During the back-end of the 19th century, the genius but socially awkward engineer Sorano Appare and the wise yet cowardly samurai Isshiki Kosame find themselves drifting in the sea between Japan and America. With no money, the duo decide to enter the Trans-America Wild Race to win the prize money so they can get home. The two encounter rivals, bandits, and challenges in the wilderness as they race through America, from the starting line in Los Angeles to the finish line in New York, in the steam-powered car they built.
A variety series featuring a cast of animated characters mocking real-world events the same day that they happen, and even interviewing real-world guests and newsmakers...
Hina Tsurugi and her family have just moved to a quaint seaside town. Hoping to savor the sight of the peaceful ocean, Hina stumbles upon a girl named Yuuki Kuroiwa—an upperclassman at her new school—who invites Hina to join her in fishing. Hina reels in an octopus, which falls onto her; being afraid of bugs and big creatures, she panics and begs Yuuki to remove it from her. Yuuki sees this as an opportunity to force Hina to join the school's Breakwater Club—a club where members gather, catch, and eat various types of marine life as their main activity. Although her attempts to refuse to join fail, Hina slowly begins to discover the hidden joy in fishing. Her view on the sport changes, now looking forward to all the delightful experiences she can take part in alongside her fellow club members.
13-year old Ollie, with the help of his best buddies Cleo and Bernie and monster trainer Captain Wowski, protects and controls a backpack portal to the world of monsters.
In a world consisting of numerous isles, a young hero from the Astora Isle encounters the adventurer Kyle and follows him on an expedition on the isle. They meet a mysterious girl named Iris and a talking white cat, and together they make their way to the isle's ruins, where they find a flying island. Kyle becomes consumed by darkness there, and the party resolves to travel to the ends of the world on the flying island in order to find the seven "Great Runes", following Kyle's words before he disappeared.
Based on the popular strategy game, Minato has become the new president of the Kibou Company. In order to be a good president and help the company grow, he must lead his party of adventurers through the Gate and collect Kirakuri — a type of energy that is extremely valuable and fundamental to the city of Gatepia. However, there are other companies vying for the chance to gather the Kirakuri.
Shuichi Kagaya is an ordinary high school kid in a boring little town. But when a beautiful classmate is caught in a warehouse fire, he discovers a mysterious power: he can transform into a furry dog with an oversized revolver and a zipper down his back. He saves the girl’s life, sharing his secret with her. But she’s searching for the sister who killed her family, and she doesn’t care how degrading it gets: she will use Shuichi to accomplish her mission…
One day, Kaede, a gyaru, picks up a dinosaur and begins living with it. The short comedy depicts their daily lives together as the dinosaur consumes human food, watches TV, and enjoys fashionable things. Thus begins the story of a gal and a dinosaur cohabiting that transcends time.
Based on the popular mobile game of the same name. Bungo and Alchemist -Gears of Judgement- is set in a fantasy world with famous and handsome historical figures from the field of literature, who must call upon their magical abilities to save books that have been tainted by evil forces.
Set in a world where the concept of music ceases to exist. the story begins when a boy encounters Myuu, a mysterious girl who possesses an audio input jack in her body. The two intermingle with the history of rock music and embark on an unforgettable journey.
The stage is Sapporo, Hokkaido. One night, our heroine, Minare Koda, spills her heartbroken woes to a radio station worker she meets while out drinking one night. The next day, she hears a recording of her pitiful grumbling being played live over the air. Minare storms into the station in a rage, only to then be duped by the station director into doing an impromptu talk show explaining her harsh dialogue. With just one recording, the many eccentric facets of Minare's life begin to pull every which direction as she falls ever deeper into the world of radio.
Ten years after the demon war, the new Imperial Combat Revue’s Flower Division is assigned a new captain, Seijuro Kamiyama. Now, Sakura and the rest of the troupe must adjust to the change, face a demon invasion, and prepare for an upcoming tournament. They’ll have to juggle all this while keeping up with their training and continuing to put on shows at their home, the Imperial Theater.
Reach the top, and everything will be yours. At the top of the tower exists everything in this world, and all of it can be yours. You can become a god. This is the story of the beginning and the end of Rachel, the girl who climbed the tower so she could see the stars, and Bam, the boy who needed nothing but her.
Smiling Friends Inc. is a small company whose main purpose is to bring happiness and make people smile. The series follows the day-to-day lives and misadventures of its representatives, the lazy, cynical Charlie, and the cheerful, optimistic Pim, as they try to cheer up and comfort the troubled people who call their company's hotline. They receive seemingly simple requests but the jobs turn out to be more complicated than they seem, making it difficult to bring happiness to the world.
Two Australian party girls, Sarah and Rachel, looking for fun times, new experiences, positive vibes, and hopeful horoscopes in the bizarre town of Wollongong. Sarah's quest is to find love, whereas Rachel hungers for chaos, often bringing them into conflict as they encounter surreal Australiana, strange bush creatures, and eccentric nomads.
In her Junior High years, the pitcher Yomi Takeda was not able to get very far in a cross-school baseball tournament. Since the catcher on her team wasn't at her level, she couldn't use her signature move, the "Magic Throw," and eventually regretted not being able to use it. After Junior High, she decided to stop playing baseball and went to Shin Koshigaya High School, a school without a baseball club. There, she found her long lost childhood friend, Tamaki Yamazaki, who used to play catchball with her when they were kids. Tamaki also played baseball during her Junior High years as a catcher, and could even catch Yomi's "Magic Throw!" Their promise with each other during their childhood could now be fulfilled! Walking together on the road of baseball once again... The story of the girls who love baseball will begin!
Like most 15-year-olds, Duncan can see adulthood on the horizon: money, freedom, cars and girls; but the reality is more like: always being broke, driving with one's mom sitting shotgun and babysitting one's sister. He's not exceptional, but he has a wild imagination in which he's never anything less than amazing.