Angel Beats takes place in the afterlife and focuses on Otonashi, a boy who lost his memories of his life after dying. He is enrolled into the afterlife school and meets a girl named Yuri who invites him to join the Afterlife Battlefront — an organization she leads which fights against God. The Battlefront fight against the student council president Angel, a girl with supernatural powers.
Forced to flee her underground sanctuary for Earth’s surface, Eva discovers a world unlike anything she expected. As she journeys across perilous terrain and unknown civilizations, Eva searches to answer the ultimate question: Is she the last human?
Yako Katsuragi is an acclaimed high school detective, who, despite her young age, has solved many cases. In fact, there seems to be no case that she can't solve, or any culprit that escapes justice. But within the walls of her detective agency lies the secret to her prolific crime-solving skills: the cases are actually solved by her assistant, Neuro Nougami.
However, to call Neuro an ordinary man would be incorrect. In reality, he is a demon, who came to the human world in search of the ultimate mystery, having already solved every mystery in the demon world. With Yako as his proxy, he feasts on the negative energy released by humans when they commit crimes. Thus, he promises to help Yako solve the mystery of her father's death. But to do so, he must avoid drawing too much attention to himself, which is why Yako plays the role of the detective.
Two baby girls were born in the same hospital: one of them is the daughter of an aristocratic family while the other belongs to a deprived household which lives in the slums of the city. However, the nurse-in-charge, Michiko, secretly switches the two babies due to a personal grudge, resulting in a change of fates of the girls from then on. Many years later, the lives of the two girls continue to be intertwined with each other, with the rich Miki ill-treating the poor Nozomi, yet both of them hold similar dreams to become a singer.
Aquaman is a Filmation animated series that premiered on CBS on September 9, 1967, and ended June 1970. It is a 30-minute version of The Superman/Aquaman Hour of Adventure, repackaged without the Superman and Superboy segments. The show is composed of previously-aired adventures featuring the DC Comics superheroes Aquaman and his sidekick Aqualad, the Atom, the Flash and Kid Flash, the Green Lantern and Hawkman. The Justice League of America and Teen Titans are also featured in team adventures.
Anpanman is a superhero who dedicates himself to the cause of justice, aiding the plight of unfortunate souls. Anpanman will go anywhere to help anyone in trouble, to drive away villains, and to save people from starvation by allowing them to eat his face. What? Let his face be eaten? No need to worry. His face is made with sweet anpan (bread filled with bean jam), hence the name Anpanman. Anpanman's very life depends on allowing others to eat, and once eaten, Anpanman can restore himself endlessly. He does not look handsome or strong, but he never fears any adventure and is continuously flying to aid the hungry people and the children with difficulties. Anpanman is the hero of the new age, glowing with friendship, endeavour and justice.
During the early 20th century, along with technological advancements, scientists were able to develop sophisticated magic. The combination of science and sorcery was Makinot, circuits made from spells that were put into objects to bring them to life and even gain a personality. It was developed as a military weapon and has now spread throughout the world. Akabane Raishin is now attending the Royal Academy to become the best in the world. Accompanied by the lovely teenage girl Yaya, who is actually Raishin’s puppet weapon, he plans on rocketing to the top of the class. However, his test scores come nearly dead last although his combat skills and determination are second to none. Raishin has to compete with the deadliest of classmates if he wants to come out as the king.
Saki tells the story of a girl's mental and emotional growth as she and her fellow teammates battle fearsome rivals, all gunning for the national high school mahjong tournament, and is a cross between sports action and high school drama.
Monster-sitters Esme and Roy use the power of play to help younger monsters through familiar situations, including trying new foods and feeling scared during loud thunderstorms. Little viewers will discover positive role models, and learn how to manage their emotions with simple mindfulness practices.