Master an ever-growing roster of legendary characters with powerful abilities and experience strategic squad play and innovative gameplay in the next evolution of Hero Shooter and Battle Royale.
Across the ocean on the tiny island kingdom of Barou the ancient god Neo Ranga awakens from his slumber. He is mysteriously drawn to Tokyo, and the three beautiful sisters - Minami, Ushio, and Yuuhi - who are unwittingly linked to the monster.
But instead of rolling out the red carpet, the military rolls out the weaponry, and things start to get nasty. The plot thickens: Why is Neo Ranga driven to Tokyo? Is he a messenger with a warning for humankind, or just a big boy out for a good time? And what's behind Ranga's mysterious eyes?
Meet Kazuto, whose hopes of becoming a photographer didn't pan out, and Yayoi, who successfully achieved her dream of becoming a model. Two childhood friends who have grown apart... Suddenly find themselves living together! In the beginning, there's an awkward tension between them, and Yayoi has a secret she can't tell Kazuto... Then, one night, things start to change... Could they be more than just childhood friends...?!
Kukuru Misakino, an 18-year-old high school girl working in an aquarium, meets Fuuka Miyazawa, a former idol who lost her place in Tokyo and escaped. Fuuka will spend her days in the aquarium with her own thoughts in mind. However, the crisis of closing is approaching for the aquarium, as the girls explore their dreams and reality, loneliness and friends, bonds and conflicts.
In the Year F.C. (Future Century) 60, much of mankind inhabits space colonies which orbit the Earth. Dominance over the colonies is decided once every four years by a large tournament in which each nation sends a single representative to fight the others with a giant robot called a Gundam. Domon Kashuu is selected to represent Neo-Japan in one of these tournaments, but he fights less to ensure his nation's victory than to find his brother, who has been blamed for the deaths of Domon's parents and the disappearance of a very dangerous weapon, the Devil Gundam (Dark Gundam).
The lockers are splattered with blood, the student bodies are piling up and that's not mystery meat they're eating in the cafeteria… it's the faculty! And that's just the start of the worst day of school ever when a nightmarish virus is unleashed, turning humans into flesh eating zombies and converting Fujimi High School into a literal hell on Earth. Now it's a crash course in survival, and the only test or skill that matters is the ability to keep moving, breathing and fighting. Because if nerds, jocks and the surviving staff can't find a way to work together to escape this carnal house of education, they're all going to end up on the menu. And that's assuming there's anyplace safe left to escape to.
Nagisa Misumi and Honoka Yukishiro couldn't be more different. Nagisa is sporty and Honoka bookish, and while they attend the same school, they have very little in common - until one day, a shower of shooting stars brings two very unlikely visitors into their lives: Mepple and Mipple, refugees from the Garden of Light, which has been conquered by Darkness. Endowed with new and startling powers, Nagisa and Honoka become Cure Black and Cure White, the legendary warriors of light - together, they are Pretty Cure.
Join Tadakuni, Hidenori and Yoshitake as they undergo the trials and tribulations of life in high school. Each episode presents the boys and their classmates in unique situations that you may or may not have faced in high school yourself.
Having spent the summer engaging common criminals with his new-found powers, not so typical 16-year-old Peter Parker must conceal his secret identity and battle super-villains in the real world as he enters his junior year of high school.
A samurai lord has bartered away his newborn son's organs to forty-eight demons in exchange for dominance on the battlefield. Yet, the abandoned infant survives thanks to a medicine man who equips him with primitive prosthetics—lethal ones with which the wronged son will use to hunt down the multitude of demons to reclaim his body one piece at a time, before confronting his father. On his journeys the young hero encounters an orphan who claims to be the greatest thief in Japan.
When they were young, the brothers Mutta and Hibito promised each other they would become astronauts. Now, in 2025, Hibito has followed his dream to become the first Japanese on the moon, but Mutta has just been fired from his job. His brother reminds him of their childhood promise, and Mutta decides once again to aim for space.
Follow Grizz, Panda and Ice Bear – as their younger baby selves – traveling in a magical box to fantastic new worlds searching for a place to call home. Along the way, they meet new friends, learn a few lessons and discover that “home” can mean wherever they are, as long as they’re together.
Satsuki Amamiya was feeling down due to the graduation of the high school Photography Club’s president. However, her best friend and fellow member An Kiriyama encourages Satsuki to dedicate herself to the newly merged Cinephoto Club. Join Satsuki and An as they set out to track down a missing camera, meet new faces, and capture stunning photos and videos along the way.
The adventures of 13-year-old, self-centered Anne Boonchuy who is magically transported to the fictitious world of Amphibia, a rural marshland full of frog-people. With the help of an excitable young frog named Sprig, Anne will become a hero and discover the first true friendship of her life.
The Smeshariki are stylized rounded animals. Each of the nine characters has a unique personality and a range of interests with no negative characters among them. Plots are built not on the battle of opposing forces but on the unexpected situations the animated characters stumble upon in their interactions deemed similar to the ones that children may encounter in their everyday lives. Many of the topics foreground the guidance that friendship and community provide to the individual making his or her way in the world. Complex themes and specific cultural references place this cartoon firmly within the Russian tradition of animation. Much attention was devoted to the humor in the series, some of which has attracted adults as well.
Few people know the truth: the world is safe thanks to the Magical Girls who are forced to slay Witches. Even though these girls are putting their lives on the line for a wish, rumors say they can be saved in Kamihama City. That’s where Iroha Tamaki is headed in search of answers; she can’t remember the wish she made to Kyubey.