Souhei Saikawa is a college professor who is obsessed with genius Shiki Magata’s work. He, Moe Nishinosono, and a group of his other students plan a retreat to the remote island where Magata currently resides, which may put them in danger’s way...
Akagi Shigeru is a young, white-haired mahjong genius. One summer in 1965, he ends up facing off against Washizu Iwao, Japan’s King of Darkness who has amassed enormous fortune and power, at the request of his acquaintance, the rogue detective Yasuoka. As the observer, Ogi Takeshi, a leader of the henchmen of Inada-gumi watches over them, mahjong with special rules called Washizu Mahjong begins. It is a life or death struggle with Akagi’s fresh blood and Washizu’s entire fortune at stake.
Shirayuki was a young girl born with unique apple-red hair. She meets a famous but foolish Prince Raji, who falls in love with her at first sight and orders her to become his concubine. With nowhere else to go, Shirayuki cuts her hair and escapes to a neighboring country. While traversing through the forests, she meets a young boy, Zen, who helps her after she boldly cures his wounds but then gets poisoned by an apple given to Shirayuki. Meanwhile, Prince Raji sends out henchmen to search for her. What will happen to Shirayuki? What is Zen's true character? A refreshing fantasy story between an optimistic heroine and a prince who constantly stays on her watch.
All thanks to the special ability that he developed, Yuu was able to cheat his way into a very prestigious high school. With his power, he thought nothing was going to stand in his way, until he met a mysterious girl named Nao Tomori and other students with special abilities just like him. It was the beginning to a new life.
Spring in the first year of high school. Kumiko, a member of the brass band in junior high school, visits the high school brass band club with classmates Hazuki and Sapphire. There, she comes across Reina, her former classmate from junior high. Hazuki and Sapphire decide to join the club, but Kumiko can’t make up her mind. She recollects her experience with Reina at a competition in junior high school.
After failing his college entrance exams, 18 year-old Tsukasa Mizugaki is offered a position at the renowned SAI Corporation, known for its production and management of Giftia, androids that possess human emotions. Tsukasa’s position is in the terminal service department where the main job is to recover Giftias that are close to their expiration, a graveyard department in every sense. To make matters worse, Tsukasa is ordered to work with Isla, a female Giftia who is never given any responsibility other than serving tea to co-workers.
Go! Princess PreCure is set in a boarding junior high school, named Noble Academy. The protagonist Haruka Haruno is a 13-year-old first-year student. Her big dream is to be a princess someday because she admired a princess in the picture book she has kept since her childhood. One day, she transforms into Cure Flora with the "Dress Up Key" which Prince Kanata of Hope Kingdom gave her as a good luck charm when she was little. Then she also finds other Pretty Cure girls in her school, 14-year-old Minami Kaidou as Cure Mermaid and 13-year-old Kirara Amanogawa as Cure Twinkle. As the Princess Pretty Cure team, with two fairies Pafu and Aroma, they fight against the dark witch Dyspear, who hates all the dreams in the world and wants to turn them to despair.
During the Hundred Year's War between England and France in the Middle Ages, a powerful witch named Maria lives in a secret forest with her familiars. She hates the war around her, and will sometimes stir up trouble against the church that does nothing to stop it. Her interventions into the world, however, run against the plans of heaven, earning her the attention of the Archangel Michael.
There are many idols with long-established talent agency 346 Production. And now the company is starting a new program, the Cinderella Project! Girls leading normal lives are chosen to be aspiring idols and see another world for the first time in this Cinderella story. Can they all climb the stairs that lead to the palace?
The magic begins now...
Murasaki Wakako, who is 26 years old, loves going out alone to enjoy eating and drinking, especially when something unpleasant happens at work. Thie show follows Wakako through many solitary outings, where she enjoys different combinations of food and drink!
Kousei Arima was a genius pianist until his mother's sudden death took away his ability to play. Each day was dull for Kousei. But, then he meets a violinist named Kaori Miyazono who has an eccentric playing style. Can the heartfelt sounds of the girl's violin lead the boy to play the piano again?
Currently, Hiryuu Palace has no one else next in line for the throne other than the fifteen year old princess, Yona, who had been raised with care. Finally, the night of her sixteenth birthday arrives. She expects it to be a wonderful day spent with her peace-loving father, her servant and friend Hak, and her cousin Soo-won, who she had feelings for... However... That night, Yona goes to visit her father to tell him how she really feels, because he opposes to her getting married to Soo-won. However, when she gets to her room, she encounters a shocking truth.
Kaori Sasaki—a member of Uchihama Academy's Astronomy Club—confesses to Sou Akiyama, but later that evening, she dies in a tragic road accident. Her friends and fellow club members mourn her death in a local hospital. Yet she shows up to school the following day, and no one senses anything amiss.
The day finishes without any unusual incidents, and the group of friends plans for the upcoming cultural festival. Suddenly, the room is shaken by an unnatural earthquake. Everyone splits up to investigate—except for Nagisa Hanamiya, who stays behind. As everyone leaves, Nagisa notices that the odd relic-like cube that she was toying with starts emitting a strange blue light. Meanwhile, Sou stumbles upon an unconscious, naked girl lying in a pool of water.
Saburo is a high school student good in sports, but not very good with his studies. One day, Saburo travels back in time and arrives in the Sengoku period of 1549. There, Saburo meets Nobunaga Oda who looks and sounds just like Saburo. Nobunaga Oda is the son of a warlord and magistrate of the lower Owari Province. Nobunaga Oda, though, is physically weak, and he asks Saburo to take his place. Then, Saburo as Nobunaga Oda attempts to unify the country of Japan.
In an alternate version of the present, Tokyo has been decimated by a shocking terrorist attack, and the only hint to the identity of the culprit is a bizarre video uploaded to the internet. The police, baffled by this cryptic clue, are powerless to stop the paranoia spreading across the population. While the world searches for a criminal mastermind to blame for this tragedy, two mysterious children - children who shouldn't even exist - masterfully carry out their heinous plan. Cursed to walk through this world with the names Nine and Twelve, the two combine to form "Sphinx," a clandestine entity determine to wake the people from their slumber - and pull the trigger on this world.
Young Tatsumi travels to the capital of the Empire in order to earn money for his starving people and encounters a world of unimaginable depravity, dominated by the ruthless Prime Minister who controls the child Emperor. Tatsumi is recruited by Night Raid, a group of assassins dedicated to eliminating corruption by mercilessly killing officials and privileged nobles.
Makoto 'Smile' Tsukimoto and his friend Yutaka 'Peco' Hoshino have been playing table tennis together since they were kids, but as they enter high school, they find that the game, and how they see it, has changed. Peco, brimming with confidence and energy, wants to be the best in the world, but the reserved Smile has little fighting spirit and doesn't want to sacrifice others' happiness just to win, despite his innate talent. As the two grow, and experience the ups and downs of the sport – and life – they try to figure out exactly who they really are and what drives them to play.