In the year 2005, a race of alien monsters emerge from underground and launch a series of attacks on the city of Tokyo. The only defense against these creatures is the awesome giant robot GaoGaiGar and its pilot, Guy Shishioh.
When Nao Kanzaki receives a strange letter and a suitcase containing 100 million yen, she learns that she has been selected to participate in the LIAR GAME. In this high-stakes psychological battle, lies, deception, and betrayal reign supreme. Naïve and honest, Nao turns to Shinichi Akiyama, a brilliant former con artist, to survive the twisted game. In a game built on lies, can honesty prevail?
It’s 1923, and the mysterious blood source Ascra has unleashed a horde of vampires across Japan. In response, the government spawns Code Zero. With S-rank vampire Defrott and the rookie Kurusu, this kill squad is made for one reason: to hunt the undead!
There is a certain restaurant in the first basement level of a multi-tenant building in one corner of a shopping street near the office district. The historical restaurant, marked by a sign with a picture of a cat, is called "Western Cuisine Nekoya." This restaurant looks completely normal through the week, but on Saturdays, it opens in secret exclusively to some very unique guests. During these hours, doors in various areas of a parallel world open to allow customers of many different races and cultures into the restaurant.
A new school term begins, as does the season of new encounters. As he surveys his class full of couples, Hashiba Jun'ichi's mind is filled with distress as he asks himself, "Why am I still a virgin?!" Having heard from his friends that the easiest way to fulfill his long-standing desire to graduate from the fellowship of virgins is to kowtow to a gal, Jun'ichi does exactly that and asks his classmate Yukana out. And unbelievably, she actually agrees to date him. What will become of Jun'ichi from now on?
Ganta is the only survivor after a mysterious man in red slaughters a classroom full of teenagers. He's framed for the carnage, sentenced to die, and locked away in the most twisted prison ever built: Deadman Wonderland. And then it gets worse.
The anime follows a salaryman who has a chance meeting with a girl named Ai on the train. They begin to meet every Monday on the train, with the man serving as her bodyguard on the crowded commute while they chat.
After graduating from high school, Natsuko Hirose starts her career as an animator. Her talent quickly flourishes, and she makes her debut as a director in no time. Her first anime becomes a massive hit, sparking a social phenomenon and earning her recognition as an up-and-coming genius director. Her next project is set to be a romantic comedy movie themed around first love! However, having never been in love herself, Natsuko struggles to understand the concept of first love, and as a result, she’s unable to create the storyboard, causing the movie production to come to a standstill. One day, she passes out while working on her storyboard and wakes up in the world of her favorite childhood anime movie "A Tale of Perishing."
Only 39 years into a life full of bad luck, Ryoma Takebayashi passes away in his sleep! Taking pity on him, three divine beings show compassion by reincarnating him as a young boy to a magical, new world. Now he spends his time researching and caring for slimes in the forest. But after healing an injured traveler, Ryoma decides to set out with his new friends on a journey to use his power to help others. A whole new world awaits him, where his skills as a magic user and slime tamer continue to elicit surprise and admiration.
On her first day attending the all-girls Nanamori Middle School in Takaoka, Toyama Akaza Akari oversleeps, to be awakened by her one-year-senior childhood friends: the level-headed Funami Yui and the often self-centered Toshinou Kyouko. Planning on exciting club activities at school, Akari joins the club her older friends have set up. But as it turns out Kyouko and Yui simply took over the former room of the now defunct tea ceremony club for their own Amusement Club. In regard to what the club does, Kyouko explains: "We just hang out and do whatever we want!" This is not exactly what the helpful and energetic Akari had hoped for. Surprisingly a few days later Yoshikawa Chinatsu joins the club even though she mistook it for the former tea ceremony club.
And so the four fun-loving girls could enjoy spending their spare time at the club were it not for the student council, in person of vice president Sugiura Ayano, who does her very best to shut down this unauthorized club.
One lonely, gloomy fifth-grade girl is the target of her classmates' relentless bullying and teasing—that is, until a new kid arrives on the scene. Friendly Takada is as clueless as he is well-meaning, but somehow he possesses the magic ability to start drawing "Grim Reaper" Nishimura out of her shell. As the elementary schoolers experience all the fun of a childhood summer together—from going to the pool to picking sunflowers to watching fireworks—an unusual friendship blossoms!
Nearly twenty years into the 21st century, people have forgotten the existence of Yokai. When a number of unexplainable phenomena plague adults of the human world with confusion and chaos, thirteen-year-old Mana writes a letter to the Yokai Post in search of answers, only to be greeted by GeGeGe no Kitaro...
These small girls are ready to make it big! All 12 or younger and under 149 centimeters tall (4'11"), these aspiring pop idols dream of performing for thousands of people. But with zero experience, they've got a lot of work to do! With the help of their rookie producer, who's almost just as short, can they stay focused and make it to the top?
Handyman Saito has never been anyone special. All his life, he’s had average grades, ordinary athletic skill, a commonplace job… But his unremarkable path takes a turn when he wakes up in another world. Here, warriors, wizards, and elves accompany him on quests delving deep into dungeons, and Saito realizes for the first time what it’s like to be needed. After all, who other than the handyman could be trusted to open locked treasure chests or repair his allies’ equipment? Beginning with a simple “thank you,” this is the story of an ordinary person’s fulfilling life.
The world can be healed through music, and these three girls want to make it happen. Meet Kana Fujii, Reimi Itsushiro, and Hibiki Morishima—three healers-in-training at the Karasuma Phoniatric Clinic learning the art of healing patients’ illnesses and injuries by singing. Join them on this musical adventure of kindhearted, powerful miracles sung to heal the world.
A desolate land stretches out from the city of poverty. A motorcycle speeds recklessly, blowing clouds of sand and dust. The rider is the protagonist of this story – he has neither a name nor a past. All he has is his ring name, “Junk Dog” and a technique for rigging MEGALOBOX matches with his pal Gansaku Nanbu, which they use to support their hand-to-mouth lives. JD is bored, resigned, and unfulfilled. Yuri has been the reigning champion of MEGALOBOX for the past few years. He has the skills and presence of a true champion. This is a story of JD and his rival, Yuri.
Guideau is a young woman who was cursed by a witch, forced to carry a dark secret. Ashaf is a tall, soft-spoken man with a coffin strapped to his back and secrets yet untold. Together they venture across the land on their quest for vengeance. Appearances can be deceiving, and each step could be their last. In a dark fantasy filled with adventure, will unlikely heroes find the vengeance they seek?
Mireille Bouquet is a professional assassin, and a very good one at that. But when she follows up an e-mail from a young Japanese girl named Kirika Yumura, inviting her to take "a pilgrimage to the past," her life becomes even more dangerous than it already is. Now, with a haunting melody invoking the memory of an event long past, Mireille and Kirika decide to work together to find the truth about a thousand-year-old organization that has controlled both of their lives since before they were born. And the only clue in their search, the only thing Kirika remembers about herself, becomes their working codename: a name designating an ancient fate, of two maidens who reign over death—Noir.
Spurred by the flame raging in his heart, the Black Swordsman Guts continues his seemingly endless quest for revenge. Standing in his path are heinous outlaws, delusional evil spirits, and a devout child of god. Even as it chips away at his life, Guts continues to fight his enemies, who wield repulsive and inhumane power, with nary but his body and sword—his strength as a human.