When Shaggy's rich Uncle Albert goes missing and is presumed dead, Shaggy receives an inheritance, which he uses to upgrade the Mystery Machine so it can transform itself into other types of vehicles. Before disappearing, Uncle Albert made some enemies and it is up to Shaggy and his trusty canine, Scooby-Doo, to defeat those enemies, the most dangerous of whom is evil Dr. Phineas Phibes. Armed with the upgraded Mystery Machine, a loyal robot servant and their new riches, Shaggy and Scooby must stop Dr. Phibes' evil plans and save the world.
Hajime Nagumo and his high school class are suddenly summoned to a fantastical land as heroes. But while most of his classmates have powerful stats and abilities, Hajime does not. Underappreciated and unprepared, he tumbles into the depths of a monster-infested dungeon where voracity and sacrifice are his only options. To thrive in this savage world, he’ll have no choice but to welcome the abyss.
The story follows Yukito Yanagi, an orphan who one day encounters an eccentric disciple of his father's. The strange man takes him to his birthplace on Ayakajima, made up of seven islands where mysterious beings called "Mitama" and dragons are rumored to reside. There, Yukito meets his father's two other disciples, who protect the harmony of Ayakajima… which soon threatens to collapse.
Hailey Banks is a risk-averse but resourceful teenager on a mission to complete every item on her long list of challenging (and sometimes impractical) tasks in order to save the world.
8-year-old Dot is a ball of energy who launches herself into adventures and fearlessly sets about solving problems (which she most likely created herself) in the same way any 8-year-old would... by messing up a lot and laughing even more.
Drama about a fictional British Royal family set in modern day London, who inhabit a world of opulence and regal tradition that caters to any and every desire, but one that also comes with a price tag of duty, destiny and intense public scrutiny.
Madness and unawakening sleep, Randolph syndrome. This new illness is slowly but steadily approaching humanity, caused by the huge underground world Asylum that appeared in Antarctica. There are strange creatures different from the earth, and unknown resources. People bet their lives on the depths of the mysterious new world to get huge wealth, organizational plots, or their own ambitions. And here alone, a young man with a wish in his heart is trying to challenge the front line of Asylum.
Years ago, many magical "Artifacts" were stolen and scattered throughout the world. They fell into the hands of people who were not supposed to know of their existence. The Hoshisato family of magicians has special access to the Artifacts, and they take it upon themselves to return them to their rightful place.
Despite her inexperience, Kana wishes to aid her parents, doing her best to improve. Meanwhile, her childhood friend Makoto has come to their mansion to study magic under her father's tutelage. Hatena is excited to see her friend again, only to be utterly disappointed when the person she thought to be a girl all these years turns out to be a boy.
Before long, Makoto comes to know of the Artifacts. Unfazed, he continues to strive to fulfill his promises and stay true to why he learns magic - to ease the sadness of people around him and, most importantly, to become a person worthy of being Hatena's partner.
Takumi Nishijou, a high school student at the Private Suimei Academy, one day hears about the 'New Gen' murders that have been occurring around the city. Although dismissing the subject because it doesn't involve him, Takumi begins to experience strange mishaps around him, from a horrific picture he received while on his PC, to a mysterious Pink-Haired girl standing at a murder scene.
From there on Takumi struggles to cope with the events unfolding around him, and is soon unaware of what is real or a delusion. As his fate opens up before him, the perpetrator behind the 'New Gen' events attempts to find him, leading him into a world where nothing is as it seems.
A group of slaves plan a daring 600-mile escape from a Georgia plantation. Along the way, they are aided by a secret abolitionist couple running a station on the Underground Railroad as they attempt to evade the people charged with bringing them back, dead or alive.
When Helen Tudor-Fisk's life falls apart, she takes a job in a small suburban firm specialising in wills and probate assuming that, because the clients are dead she won't have to deal with people.
4400 overlooked, undervalued, or otherwise marginalized people who vanished without a trace over the last hundred years are all returned in an instant, having not aged a day and with no memory of what happened to them. As the government races to analyze the potential threat and contain the story, the 4400 themselves must grapple with the fact that they've been returned with a few "upgrades", and the increasing likelihood that they were all brought back now for a specific reason.
The story follows a group of high school girls who are in the 'Going-Home Club'. Instead of doing regular club activities, the 'Going-Home Club' is dedicated to having as much fun as possible, by doing such things as playing video games or even simply feeding pigeons in the park.