The Blue World, which symbolizes reason, is under constant attack by the creatures called the Nightfly O'Note originating from the Red World, symbolizing instinct. Akira Asagi, the 17-year-old protagonist who is a researcher at Blue World, is nominated to lead the war at Ryuukyuu LAG, a proud defense facility on the islands of Ishigaki and Iriomote. She meets the sixth combat unit "IS," which was formed four years after a fierce battle that annihilated the fifth unit. Akari must lead these six riders, also called the Scared Rider Xechs, to fight against the other world while at the same time deepening the relationship among them.
When a stray black cat named Kuro crosses Mahiru Shirota's path, the high school freshman's life will never be the same again. Kuro is, in fact, no ordinary feline, but a servamp: a servant vampire. While Mahiru's personal philosophy is one of non-intervention, he soon becomes embroiled in an ancient, altogether surreal conflict between vampires and humans.
Seigi, a martial arts trained middle schooler, often feels driven to protect the weaker people around him. One day, he defends a homeless man against some punks, and the man gives him a strange tattoo on his palm in return. The tattoo is a secret weapon produced in the arms race between America and the Serinistan Kingdom. Seigi finds himself in over his head when a powerful girl, using the same secret weapon, violently pursues him in order to retrieve it. His skill at martial arts may not be enough to keep him alive, but will he be able to learn how to trigger the power of his tattoo in time?
There's undiscovered treasure in the bayous of Louisiana and Charles Handler knows how to find it. From a 1957 Chevy Bel Air convertible to a 1967 Shelby Mustang GT, Handler and his team find long-forgotten piles of junk into dazzling custom cars. He searches all over Louisiana for one-of-a-kind classics, invests his own money to fix them up, and then sells them at auction. These treasures can sell for big money so there's a huge profit to be made, if everything goes according to plan. Each episode, based in New Orleans, will feature amazing vehicle restorations and high stakes auctions where everything's on the line.
The story takes place in a fantasy world consisting of humans, Dragonoids and Monsters. There is a relative harmony between the three races. There are also Drops, spherical objects that come out of the planet, which can power up the Monsters. Humans and Dragonoids can take on the role of Dragon Callers if they have the capability to see the Drops, wherein, they form bonds with monsters. Currently, the planet is facing Drop Impacts, occurrences where a large amount of Drops are suddenly generated in a single area (and can also spread), which affects the lands and makes the Monsters berserk. In fact, one of the main duties of Dragon Callers is to settle the Drop Impacts by stabilizing the Drop distribution.
After graduating high school, Suzukaze Aoba joins Eagle Jump, the game company that developed Fairies Story, the game she obsessed over as a kid. On her first day as a working member of society, Aoba heads to work swaying in a packed, morning rush hour train. She manages to get to the office building all right but hesitates, wondering if it was really okay for her to take that last step and go inside. That's when a senior member of staff, Toyama Rin, shows up at work and safely leads Aoba inside the offices of Eagle Jump.
One day, Naho Takamiya receives a letter written to herself from ten years in the future. As Naho reads on, the letter recites the exact events of the day, including the transfer of a new student into her class named Kakeru Naruse. The Naho from ten years later repeatedly states that she has many regrets, and she wants to fix these by making sure the Naho from the past can make the right decisions—especially regarding Kakeru. What's more shocking is that she discovers that ten years later, Kakeru will no longer be with them. Future Naho asks her to watch over him closely.
Anna Macy left Kettering when she was just 14, shortly after her best friend, Gillian Baxter mysteriously disappeared. The two girls had been playing in the forbidden forests outside Kettering when they saw strange lights in the sky. Eight hours later, Anna was found alone, terrified and covered in blood. 15 years on, Anna returns to find the town struggling to survive. The forests have been marked for logging and the community is being torn apart by passionate but violent clashes between environmentalists and the local loggers.
When fifteen-year-old Kaho Nikaidou leaves her sheltered home to start life anew in a Tokyo high school dormitory, the last thing she expects is to nearly get hit by a truck! Saved in the nick of time by a handsome stranger, Kaho falls head over heels for him and, after finally tracking him down, boldly confesses her feelings. Turns out Kaho's mystery savior, Kanade, is the son of Kaho's new landlord! The handsome object of Kaho's affection agrees to go out with her, but her newfound bliss is short-lived when it turns out that her new boyfriend...is a fifth-grader?!
Arata Kaizaki (27) quit the job he landed after graduation in only three months. His life did not go well after that. Now his parents are threatening to stop sending money, and want him to come back to the country. He has no friend or girlfriend to share his troubles with...as he hits rock bottom a strange man named Ryou Yoake appears. He invites Arata to join a societal rehabilitation program for NEETs called ReLife. This program uses a mysterious drug to make him look younger, and sends him back to high school for a year...
Uranohoshi Girls’ High School, a private school in the seaside neighborhood of Uchiura at Numazu city, Shizuoka prefecture. A small high school in a corner of Suruga Bay, it is home to nine teens, led by second-year student Chika Takami, driven by one seriously big dream: To become the next generation of bright, sparkling “school idols”! As long as we don’t give up, any dream can come true... All we have to do now is keep pushing hard for fame and glory! Now their “School Idol Project” begins to make their dreams come true!
To be trapped behind enemy lines is every soldier’s worst nightmare: a situation they all train for, few experience, and even fewer survive. No Man Left Behind dramatizes the stories of real-life war-heroes whose contribution to the war effort becomes a pure battle for survival against all odds.
Set in the late 1980s, school is out for the summer, and a sun-drenched season of firsts beckons the counselors at Camp Clearwater, a seemingly idyllic Midwestern summer camp, including first loves, first kisses – and first kills. Clearwater’s dark, ancient mythology awakens, and what was supposed to be a summer of fun soon turns into one of unforgettable scares and evil at every turn.
Ashiya has spent the first seven days of high school stuck in the infirmary because of a youkai attaching itself to him. He ends up asking the owner of a small tea room called the "Mononokean" for help. This is a tale involving the very morose owner of Mononokean guiding the youkai that happened to wander into this world go to the next world.
Somerset 1894. When a pioneering Victorian psychologist brings his vivacious young wife to live on his family's estate, he is confronted by one disturbing case after another. Are these strange events linked merely by coincidence, or is there something more sinister - more supernatural - going on at Shepzoy?
In $100,000 Pyramid, contestants are in teams of two. The goal of the game is to help your partner guess an answer, by listing items that would be included in said answer, or synonymous. For instance, if the answer is “Things That Bounce”, clues would be “Po-Go Sticks”, “Kangaroos”, “Basketballs”, etc. To add to the challenge, the contestant who is giving the clues has their hands strapped to their chair, so they’re unable to gesture in order to help the guessing process.
A modern reboot of the classic 70s game show that features two contestants attempting to match the answers of six celebrities in a game of fill-in-the-blank.