After losing her grandfather, Aoi—a girl who can see spirits known as ayakashi—is suddenly approached by an ogre. Demanding she pay her grandfather’s debt, he makes a huge request: her hand in marriage! Refusing this absurd offer, Aoi decides to work at the Tenjin-ya bed and breakfast for the ayakashi to pay back what her family owes.
Nearly twenty years into the 21st century, people have forgotten the existence of Yokai. When a number of unexplainable phenomena plague adults of the human world with confusion and chaos, thirteen-year-old Mana writes a letter to the Yokai Post in search of answers, only to be greeted by GeGeGe no Kitaro...
Caught in a 150-year-long war, interstellar nations reach the pinnacle of strategic combat at the hands of two genius leaders. Reinhard of the Galactic Empire, and Yang of the Free Planets Alliance lead the charge from opposing fronts. Fighting is their destiny, but in this vast universe torn by political intrigue, their greatest enemy may not be each other.
The distant future: Humanity established the mobile fort city, Plantation, upon the ruined wasteland. Within the city were pilot quarters, Mistilteinn, otherwise known as the “Birdcage.” That is where the children live... Their only mission in life was the fight. Their enemies are the mysterious giant organisms known as Kyoryu. The children operate robots known as FRANXX in order to face these still unseen enemies. Among them was a boy who was once called a child prodigy: Code number 016, Hiro. One day, a mysterious girl called Zero Two appears in front of Hiro. “I’ve found you, my Darling.”
When high school student Sora Kashiwagi finds himself staring down a mysterious oversized package sent to him by his self-proclaimed "adventurer" father, the last thing he expects is for it to be opened from the inside... by a little mummy so small it can fit in the palm of his hand!
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he's a 15-year-old named Satou. At first he thinks he's dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game's story, such as the return of a demon king, may cause a nuisance to Satou's plans.
Sakura had managed to capture all of the Clow Cards which could bring disaster to the world and turned them into her own Sakura Cards. Now it’s spring. With cherry trees in full blossom, Sakura is just entering middle school. Her beloved Syaoran has returned from Hong Kong, and Sakura was thrilled to be going to school with him again. But one night, something strange happens to her Cards...
On a continent ruled by chaos, the Lords have the power of a holy seal that can calm the chaos and protect the people. However, before anyone realizes it, the rulers cast aside their creed of purifying the chaos, and instead start to fight each other for each other's holy seals to gain dominion over one another. Siluca, an isolated mage who scorns the Lords for abandoning their creed, and a wandering knight named Theo, who is on a journey to train to one day liberate his hometown, make an everlasting oath to work together to reform this continent dominated by wars and chaos.
Since the ancient times, the Kannagi priestesses have used their swords, or Okatana, to exorcise the creatures known as Aratama that brought chaos upon the world of man. These maidens were known as Tojis, a special task force within the police allowed to have their Okatana on their person because they are government officials, but they mostly consist of school girls who go to one of five training schools. This spring, the top Tojis from five schools across the country have been gathered for a customary tournament where they will use their abilities and fight for the top position.
On May 1, 1945 in Berlin, as the Red Army raises the Soviet flag over the Reichskanzlei, a group of Nazi officers conduct a ritual. For them, the slaughter in the city is nothing but the perfect ritual sacrifice in order to bring back the Order of the 13 Lances, a group of supermen whose coming would bring the world's destruction. Years later, no one knows if this group of officers succeeded, or whether they lived or died. Few know of their existence, and even those who knew began to pass away as the decades passed. Now in December in the present day in Suwahara City, Ren Fujii spends his days at the hospital. Every night he sees the same dream: A guillotine. Murderers who hunt people, and the black clothed knights who pursue the murderers. He is desperate to return to his normal, everyday life, but even now he hears his friend ShirÅ's words: "Everyone who remains in this city eventually loses their minds."
After dreaming about an anime she used to watch as a child, Minoa Asagaya could not forget a particularly memorable scene. However, despite her best efforts, she cannot recall the name of the show. Due to this, Minoa asks for help from her fellow classmates at Sakaneko High School. Her conversation is overheard by Arisu Kamiigusa, the most popular and wealthy girl in class who is also a hardcore otaku. Yet even with her vast knowledge, Arisu does not recognize the show.
After discovering that there isn't an anime club at their school, Minoa and Arisu create the Anime Research Club, as they may obtain the answer to Minoa's mystery if they gather people who share the same interest. Thus, Minoa is exposed to a bizarre new world—the world of anime!
Hatori Chise has lived a life full of neglect and abuse, devoid of anything resembling love. Far from the warmth of family, she has had her share of troubles and pitfalls. Just when all hope seems lost, a fateful encounter awaits her. When a man with the head of a beast, wielding strange powers, obtains her through a slave auction, Chise's life will never be the same again. The man is a "magus,"a sorcerer of great power, who decides to free Chise from the bonds of captivity. The magus then makes a bold statement: Chise will become his apprentice--and his bride!
A story about Kino, who travels around the world with nothing but guns for protection and the talking motorcycle Hermes. Kino travels to many mystical worlds, each with its unique customs and people, and learns about the world through their stories, at times conjuring humor and inspiration or other times piercing cynicism. However, Kino's own custom is to stay no longer than three days in every town without exception, as it is enough time to learn almost everything important about the place while still leaving time to explore new lands.
In a prosperous city named Russell City, an omen that threatens to shake its world begins to move within it. A man named Sword is the first to hear the first stirrings of the plot, and throws himself into a shadow war in order to expose it. His only clue is the key word "El Dorado." He meets Sophie, a woman searching for her missing older brother who has only left her with the same words: "El Dorado." With Sword having also lost his younger sister in the past, both are drawn together by the words, and work together to find out its meaning.
Three high school girls are putting together a limited-time shop called "PARK" in Japan's Harajuku. One day, aliens come to Earth with the intent to steal the famed district's culture. At the same time, a mysterious girl appears. The three girls band together to defeat the alien threat and protect their beloved Harajuku.
Konohana Kitan is the heartwarming story of a new apprentice named Yuzu, and the other fox girls who work at a hot spring hotel called Konohatei. The staff at Konohatei live by one belief: no matter who one may truly be, no matter what, anyone who is a guest is a god. Of course, that includes you. Let the hospitality of Yuzu and the Konohatei heal your tired soul.
Asta and Yuno are two orphans who want the same thing: to become the Wizard King. Locked in a friendly rivalry, they work hard towards their goal. While Yuno excels at magic, Asta has a problem uncommon in this world: he has no powers! But, on the day they receive their grimoires, they surprise everyone. To reach their goal, they’ll each find their own path to greatness—with or without magic.