Shinya Arino, a member of comedy duo Yoiko, plays Japan's most popular video games and records his progress as he works through a time limit, usually lasting up to one day. He is supported by his Assistant Directors and Staff, both via moral support and actual gameplay. He also gets the chance to interview game designers and to play arcade games occasionally.
In a bet to prove whether ghosts or aliens exist, two high schoolers face terrifying paranormal threats, gain superpowers and maybe even fall in love?!
A documentary-style look into the daily (or rather, nightly) lives of a group of vampires in Staten Island who have “lived” together for hundreds and hundreds of years.
A young man rises to be one of the biggest outlaws in the neighborhood while he navigates his way in life to survive in Quiapo. Hoping to earn the affection of his parents, his feat draws him closer to the truth about his identity.
Gon Freecss discovers that the father he had always been told was dead was actually alive the whole time. Ging is a famous Hunter: an individual who has proven themself an elite member of humanity. Gon becomes determined to follow in his father's footsteps, pass the rigorous Hunter Examination.
All Nikki and Jason want is a baby—the one thing they can't have. So they decide to adopt. With their dysfunctional friends, screwball families, and chaotic lives, will the adoption panel agree that they're ready to be parents?
In the high-tech gold rush of modern Silicon Valley, the people most qualified to succeed are the least capable of handling success. Partially inspired by Mike Judge’s own experiences as a Silicon Valley engineer in the late ‘80s, Silicon Valley is an American sitcom that centers around six programmers who are living together and trying to make it big in the Silicon Valley.
Brothers Brian and Joe Hackett attempt to run an airline on the New England island of Nantucket while surrounded by their various wacky friends and employees.
The adventures of 13-year-old, self-centered Anne Boonchuy who is magically transported to the fictitious world of Amphibia, a rural marshland full of frog-people. With the help of an excitable young frog named Sprig, Anne will become a hero and discover the first true friendship of her life.
The Maverick boys - Bret, Bart, Beau and Brent - are a clan of well-dressed dandies, gamblers who'd much rather make their money playing cards than messing up their fine clothing with actual work. Sly and clever, none of the Mavericks are much for acts of derring do, but they can be courageous when the situation calls for it. Most often, however, they live by their wits and considerable charm.
Yoo Jae-suk reunites the producing team of Infinite Challenge and presents you How Do You Play? The Indefinitely expanding YOONIVERSE, based on Yoo's blood, sweat, and tears, will entertain viewers at home. Let's follow Yoo and his friends' new projects every week.
It's 1993 and Ted the bear's moment of fame has passed, leaving him living with his best friend, 16-year-old John Bennett, who lives in a working-class Boston home with his parents and cousin. Ted may not be the best influence on John, but when it comes right down to it, he's willing to go out on a limb to help his friend and his family.
Drew is an assistant director of personnel in a Cleveland department store and he has been stuck there for ten years. Other than fighting with co-worker Mimi, his hobbies include drinking beer and not being able to get dates. To make a few extra bucks he has a micro-brewery going in his garage with his buddies.
The forest ranger's house is the only area of human civilization in the middle of untamed wilderness in a vast natural reserve in Canada. When the ranger is away, a bear named Grizzy feels that the ranger's house is his territory, given that bears sit at the top of the food chain. After making his way inside the home, Grizzy takes advantage of all the modern conveniences there, including a comfortable sofa, air conditioning and fully equipped kitchen. He's not alone, though, because a group of small creatures called lemmings also populate the ranger's house when he is away. Because Grizzy and the lemmings are not civilized enough to live together in peace, it becomes an atmosphere of madness when the two sides try to outdo each other with tricks.
After saving the life of the President, two secret service agents - Myka Bering and Pete Lattimer - find themselves assigned to the top secret Warehouse 13. The Warehouse is a massive, top secret facility that houses dangerous and fantastical objects. Together, Pete and Myka along with fellow agents Claudia, Steve Jinks and Warehouse caretaker Artie, must recover artifacts from around the globe before they can cause catastrophic damage.
Baku Yorozu is an an ordinary young man living an uneventful life. But with the power of lucid dreaming, he turns into an unstoppable secret agent. In the dream world, there appears the Nightmare, a monstrous figure bent on bringing bad dreams into the real world. While the line between dream and reality breaks, Baku acquires a mysterious belt, transforming himself into Kamen Rider ZEZTZ! Make your dream come true. Good luck!
Aichi Sendou is a timid third-year middle school student who has always lived his life looking backwards rather than forward. However, he has a card called "Blaster Blade" that was given to him when he was little, which is the sole thing that sustains him. Then Toshiki Kai, a cool-hearted high schooler, introduces Aichi to a card game called "Vanguard". When participants battle they picture they are on a planet called "Clay", and since Vanguard features a never before seen game system it has become popular around the world. Aichi immediately likes Vanguard, so he begins to play it with his friends Misaki Togura and Kamui Katsuragi, and others like his new rival Kai (who is one of the best Vanguard players). Aichi plays every day and he strives with all his soul and heart to play better, so when he battles Kai, Kai will recognize Aichi's worth.