Caught in a 150-year-long war, interstellar nations reach the pinnacle of strategic combat at the hands of two genius leaders. Reinhard of the Galactic Empire, and Yang of the Free Planets Alliance lead the charge from opposing fronts. Fighting is their destiny, but in this vast universe torn by political intrigue, their greatest enemy may not be each other.
The year is 2242. Kanata wants to be a Drifter and meets Noir, who is a dud Magus with no memories. However, because Noir excels in battle against the Enders, Kanata partners with her and discovers exactly what it takes to be a Drifter.
Kobato decides to become an honest, humble citizen after enduring a bitter experience known as “wisdom work.” He forms a pact with Osanai, his classmate with the same goal, and they plan to enter high school leading quiet lives. But for some reason, inexplicable events and disasters keep happening around them. Will Kobato and Osanai ever manage to live ordinary, peaceful lives?
One day, while playing the online game Elder Tales, 30,000 players suddenly find themselves trapped in another world. There, eight-year veteran gamer Shiroe also gets left behind. The trapped players are still alive, but they remain in combat with the monsters. The players don't understand what has happened to them, and they flee to Akiba, the largest city in Tokyo, where they are thrown into chaos. Once proud of his loner lifestyle, Shiroe forms a guild called Log Horizon with his old friend Naotsugu, female assassin Akatsuki and others.
In the near future, humanity has taken its first steps towards journeying into the far reaches of the galaxy. Upon doing so they discover a huge race of insectoid aliens known as "Space Monsters." These aliens seem dedicated to the eradication of mankind as they near closer and closer to discovering Earth. In response, humanity develops giant fighting robots piloted by hand-picked youth from around the world. Shortly after the discovery of the aliens, Noriko Takaya, the daughter of a famous deceased space captain, enters a training school despite her questionable talents as a pilot. There, she meets her polar opposite, the beautiful and talented Kazumi Amano, and is unexpectedly made to work together with her as they attempt to overcome the trauma of war as well as their own emotions.
The life of the shinobi is beginning to change. Boruto Uzumaki, son of Seventh Hokage Naruto Uzumaki, has enrolled in the Ninja Academy to learn the ways of the ninja. Now, as a series of mysterious events unfolds, Boruto’s story is about to begin!
Yuki Sanada has always felt like a fish out of water. Socially awkward and anxious, he struggles to fit in with his surroundings and moves from town to town with his grandma. As he and his grandma settle into the charming seaside town of Enoshima, Yuki hopes for a fresh start. However, his reputation at school is jeopardized by the arrival of fellow transfer student Haru. The eccentric Haru immediately makes a splash, wildly claiming to be an alien and declaring that Yuki is his friend. Pairing the reluctant Yuki with their classmate and fishing talent, Natsuki Usami, he tasks both of them with the absurd mission of saving the world from a mysterious threat in the ocean. Mischief and hijinks ensue, as these three embark on a whimsical adventure filled with laughs, heart, and self-discovery!
Beryl Gardenant, a middle-aged swordsman running a dojo in the backwaters, lives a quiet life, until Allucia, former student and Commander of the Royal Order of Knights, appears! Beryl’s life is about to change dramatically! City life. Old students. New friends and formidable foes. It’s all too much. But after years of training, he has mad skills, and he’s been dubbed “the backwater swordmaster.”
In ancient times, a great battle was waged between a master mage, Enno, and an evil demon goddess, Karuma. Enno didn't have the strength to defeat her alone and was forced to call upon Zenki, a powerful protector demon. After Karuma was defeated, Enno sealed Zenki away in a pillar located inside his temple.
1,200 years after this epic battle, Enno's descendant, Chiaki, unleashes her family's powers to summon Zenki.
Amagi Brilliant Park’s mascots are ancient, its attractions are falling apart, and the rides are only thrilling because they’re deathtraps. Which, given that ABP’s secret purpose is to gather magic from attendees to keep the mythical creatures that run the park alive, is not good! With creditors about to foreclose and bulldozers lining up, the mythical residents’ last hope is student Seiya Kanie, who has the impossible task of bringing in 250,000 paying guests within three months! Fortunately, nothing’s completely impossible when you’ve got magic, scantily clad fairies, gun-toting sheep, and a PLAN to save AMAGI BRILLIANT PARK!
Tsubomi Hanasaki is a girl in the second grade of middle school who likes flowers and plants. One day she experiences a weird dream. In that dream, a large blooming tree appears. Suddenly, it loses all of its flowers and 2 fairies appear. A few days later after Tsubomi has transferred to Myoudou Academy, suddenly the fairies from the dream appear before her and plead to Tsubomi to become the legendary warrior Pretty Cure, and protect the Heart Tree. However, Tsubomi declines as she doesn't think that she would be able to do that. However, a mysterious enemy suddenly strikes and steals the Heart Flower of her classmate, Erika Kurumi. Now she doesn't have a choice. To retrieve Erika's Heart Flower, she has to transform into a Pretty Cure and fight. Working up the courage, Tsubomi turns into Cure Blossom and a new chapter of Pretty Cure begins!
Bored with life and considering the real world to be just a “crappy game,” savvy sibling shut-ins Sora and Shiro have withdrawn into their own fantasy world filled with video games. However, one day they find themselves summoned to another world by a boy who calls himself “God,” their abilities are about to be put to the ultimate test! Now not only their fates — but the fate of all of humanity — will be decided by a series of games that may just be the hardest these super-geniuses have ever faced!
Makoto 'Smile' Tsukimoto and his friend Yutaka 'Peco' Hoshino have been playing table tennis together since they were kids, but as they enter high school, they find that the game, and how they see it, has changed. Peco, brimming with confidence and energy, wants to be the best in the world, but the reserved Smile has little fighting spirit and doesn't want to sacrifice others' happiness just to win, despite his innate talent. As the two grow, and experience the ups and downs of the sport – and life – they try to figure out exactly who they really are and what drives them to play.
Suddenly summoned to a fantasy world and betrothed to the princess, Kazuya Souma is crowned the new king. Unlike the royalty before him, he won’t be using swords and magic to rule; will administrative reform really get this kingdom back on track?
Nagomu Irino returns to his Kyoto home for the first time in ten years when his father is hospitalized. Nagomu is eager to take over Ryokushou, the family's Japanese sweet shop, but he's instead asked to be a father figure to Itsuka Yukihira, the girl everyone calls the successor.