After a life of honesty left him betrayed, Liam is reborn into a vast interstellar empire with one goal: be the galaxy’s worst evil lord. But no matter how hard he tries to be a tyrant, his “wicked” plans keep backfiring into peace, prosperity, and adoring fans. Galactic chaos, magic, and mecha await in this hilariously misconstructed tale of a villain who can’t help but to impress.
A species of parasitic aliens descends on Earth and quickly infiltrates humanity by entering the brains of vulnerable targets; insatiable beings that gain total control of their host and are capable of transforming themselves to feed on unsuspecting prey. High school student Shinichi Izumi falls victim to one of these parasites, but the creature fails to take over his brain and ends up in his right hand.
With a war between humans and animals in full swing, humanity's only hope now is a team of warriors who work for the peacekeeping organization Big Green in the land of Hidden Kingdom.
Follow the imagination of Lily, a five-year-old hunter, as she creates a world of adventure and friendship from treasures she finds washed up on the beach.
Yukihira Souma's dream is to become a full-time chef in his father's restaurant and surpass his father's culinary skill. But just as Yukihira graduates from middle schools his father, Yukihira Jouichirou, closes down the restaurant to travel and cook around the world. Although downtrodden, Souma's fighting spirit is rekindled by a challenge from Jouichirou which is to survive in an elite culinary school where only 10% of the students graduate. Can Souma survive?
Japan has been invaded and conquered by the Britannian Empire. Japan is now known as Area 11 and its citizens known as Elevens. The Britannian Empire takes away Japan's autonomous power and imposes its rule through the use of Knightmares. The Empire's rule has never faltered, but cracks have begun to show...
Sequel/spin-off of the gag manga classic Osomatsu-kun, entailing the lives of the now 20-something NEET virgin Matsuno sextuplets and the bizarre adventures they find themselves into in the modern day.
Hikaru ShindÅ is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and pulls out an old go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Fujiwara no Sai, a man who was a go instructor to the emperor of Japan a thousand years ago. However, because of the bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a go board, and wants to accomplish the perfect go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen.
A variety series featuring a cast of animated characters mocking real-world events the same day that they happen, and even interviewing real-world guests and newsmakers...
Sato's life – or what's left of it – is a paranoid mess of conspiracy theories and social anxieties. He's terrified of the outside world; his apartment is overflowing with the remnants of cheap take-out food; and his retinas have been permanently scarred by a steady diet of internet porn. But maybe it's not all his fault. After all, the nefarious N.H.K. is out there, and they’re determined to turn society's fringe-dwellers into a brainwashed lot of jobless, hopeless, futureless recluses.
Enter Misaki – a mysterious girl-next-door type who is Sato's last chance to beat-down his inner demons and venture out into the light of day. She's ready to help him overcome his crippling phobias, but Sato would rather cower in his existential foxhole and pretend to work on the demo for his virtual sex game.
He’s afraid to face the world. She's strangely desperate to fix a total stranger. Maybe together they can be normal.
Natsume Takashi has the ability to see spirits, which he has long kept secret. However, once he inherits a strange book that belonged to his deceased grandmother, Reiko, he discovers the reason why spirits surround him.
When an island half-disappears from the face of the earth, a mysterious organization sends out invitations for a tournament to every skilled fighter in the world. "If you win you can have ANYTHING you want," they claim. They're recruiting only the best to fight the best and claim the title of The God of High School. Jin Mori, a Taekwondo specialist and a high school student, soon learns that there is something much greater beneath the stage of the tournament.
Wakana Gojo is a high school boy who wants to become a kashirashi--a master craftsman who makes traditional Japanese Hina dolls. Though he's gung-ho about the craft, he knows nothing about the latest trends, and has a hard time fitting in with his class. The popular kids--especially one girl, Marin Kitagawa--seem like they live in a completely different world. That all changes one day, when she shares an unexpected secret with him, and their completely different worlds collide.
The world's smartest dog and his boy host a zany late-night comedy show from a swanky penthouse, with time-traveling historical figures and a live audience.
In the early twentieth century, Russo-Japanese War veteran Saichi “Immortal” Sugimoto scratches out a meager existence during the postwar gold rush in the wilderness of Hokkaido. When he stumbles across a map to a fortune in hidden Ainu gold, he sets off on a treacherous quest to find it. But Sugimoto is not the only interested party, and everyone who knows about the gold will kill to possess it! Faced with the harsh conditions of the northern wilderness, ruthless criminals and rogue Japanese soldiers, Sugimoto will need all his skills and luck—and the help of an Ainu girl named Asirpa—to survive.