One fateful day, all of humanity was petrified by a blinding flash of light. After several millennia, high schooler Taiju awakens and finds himself lost in a world of statues. However, he's not alone! His science-loving friend Senku's been up and running for a few months and he's got a grand plan in mind, to kickstart civilization with the power of science!
Tsukasa, a college student, is rescued from an attack by a devil, one of many vampires that can blend in among the human population. Anzai, her savior, is a half-devil who exploits his supernatural gifts as a member of a shadowy police task force that specializes in devil-related crime in Tokyo. As Anzai continues to keep guard over Tsukasa, the two quickly forge a tentative bond—one that Anzai fears will test his iron-clad rule of never drinking human blood...
It's the near future. The newly established girls' private school Goryoukan Academy has another face. This school has a special unit, Fifth force, who is assembled and selected from the school's student body in order to fight an enemy called Oburi.
This is a story about love, courage and friendship about the girls called Strikers.
Itsuki Hashima is a light novelist obsessed with little sisters, strictly focusing on them when he writes his stories. Despite his personality, he's surrounded by a tight circle of friends, including a beautiful genius writer who loves him, a big-sisterly college classmate, a fellow male writer, a sadistic tax accountant, his editor, and Chihiro, his perfect younger step-brother who takes care of the housework and cooking. As the story progresses, the underlying conflicts of dreams and goals surface, as each character attempts to achieve their dreams, in their own way.
In the year 2063, eight high school students and a kid are flown out to Planet Camp, tasked with surviving on their own for a few days. But shortly after arriving, an ominous glowing orb warps them to an unknown quadrant of space, nearly 5,012 light years away. Now, the only way back home is a slow, dangerous trek across the universe—a journey that’ll test them in ways Planet Camp never could.
The story of the card game follows what happens when "Hairou" portals suddenly open, fusing five different worlds together. As a result, various mysterious "Exceed" powers are awakened in teenaged girls. An academy for these so-called "Progress" girls is built on the isolated Seiran Island in the Pacific.
On Filiel's 15th birthday, she received her mother's necklace as a memento from her obstinate astronomer father. Her common and tedious life was turned into a life of conspiracies. With her new life, many adventures await.
While testing out his camera on a bridge one summer night, Kaito sees a blue light streaking across the sky, only to be blown off the railing seconds later. Just before succumbing to unconsciousness, a hand reaches down to grab ahold of his own. He woke up the next morning wondering how he ended up back in his own room with no injuries or any recollection of the night before. As he proceeds with his normal school life, Kaito and his friends discuss what to do with his camera, finally deciding to make a film with it over the summer break. Noticing that Kaito has an interest in the new upperclassmen Ichika Takatsuki, his friend Tetsurou decides to invite her, as well as her friend Remon Yamano, to join them in their project.
In what becomes one of the most entertaining and exciting summers of their lives, Kaito and his friends find that their time spent together is not just about creating a film, but something much more meaningful that will force them to confront their true feelings.
Based on the popular strategy game, Minato has become the new president of the Kibou Company. In order to be a good president and help the company grow, he must lead his party of adventurers through the Gate and collect Kirakuri — a type of energy that is extremely valuable and fundamental to the city of Gatepia. However, there are other companies vying for the chance to gather the Kirakuri.
The stage is set in "another Japan" as a banquet of diverse superhumans unfolds... In an imaginary "age of gods" about 20 years after the war, Japan has grown and developed by leaps and bounds. What if all the superhumans ever written about in fictional stories existed at the same time? Superhumans who came into existence through different circumstances, and who are special in different ways—Titans from outer space, lifeforms from a mystical world, phantoms and goblins from ancient times, cyborgs created by scientists, relics that rose out of the ruins of ancient civilizations, and the list goes on. One segment of these superhumans makes no secret of their existence and has gained popularity in society. Others cloak their identities and fight in secrecy. There are enemies of superhumans as well, organizations that operate in the shadows. The Japanese government has taken many measures to secure peace and order. One is the establishment of an organization under the Ministry of Health and Welfare—the Over
At war with the adjacent Kioka Republic, the Katjvarna Empire. In that region, due to certain circumstances, there was a certain youth unwillingly preparing to take the High Grade Military Officer Exam. His name, Ikta. Disliker of war, lazy, admirer of women. No one predicted that that kind of Ikta would later on become a soldier referred to even as a great commander... He who survived a world embroiled in war with his superior genius, Ikta. Illustrating his dynamic, dramatic life, a splendid fantasy military history, the curtain is raised at last!
