After his class' school trip fund is stolen, Yuichi and his best friends are abducted to play a debt repayment game; there is more than money on the line, as their bonds are tested with dark secrets and a lingering question of who is behind it all.
When Kouichi arrives at his new school, he immediately senses something frightening in the atmosphere of his new class, something that no student wants to talk about and that seems to be related to a mysterious and silent girl.
High school freshman Hiro Amanokawa activates a mysterious device left behind by his father called a "Digivice" that makes unknown creatures that cannot be seen by ordinary people, the Digimon, visible to his eyes. This is the story of this other side of the world that nobody is aware of. With their friends, Hiro and Gammamon dive into the mysterious world where these creatures live.
When Saki Morimi gets into trouble with the police while in Washington D.C., she is helped by a Japanese man who calls himself, Akira Takizawa. Akira has only two things, a gun and a cell phone loaded with 8.2 billion yen in digital money.
Hope's Peak Academy is a special school, recognized by the government, that was established in order to gather and nurture top-class students who excel in various fields. This school has two courses: The main course, and the preparatory course. Anyone with the money can enter the preparatory course, even if they don't have any special skills. The 77th class of the main course is filled with students who not only have unique abilities, but unique personalities as well. However, the students learned that "Talent isn't the most important thing in life; it's to involve yourself with people and make yourself a better person while making memories." However, little did they know that a mysterious project and discrimination of the courses were happening right under their noses. Hajime Hinata, a boy from the preparatory class who craves for an ability. The fateful meeting he has drives the future of the school into an unimaginable direction.
Hashiba Kyouya is a 28-year-old game developer. With his company going bankrupt, and him losing his job, he returns to his hometown. Looking at the success of creators of his age, he finds himself regretting his life decisions as he lay distressed on his bed. As Kyouya wakes up, he discovers that he has traveled ten years back to the time before he entered college. Will he be able to finally make things right?
In an alternate version of the present, Tokyo has been decimated by a shocking terrorist attack, and the only hint to the identity of the culprit is a bizarre video uploaded to the internet. The police, baffled by this cryptic clue, are powerless to stop the paranoia spreading across the population. While the world searches for a criminal mastermind to blame for this tragedy, two mysterious children - children who shouldn't even exist - masterfully carry out their heinous plan. Cursed to walk through this world with the names Nine and Twelve, the two combine to form "Sphinx," a clandestine entity determine to wake the people from their slumber - and pull the trigger on this world.
As his classmates celebrate their middle school graduation, troubled Mirai is mired in darkness. But his battle is just beginning when he receives some salvation from above in the form of an angel. Now Mirai is pitted against 12 other chosen humans in a battle in which the winner becomes the next god of the world. Mirai has an angel in his corner, but he may need to become a devil to survive.
Kobato decides to become an honest, humble citizen after enduring a bitter experience known as “wisdom work.” He forms a pact with Osanai, his classmate with the same goal, and they plan to enter high school leading quiet lives. But for some reason, inexplicable events and disasters keep happening around them. Will Kobato and Osanai ever manage to live ordinary, peaceful lives?
There’s something really strange about the maid I just hired! No normal person could be so beautiful, or cook such amazingly delicious food, or know exactly what I want before I even ask. She must be using magic—right, a spell is the only thing that can explain why my chest feels so tight whenever I look at her. I swear, I’m going to get to the bottom of what makes this maid so...mysterious!
A shady self-proclaimed hermit named Momoyuki Mogura, AKA: Mogura, is banned from the afterlife due to an incident. Now he collects spirit possessed will-o'-wisps in his lantern, hoping to make a comeback.
Musashino, Tokyo. An elementary schooler repeatedly attacks people in the streets. Known only to the public as "Lil Slugger", none of the victims can recall the young boy's face and only three distinct details are left in their memories: golden inline skates, a baseball cap, and the weapon: a bent golden baseball bat. Detectives Ikari and Maniwa set out to track down the perpetrator and put an end to his crimes.
Masane Amaha and her daughter Rihoko are on the run from a government child welfare agency that wants to take Rihoko away from her mother. They are caught and Rihoko is taken away. Meanwhile, Masane is attacked by an advanced weapon that can disguise itself as a human being. When faced with the danger, a strange light emits from her wrist and she transforms into a powerful being. She becomes involved in a power struggle between powerful organizations, with her at the center of their attention because she holds the greatest power of them all, the legendary Witchblade.
The story revolves around 20-year-old Makoto, who frequently gets involved in highly dangerous situations, usually against his own judgment. Along for the ride are his best buddies Shun, Masa, and Takashi, the enigmatic leader of a local gang in Ikebukuro.
A shady bus tour of young men and women are headed to an elusive village called Nanakimura. A destination where people can partake in an utopian existence, free of the world's obstacles... or so goes the rumor. Heading deep into the mountains, the bus is carrying 30 different individuals, each harboring their own expectations and troubled hearts... What they had arrived to was an uninhabited village with lingering, faint scents of life and it was falling apart. Just what is the secret of Nanakimura?
Rentt Faina has hunted monsters for the last 10 years. Sadly, he’s not great at his job, stuck hunting slimes and goblins for a few coins each day. His luck turns when he finds an undiscovered path. At the path’s end, he meets his demise in the maw of a legendary dragon. But, he wakes up as an undead bag of bones! He sets out to achieve Existential Evolution and rejoin the land of the living.
Oz Vessalius, heir to one of the duke houses, has just turned fifteen. His life is rich and carefree, darkened only by the constant absence of his father. At his coming-of-age ceremony, however, everything changes. For no reason that he can discern, he's cast into the prison known as the "Abyss", only to be saved by a "chain" known as Alice, the bloodstained black rabbit. It is unknown why was he cast into Abyss, how does Alice factor into it all, and what does the organization known as "Pandora" want with him.
There is a place after death that’s neither heaven nor hell. A bar that serves you one chance to win. You cannot leave until the game is over, and when it is, your life may be too.
William is the son of a prestigious noble family, and an exceptionally brilliant student. Then, one day, his uncle's business mistake causes the family to lose its fortune. Fearing that his prestigious name will be tainted, William returns to his home and searches for anything that could be worth some money. In the basement, he discovers a room once used by his ancestors with a strange magic square on the floor. There, he inadvertently summons the demon Dantalion, who declares that William is the Elector: one with the power to choose the demon who will rule over Hell.