Hiyori Iki is a normal middle school student until she was involved in a bus accident while trying to protect a stranger. This incident causes her soul to frequently slip out of her body, and she becomes aware of the existence of two parallel worlds. Through her soul, she meets the strange, nameless god without a shrine, Yato. Yato is determined to make a name for himself out there by accepting any wishes for 5 yen, including Hiyori's to fix her body.
In the future when technological enhancements and robotics are a way of life, Major Motoko Kusanagi and Section 9 take care of the jobs that are too difficult for the police. Section 9 employs hackers, sharpshooters, detectives and cyborgs all in an effort to thwart cyber criminals and their plans to attack the innocent.
Despite their opposing personalities, a talented but directionless P.I. who is the black sheep of his family begrudgingly agrees to work as the in-house investigator for his overbearing mother, a successful attorney reeling from the recent dissolution of her marriage.
Three paranormal roommates, a ghost, a vampire, and a werewolf, struggle to keep their dark secrets from the world, while helping each other navigate the complexities of living double lives.
Rokuro is from a family of exorcists, but he'd rather be a singer, a soccer player or anything but an exorcist! He's forced to own up to his own incredible potential when new arrival Benio stirs his competitive spirit. But their rivalry gets a twist when they earn the prestigious title of "Twin Star Exorcists"—two supreme fighters fated to marry and birth the ultimate spiritual warrior!
The unscrupulous world of the Greenleaf family and their sprawling Memphis megachurch, where scandalous secrets and lies are as numerous as the faithful. Born of the church, the Greenleaf family love and care for each other, but beneath the surface lies a den of iniquity—greed, adultery, sibling rivalry and conflicting values—that threatens to tear apart the very core of their faith that holds them together.
In $100,000 Pyramid, contestants are in teams of two. The goal of the game is to help your partner guess an answer, by listing items that would be included in said answer, or synonymous. For instance, if the answer is “Things That Bounce”, clues would be “Po-Go Sticks”, “Kangaroos”, “Basketballs”, etc. To add to the challenge, the contestant who is giving the clues has their hands strapped to their chair, so they’re unable to gesture in order to help the guessing process.
Star is a tough-as-nails young woman who came up in the foster care system and decides one day to take control of her destiny. She tracks down her sister, Simone, and her Instagram bestie, Alexandra, and together, the trio journeys to Atlanta with the hope of becoming music superstars.
A British sketch comedy series with the shows being composed of surreality, risqué or innuendo-laden humour, sight gags and observational sketches without punchlines.
Combines four to five segments of dramatic re-enactments, interviews and updates of real human and paranormal mysteries. An audience interactive call-to-action request allowed viewers to call in with tips to help solve the cases.
Welcome to the Hidden Leaf Village. The village where Uzumaki Naruto, star of the TV show "Naruto" makes his home. Every day, countless powerful ninjas carry out missions and train to hone their skills. Our main character is one of these powerful ninjas... but it's not Naruto! It's the ninja who can't use ninjutsu, Rock Lee!
Stuck in a small Appalachian town, a young woman’s only escape from the daily grind is playing advanced video games. She is such a good player that a company sends her a new video game system to test…but it has a surprise in store. It unlocks all of her dreams of finding a purpose, romance, and glamour in what seems like a game…but it also puts her and her family in real danger.
Asta and Yuno are two orphans who want the same thing: to become the Wizard King. Locked in a friendly rivalry, they work hard towards their goal. While Yuno excels at magic, Asta has a problem uncommon in this world: he has no powers! But, on the day they receive their grimoires, they surprise everyone. To reach their goal, they’ll each find their own path to greatness—with or without magic.
The Electric Company is an educational American children's television series that was produced by the Children's Television Workshop for PBS in the United States. PBS broadcast 780 episodes over the course of its six seasons from October 25, 1971 to April 15, 1977. After it ceased production that year, the program continued in reruns from 1977 to 1985, the result of a decision made in 1975 to produce two final seasons for perpetual use. CTW produced the show at Teletape Studios Second Stage in Manhattan, the first home of Sesame Street.
The Electric Company employed sketch comedy and other devices to provide an entertaining program to help elementary school children develop their grammar and reading skills. It was intended for children who had graduated from CTW's flagship program, Sesame Street. Appropriately, the humor was more mature than what was seen there.
After Turbo the Snail's improbable win at the Indianapolis 500, the superfast racer finds his life forever changed after he returns from his victory tour. Namely, Tito, his human companion, has built Starlite City, a massive miniature city with an elaborate adjoining race track for Turbo and his fellow snails to live and race in. However, Turbo finds his new life no less hectic as he and his friends face new rivals of all varieties eager to take the champion on. Regardless of the danger, Turbo and his colleagues of the Fast Action Stunt Team are ready for the challenge.
Ray Shoesmith is a father, ex-husband, boyfriend and best friend: tough roles to juggle in the modern age. Even harder when you’re a criminal for hire.
A century-old vampire from New Orleans reunites with an ailing journalist to recount his life of bloodlust and his tumultuous relationship with the rakish Frenchman who turned him.
Ai, a young girl with shut-in tendencies, who tries not to interact with others. She keeps one of her eyes hidden behind her hair. One day, she happens to stop by a deserted arcade, where she meets "Aka." Spinning the gacha at their urging, she acquires a "Wonder Egg," and from that moment, her fate begins to change...
Advanced placement into a school of higher grade proof-reading is determined by the results of the Promotion Test strictly for class type. Ranging from A class with the best facilities anyone can offer all the way down to F Class which is composed of low dining tables, rotten tatami mats and other worn out facilities. Students can change classes by competing using the Examination Summons Battle system or ESB. Students summon characters with their equivalent test mark scores and use them to compete with other classes.