The Electric Company is an educational American children's television series that was produced by the Children's Television Workshop for PBS in the United States. PBS broadcast 780 episodes over the course of its six seasons from October 25, 1971 to April 15, 1977. After it ceased production that year, the program continued in reruns from 1977 to 1985, the result of a decision made in 1975 to produce two final seasons for perpetual use. CTW produced the show at Teletape Studios Second Stage in Manhattan, the first home of Sesame Street.
The Electric Company employed sketch comedy and other devices to provide an entertaining program to help elementary school children develop their grammar and reading skills. It was intended for children who had graduated from CTW's flagship program, Sesame Street. Appropriately, the humor was more mature than what was seen there.
One day, electricity just stopped working and the world was suddenly thrust back into the dark ages. Now, 15 years later, a young woman's life is dramatically changed when a local militia arrives and kills her father, who mysteriously—and unbeknownst to her—had something to do with the blackout. An unlikely group sets out off on a daring journey to find answers about the past in the hopes of reclaiming the future.
A motor-mouthed outsider with no memory of his past is offered a chance at a better life, but only if he can successfully deliver a mysterious package across a post-apocalyptic wasteland. With the help of a badass axe-wielding car thief, he’ll face savage marauders driving vehicles of destruction and other dangers of the open road, including a deranged clown who drives an all too familiar ice cream truck.
Echo is a member of a highly illegal and underground group of individuals whose personalities have been wiped clean so they can be imprinted with any number of new personas. Confined between missions to a secret facility known as the Dollhouse, the "Actives" are hired by the wealthy, powerful and connected to wholly become—with mind, personality and physiology—whomever the client wants or needs them to be. They know no other life than the specific engagements they are in at that time—or do they?
The year is 2199. The human race has been crushed in their war with the Gamilos, driven into underground cities by the invader's assault. Scientists estimate they have only a year left. The young officers Susumu Kodai and Daisuke Shima receive a mysterious capsule from a ship that made an emergency landing on Mars and return with it to Earth. It contains humanity's last hope: the planet Iscandar on the other side of the Magellan Galaxy has the technology to defeat the Gamilos and restore the planet. The space battleship Yamato is entrusted with this task, but they have only one year before humanity ends.
Follow competitors as they tackle a series of challenging obstacle courses in both city qualifying and city finals rounds across the country. Those that successfully complete the finals course in their designated region move on to the national finals round in Las Vegas, where they face a stunning four-stage course modeled after the famed Mt. Midoriyama course in Japan. The winner will take home a grand prize of $1 million.
The Fraggles are a fun-loving community of creatures who live in a subterranean fantasy land where they love to play, sing and dance their cares away, sharing their world with the tiny Doozers and the giant Gorgs. The series teaches empathy and tolerance and encourages children to understand people different from themselves.
Before one night changed their lives, woodchuck brothers Dilweed and Fungus never saw themselves as heroes. But during a late-night-TV infomercial, they ordered a Woodchuck Morris kung-fu video. Now, they have made it their mission to become just as awesome as their kung-fu mentor. Misguided but with good intentions, the brothers become obsessed with using their newfound skills to protect the citizens in their town of Ding-a-Ling Springs. Dilweed and Fungus take on a never-ending quest to fight off danger with Morris' guidance.
The road to becoming an empress is paved with treachery. Ruyi is a consort who quickly learns to navigate the treacherous politics of the the royal court and move up the ranks. After becoming Empress, Ruyi still must survive the many conspiracies against her. Her relationship with Emperor Qianlong becomes eroded even when Ruyi is able to overcome the challenges. Can Ruyi maintain her role as Empress under such difficult circumstances?
Goofy is a single father raising his son, Max in Spoonerville. As it happens, Goofy and Max end up moving in next door to Goofy's high school friend Pete and his family. Pete's son PJ and Max become best friends practically doing everything together.
While on a field trip to the Tokyo Tower, three middle school girls suddenly find themselves in another world and must save its princess to return home.
Two detectives, DCI McDonald and DS Dodds, who seemingly have nothing in common, are thrown together and forge a rumbustious friendship and entertaining partnership.
Danger Man is a British television series which was broadcast between 1960 and 1962, and again between 1964 and 1968. The series featured Patrick McGoohan as secret agent John Drake. Ralph Smart created the programme and wrote many of the scripts. Danger Man was financed by Lew Grade's ITC Entertainment.
BattleBots promises to wow viewers with next generation robots—bigger, faster and stronger than ever before. The show will focus on the design and build of each robot, the bot builder backstories, their intense pursuit of the championship and the spectacle of the event.
"A girl in a lower grade just made me cry!" One day, Senpai visits the library after school and becomes the target of a super sadistic junior! The name of the girl who teases, torments, and tantalizes Senpai is "Nagatoro!" She's annoying yet adorable. It's painful, but you still want to be by her side. This is a story about an extremely sadistic and temperamental girl and you'll feel something awaken inside of you.
Passengers on board the mysterious Infinity Train must explore a series of endless cars that each contain unique worlds and puzzles to solve in order to unravel the mysteries of the train - and within themselves - to open the doorway home.
The gang decide to go traveling in the Mystery Machine, seeking fun and adventure during what could possibly be their last summer break together. However, havoc-wreaking monsters seem to be drawn to them, appearing almost every stop of the way.