"If you blush, you lose." Living by this principle, the middle schooler Nishikata gets constantly made fun of by his seat neighbor Takagi-san. With his pride shattered to pieces, he vows to turn the tables and get back at her some day. And so, he attempts to tease her day after day, only to find himself victim to Takagi-san's ridicule again sooner than later. Will he be able to make Takagi-san blush from embarrassment even once in the end?
Recently dumped, Akane is just about to quit the game she used to play with her boyfriend, when she meets Yamada in the same RPG. Yamada in real life turns out to be somewhat of a legend. The only problem is - he is ONLY interested in the game. As Akane's feelings grow, will Yamada's focus stay on the game?
Misaka's electro-manipulation skills - and her delightfully destructive railgun projectile movement - make her a rock star in Academy City. The techno-metropolis is filled with supernaturally powerful students known as Espers, including Misaka's flirtatious friend and roommate, Shirai Kuroko. She uses her teleportation skills as a member of the Judgment law enforcement team, fighting crime alongside fellow agent Uiharu. Joined by their friend Saten, a spunky Level 0 Esper, Misaka, Kuroko, and Uiharu have a blast taking on danger whenever and wherever it arises.
When a sickly young girl suddenly becomes obsessed with inventing new things, her family and friends are all puzzled. "What has gotten into Myne?" they wondered, never dreaming that the answer is not a "What" but a "Who": Urano Motosu, a book-loving apprentice librarian who died in an earthquake in Tokyo who somehow found herself in Myne's body! And since Myne's world is still in a medieval stage, where books can only be owned by the elite, the new Myne intends to do everything she can to bring her beloved books to the masses in the time she has left.
In the beautiful land of Astraea where a gentle breeze blows, a young man named Yuuki awakens with no memory of his past. There he encounters a guide who has sworn to care for him—Kokkoro, a lovely swordswoman who's always feeling peckish—Pecorine, and a cat-eared sorceress with a prickly attitude—Karyl. Led by fate, these four come together to form the "Gourmet Guild." And so their adventure begins...
A secret life is the one thing they have in common. At school, Hori is a prim and perfect social butterfly, but the truth is she's a brash homebody. Meanwhile, under a gloomy facade, Miyamura hides a gentle heart, along with piercings and tattoos. In a chance meeting, they both reveal a side they've never shown. Could this blossom into something new?
When Nao Kanzaki receives a strange letter and a suitcase containing 100 million yen, she learns that she has been selected to participate in the LIAR GAME. In this high-stakes psychological battle, lies, deception, and betrayal reign supreme. Naïve and honest, Nao turns to Shinichi Akiyama, a brilliant former con artist, to survive the twisted game. In a game built on lies, can honesty prevail?
Reach the top, and everything will be yours. At the top of the tower exists everything in this world, and all of it can be yours. You can become a god. This is the story of the beginning and the end of Rachel, the girl who climbed the tower so she could see the stars, and Bam, the boy who needed nothing but her.
"A girl in a lower grade just made me cry!" One day, Senpai visits the library after school and becomes the target of a super sadistic junior! The name of the girl who teases, torments, and tantalizes Senpai is "Nagatoro!" She's annoying yet adorable. It's painful, but you still want to be by her side. This is a story about an extremely sadistic and temperamental girl and you'll feel something awaken inside of you.
Anne Shirley, a redheaded eleven-year-old girl, moves from an orphanage to Green Gables, home of the elderly Cuthbert siblings Mathew and Marilla. Her abundant imagination, cheer, and earnest heart begin to change the people around her.
The invasion of an alien race known as the Oni begins a new life for Ataru Moroboshi, a lecherous trouble-making tenth grader in the small town of Tomobiki. After unwittingly proposing to the Oni princess Lum Invader instead of his sweetheart Shinobu, Ataru becomes a conduit for aliens arriving on Earth, causing all sorts of havoc for him and his companions, not to mention his own reputation!
Accused of murder and thrown into the Pit, a young orphan joins a group of monster fighters with special powers to uncover the truth and seek vengeance.
Oreki Houtarou is a minimalistic high school boy. One day, he joins the Classic Literature Club at his elder sister's request. There he meets Chitanda Eru, Fukube Satoshi, and Ibara Mayaka. Chitanda is a calm beautiful girl but she turns into an embodiment of curiosity once she says, "I'm curious." Fukube is a smiling boy with a fantastic memory who calls himself a database. Ibara is a short girl and is strict with others and herself. They begin to investigate a case that occurred 45 years ago. Hints of the mystery are buried in an old collection of works of the former members of Classics Club. The collection is titled "Hyouka."
It's the year 199x, and Earth burns with the fires of a nuclear holocaust. On the charred remains of the planet's surface, humans struggle desperately to survive a fearful world. The young wanderer Kenshiro rises to stand against the violent reality. Upon his chest are seven scars in the shape of the North Star!
Due to a childhood curse, anything that the Duke touches will die - which makes his flirty maid’s behavior all the more shocking! Can the Duke and his companions break the curse, or is he doomed to a life where love is forever out of his reach?
Kukuru Misakino, an 18-year-old high school girl working in an aquarium, meets Fuuka Miyazawa, a former idol who lost her place in Tokyo and escaped. Fuuka will spend her days in the aquarium with her own thoughts in mind. However, the crisis of closing is approaching for the aquarium, as the girls explore their dreams and reality, loneliness and friends, bonds and conflicts.
After a mysterious death, King Grey is reborn as Arthur Leywin on the magical continent of Dicathen. Although he enters his second life as a baby, his previous wisdom remains. He begins to master magic and forge his own path as the years go by, seeking to correct the mistakes of his past life.