There is a small town somewhere in Japan, which is surrounded by nature. In this town, there is a large and gorgeous school, Otobashi Gakuen; which was founded to make the students familiar with nature. This story starts off with Kurusugawa Himeko. She is a normal student who goes to Otobashi Gakuen. She leads bright and enjoyable school days with her two friends, Himekawa Chikane and Oogami Souma. Chikane is the only daughter of a distinguished family. She excels at both academics and sports. She is also kind and beautiful, making her very popular among the other students. Oogami Souma is Himeko’s childhood friend. He has problems expressing his emotions directly, but he is very sincere. On Himeko's 16th birthday, a dark moon blocks out the sun, and the Orochi come forth to destroy the world. But why are they targetting Himeko...?
One night, a strange object falls on the head of Nitta, a member of the yakuza. Inside the box is a strange young girl named Hina. She has tremendous supernatural powers, and Nitta finds himself reluctantly taking her in. Her powers can come in handy for his yakuza business, but he also runs the risk of her using them on him! Not to mention, if she doesn't use her powers, she will eventually go berserk and destroy everything around her. Nitta and Hina's strange life together is just beginning...
During recess, Olivia, a foreign transfer student who doesn't know English, plays a game of "look-the-other-way" with Hanako Honda, a loud-mouthed airhead. Their rowdy behavior spurs the ire of Kasumi Nomura, a deadpan loner constantly teased by her older sister for her tendency to lose games. Not willing to compete, Kasumi declines Olivia's offer to join the fun, but eventually gets involved anyway and dispenses her own brand of mischief. Soon, a strange friendship blossoms between the peculiar trio, and they decide to form the "Pastime Club," where they are free to resume their daily hijinks.
Whether it be failing to learn English, trying desperately to become popular, or getting caught by teachers at the wrong time, school life will never be boring when these girls are up to their hilarious antics.
Twenty-five years after Éclair and Lumière rescued the galaxy from destruction, the Galactic Trade Organization act on behalf of universal peace by combating criminal activity. Two trainees, Ascoeur and Q-feuille, work their way to membership.
Four men—Gure, Sui, Tokitaka, and Tsubaki—each help run a Japanese tea shop together called Rokuhoudou. When one visits the shop, they are greeted warmly, is served with tea, and are often helped with any problems they may have.
Like many hardworking members of the workforce, Kuroto Nakano is perpetually stressed out by his job. Still, since he lives alone, he must carry on to sustain himself. Little do humans like Kuroto know, this stress takes the form of darkness residing within a person's body and will bring one's life to ruin.
Fox deities can see this darkness and have the duty to save people before it is too late. To help rid Kuroto of his stress, Senko-san, an eight hundred-year-old foxgirl, volunteers to take care of him, and will do everything she can to ease the tension in his weary soul.
The story centers on "Chronos Rulers," those who fight the time-eating demons that appear when people wish they could turn back time. The Chronos Rulers fight a time-manipulation battle against these demons.
After the incidents involving Heath Oslo, the existence of the Japanese-American counter-terrorist organization, known as CIRS, is now public knowledge. CIRS was rebuilt from the ground up and its more hidden functions were transferred to a new agency: SORD (Social Ops, Research & Development). The main purpose of SORD is to train a new generation of spies to defend the country from future threats. To achieve its ends, the organization has built many schools in the country. Mihama Academy, abandoned after its sudden closure, has become a specialized training school. So, this new Mihama Academy is home to different groups of students who every day work hard to improve their skills. These students put their own safety at risk by immersing themselves in various extrajudicial missions, all for the good of the country.
In the town of Lindworm where monsters and humans coexist, Dr. Glenn runs an exemplary medical clinic for monster girls with his lamia assistant, Sapphee. Whether receiving a marriage proposal by a centaur injured in battle, palpating the injury of a mermaid, or suturing the delicate wounds of a flesh golem, Dr. Glenn performs his job with grace and confidence. But when an unsavory character seeks to steal a harpy egg, how will the unflappable Dr. Glenn respond...?