During a summer camp, 15 children, 8 males and 7 females, find a grotto by the sea. Deep within they discover working computers and some electronic equipment, and later the owner, a man called Kokopelli. Kokopelli claimed to be a programmer working on a brand new game, in which a large robot has to defend the Earth against fifteen alien invasions. He persuades the children to test the game and sign a contract. All but one of them signs; barely a moment later they mysteriously awaken on the shore believing what happened was just a dream.
Comic Garry Shandling draws upon his own talk show experiences to create the character of Larry Sanders, a paranoid, insecure host of a late night talk show. Larry, along with his obsequious TV sidekick Hank Kingsley and his fiercely protective producer Artie, allows Garry Shandling and his talented writers to look behind the scenes and to show us a convincing slice of behind the camera life.
In an alternate version of the present, Tokyo has been decimated by a shocking terrorist attack, and the only hint to the identity of the culprit is a bizarre video uploaded to the internet. The police, baffled by this cryptic clue, are powerless to stop the paranoia spreading across the population. While the world searches for a criminal mastermind to blame for this tragedy, two mysterious children - children who shouldn't even exist - masterfully carry out their heinous plan. Cursed to walk through this world with the names Nine and Twelve, the two combine to form "Sphinx," a clandestine entity determine to wake the people from their slumber - and pull the trigger on this world.
Upstairs: the wealthy, aristocratic Bellamys. Downstairs: their loyal and lively servants. For nearly 30 years, they share a fashionable townhouse at 165 Eaton Place in London’s posh Belgravia neighborhood, surviving social change, political upheaval, scandals, and the horrors of the First World War.
ReGenesis is a Canadian television program produced by The Movie Network and Movie Central in conjunction with Shaftesbury Films. The series, which ran for four seasons, revolves around the scientists of NorBAC, a fictional organization with a lab based in Toronto. The organization investigates problems of a scientific nature, such as bio-terrorism, mysterious diseases or radical changes in environment throughout Canada, the United States, and Mexico. NorBAC is headed by David Sandström, the chief scientist and molecular biologist. Through this character the show often addresses topical social, political and ethical issues related to the science at hand.
The series was originally seen on The Movie Network and Movie Central with rebroadcasts on Global and Showcase in Canada. Internationally it can be seen on FX in the United Kingdom, The Science Channel, Halogen TV and in syndication and CW Plus in the United States, and FX Latin America in Mexico; as well as numerous broadcasters in Europe and Asia. Internati
Imagine the perfect American town... beautiful homes, manicured lawns, children playing safely in the streets. Now imagine never being able to leave. You have no communication with the outside world. You think you're going insane. You must be in Wayward Pines.
Yuga can't wait to share Rush Dueling with every Duelist out there, but Goha Enterprises - the megacorp that controls the whole city - is having none of it! They're the ones who dictate how Duels are supposed to be played, so they're going to use everything in their arsenal to crush this kid! But if they think that's going to stop Yuga from building his road to freedom - they don't know Yuga!
Year Seven of the Kowa Period, in the former Hokkaido Block, live brothers known as the Nameless Mercenaries. The Emperor, Callis al Britannia, tries to plunge the world into chaos with the help of his servant, Norland, and his Einberg Knights. Rozé and Ash take action from the Northern lands.
Martial Artist Junpei, actress Airi, and artillery-obsessed student Ritsuko all find themselves transported from Japan to a magical world. When the elven priestess Celcia casts the spell to send them home, she is interrupted, and the spell is broken into parts that scatter throughout the world. The spell fragments imprint themselves onto the bodies of various female elves so the trio must travel in search of them.
Arusu believes in magic and it's power to do good in the world. Unfortunately for her, her fellow witches disagree, and use their powers for all sorts of neat tricks, like turning little sprites into their slaves. Realizing that this nightmare is a reality, Arusu sets out to change the ways of the witches, and gets up to some hilarious hijinks along the way.
The year is 1991 and 6th grader Yaguchi Haruo only has video games to live for. He's not popular in school and he's neither handsome, funny, nice nor even friendly. The only thing he has going for him is that he is good at video games. One day at the local arcade, he plays Oono Akira, a fellow classmate but who's popular, smart, pretty and a rich girl that absolutely destroys him at Street Fighter II. Not only does he lose to her 30 times in a row, he can’t beat her at any game. Haruo can’t seem to shake Akira off as she follows him from arcade to arcade everyday after school and beats him every time. As weird as it sounds, the odd couple begins a strange bond and friendship.
Futuba Igarashi's new job would be great if her senpai, Harumi Takeda, wasn't so incredibly annoying! Futuba hates his laugh, she hates how big he is, and she really hates that he treats her like a little kid. Just because Futuba is short and looks young doesn't make her a kid, and just because she spends so much time with Takeda doesn't mean she sees him as anything but an annoying senpai...or does she?!
Welcome to Yamauchi, a world inhabited by the Yatagarasu, a race of three-legged ravens who shapeshift into humans. The land is divided into four regions—North, South, East, and West—each ruled by a noble family. Yukiya, the son of a leader in the North, is shocked by a call to attend to the Imperial Prince. Murder, mysteries, and an invasion from an unexpected enemy await in this epic fantasy.
The story of a young woman fighting for her survival in a real "urban jungle." Only 18 years old, Kuniko Hojo finds herself at the heart of the battle for humanity's future when she discovers that the government which rules Atlas intends to continue marginalising the less-privileged masses outside the tower - by force, if necessary.