Shigeno Daigo is an elementary student whose father, Goro, is a professional baseball player. Inspired by his father, who was once a Major League player, Daigo started playing baseball with the Mifune Dolphins, a youth team. However, he was unable to live up to the expectations of being the son of a professional, and quit baseball after less than a year. Then, in the spring of his sixth-grade year, Daigo's school welcomes a transfer student, Sato Hikaru, whose father is Sato Toshiya, a former Major League player and Goro's close friend. The fate of these two young men begins to move forward!
Kimimaro works two jobs to make ends meet. He could go from pauper to prince in a parallel world called the Financial District—if he’ll invest his future as collateral in a dangerous game. Winning gets you more wealth, but losing could erase you from existence. When the destructive forces at play compel Kimimaro to confront the most powerful player, can he save the real world from total collapse?
Jiro, who makes his living hunting beasts, encounters Kuumi, who is on the run, and saves her. As rumors spread regarding humanity and a mysterious experiment, they seek to discover the world’s secrets together.
A popular manga creator becomes enmeshed in paranormal events while conducting research: Stand User Kishibe Rohan visits Italy, goes bankrupt, and more.
When Saku took in a stray black cat, she never expected that he would become the equivalent of a housekeeping life partner. But Yukichi, a giant cat who towers over Saku, is not your ordinary feline. He takes great pride in his culinary skills, and a good sale at the supermarket always gets his whiskers twitching. Saku may not have her act together yet, but at least she has Yukichi!
Zim dreams of greatness. Unfortunately, though, he's hopelessly inept as a space invader. Desperate to be rid of the annoying Zim, his planet's leaders send him on a mission to infiltrate Earth, providing him with leftover, cobbled-together equipment. To their consternation, Zim succeeds in setting up a base on Earth and infiltrating human culture, posing as a human child as he plots the planet's downfall. Only Zim's archnemesis, Dib, recognizes that Zim is an alien, and of course, nobody believes Dib's claims.
Journey into the lives of two distinctly different Jedi from the prequel era – Ahsoka Tano and Count Dooku. Each will be put to the test as they make choices that will define their destinies.
Lain—driven by the abrupt suicide of a classmate—logs on to the Wired and promptly loses herself in a twisted mass of hallucinations, memories, and interconnected-psyches.
Hashiba Kyouya is a 28-year-old game developer. With his company going bankrupt, and him losing his job, he returns to his hometown. Looking at the success of creators of his age, he finds himself regretting his life decisions as he lay distressed on his bed. As Kyouya wakes up, he discovers that he has traveled ten years back to the time before he entered college. Will he be able to finally make things right?
The Adventures of the Galaxy Rangers is an American animated Space Western television series created by Robert Mandell and Gaylord Entertainment Company.
The series combines sci-fi stories with traditional wild west themes. It is one of the first anime-style shows produced mainly in the USA, although the actual animation was done by the Japanese animation studio Tokyo Movie Shinsha. At the time it aired, The Adventures of the Galaxy Rangers was considered a revolutionary children's show.
300 years ago, the interstellar colonization transport, The Mesopotamia, had an accident, setting mankind down on the surface of Terra II. The only survivors were six males.
Due to a twist of events, the hard-working Otaru visits the run-down Pioneer Museum, where, remembering his childhood, he sees the painting of a woman, titled: "In the memory of the human female." Suddenly a trap door opens under him, dropping him into a room with a hibernation capsule containing a beautiful female android, a so-called Marionette.
Also see: Saber Marionette R
Meet Nancy Clancy, a high-spirited young girl whose imagination and enthusiasm for all that is exquisite transforms the ordinary into the extraordinary – from her vast vocabulary to her creative and elaborate attire.
Despite her supposed ineptitude with regular magic, Princess Anisphia defies the aristocracy’s expectations by developing “magicology,” a unique magical theory based on memories from her past life. One day, she witnesses the brilliant noblewoman Euphyllia unjustly stripped of her title as the kingdom’s next monarch. That’s when Anisphia concocts a plan to help Euphyllia regain her good name-which somehow involves them living together and researching magic! Little do these two ladies know, however, that their chance encounter will alter not only their own futures, but those of the kingdom...and the entire world!
Kazuhiro Kitase’s only hobby? Sleeping, of course. Since childhood, his dreams have been a portal to exhilarating adventures with an elf girl. During one of their explorations through ancient ruins, they both get scorched by a dragon, and Kazuhiro wakes up like usual. Except this time, he finds a familiar figure in bed beside him—the elf girl from his dreams.
A major incident has occurred in the peaceful Sky Land!? The young Princess Ellee has been kidnapped by the monsters of Underg Empire! A brave young girl, Sora, follows the princess through a mysterious hole. "TV"? "Cars"? Are those some kind of magic tools!?!?
But there's no time to be surprised! She has to get the princess back to the castle...! Flying between two worlds! The adventure with the Pretty Cure begins now!
In a world where Skill Fruits grant powers, aspiring adventurer Light is stuck with the useless «Fruitmaster» skill. Eating another one results in death, so no do-overs. Meanwhile, his childhood friend Rena quickly rises to S Rank. But when Light accidentally eats a second Skill Fruit, he survives and discovers his true power: He can consume unlimited Skill Fruits and gain their abilities!