Rai wakes up from 820-years long sleep and starts his new life as a student in a high school founded by his loyal servant, Frankenstein. But his peaceful days with other human students are soon interrupted by mysterious attackers known as the "Unions".
Shinichiro is a student living in what would be a dream come true for most high school boys, but for him is mostly a frustration. A well liked girl in school named Hiromi has lived in his house for a year along with his family. Her father was a close friend of the family, and when he died they immediately took her in. She is popular and well liked, always smiles, is talented in sports- but Shinichiro knows there must be tears inside her. Having an artistic tendency, he makes watercolours of her and thinks about wishing to ease her tears. Yet he cannot bring up the nerve to talk to her even in his own home. She, too, is quiet and withdrawn in their house, quite unlike at school. Shinichiro is also distracted by teasing from his friend Nobuse for watching Hiromi from afar, a curse of bad luck from a strange girl named Noe, and being forced to perform Muhiga dancing. By helping Noe he hopes to ease his own problems, yet he seems to have difficulty helping himself.
She's a thief. A killer. A saint and a scandal. She's whatever you need her to be to get the job done. She takes your breath away to get what she wants. She takes everything else just because she can. It's all in a night's work for the woman called Fujiko Mine. She's the slinky, sultry thread that holds Lupin III's crew together—and this is the heist that started it all.
Welcome to Yamauchi, a world inhabited by the Yatagarasu, a race of three-legged ravens who shapeshift into humans. The land is divided into four regions—North, South, East, and West—each ruled by a noble family. Yukiya, the son of a leader in the North, is shocked by a call to attend to the Imperial Prince. Murder, mysteries, and an invasion from an unexpected enemy await in this epic fantasy.
After a rebellion overthrows the Tearmoon Empire, Princess Mia meets her demise by guillotine at just 20 years old. She awakens eight years in the past, given a second chance at life. Haunted by her memory of the guillotine, the princess sets out to rebuild the empire and prevent a return to fate. Can the selfish princess learn to be a selfless leader, even though she’s trying to save herself?
Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player.
One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.
In Kyoto, humans and supernatural creatures live side-by-side. Soichiro Shimogamo used to be the head of tanuki society, but without warning one day he was made into tanuki stew, and no one knows how it happened. He left four sons behind who all live happily with their mother. What does fate have in store for this strongly bonded family?!
Forget what you learned in history class, and imagine all the nations of the world as guys on an inappropriate reality show. Pledge allegiance to your favorite superpower in Hetalia Axis Powers!
In the near future, in a world born of human imagination, what humans would call ghosts or monsters appear, and they come to be called "phantoms." Haruhiko Ichijō, is a first year at Hosea Academy along with his upperclassman Mai Kawakami, who fights phantoms with the ability "Spirit of Five Elements," Reina Izumi, who has the ability "Phantom Eater," and Koito Minase, who fights phantoms in solitude. They experience the ups and downs of high school life before a certain incident leads them to the truth of this world.
Shiratori Mikoto utilizes his keen observation skills as a badminton player. However, a traumatic incident at the Interhigh leaves him unable to play the way he wants. He's cut from Mitsuboshi Bank's powerhouse amateur team. In an attempt to make a comeback, he takes a job at Sunlight Beverages, where he finds waiting for him work with unfamiliar coworkers and a weak unaccomplished badminton team...
For 30 years, thousands have traveled to other worlds. The few that return keep the powers they had in those worlds. Akatsuki Ousawa returns from the world of Alayzard with the defeated Demon King's daughter, Miu. Miu pretends to be Akatsuki's sister to hide her true identity. They join Babel, a school for inter-dimensional travelers, and struggle against the student council to uncover the truth behind the school.
The final summer of middle school, Shotaro Futaba discovers boys gymnastics and is completely enamored by it. Shotaro ends up going to Soshukan Private High School (aka Ao High) and decides to visit the boys gymnastics club. He's greeted by very unique senpais and a star gymnast named Misato Ryoya. Dedicating your life to something you love during your fiery days of youth... Of course, there is frustration, and fights, but see how these boys work together as a team towards a similar goal in this drama about sports and youth.
Set in a part of Tokyo that has descended into a quagmire, the story follows Unit 8 of the 5th Special Public Security Section's 3rd Mobile Assault Division — popularly called "The Eighth" — who don powered armor "Willware" exoskeletons to counter the rise in crime. Assistant inspector Asami Kazari is assigned to The Eighth with the task of assessing the unit's status and reporting it to her superiors. But her true goal is to rehabilitate this sloppy, haphazard, justice-less group.
Kimizuka Kimihiko is a crisis-magnet. So it is no surprise when his rather mundane flight suddenly enters a state of emergency with a dire need of a detective onboard. Unfortunately, his attempt at avoiding trouble is foiled by a beautiful girl with silver hair who goes by the codename Siesta. Declaring herself a detective, she unceremoniously drags Kimizuka into the case as her assistant. That incident spelled the beginning of an adventure around the globe that went beyond his wildest imagination. Putting their lives on the line, the two took down criminal organizations, prevented disasters, and saved thousands. But the curtain closed to their epic journey with Siesta's untimely death three years later. Resolving to live an ordinary high school life this time, Kimizuka spends a year maintaining a low profile. However, as fate would have it, a girl with an uncanny resemblance to Siesta comes crashing into his life, threatening to throw his peaceful days into disarray.
Heat Guy J is a 26 episode science fiction anime series created by Escaflowne director Kazuki Akane and Satelight.
Heat Guy J was licensed and distributed in the U.S. in 2003 by Pioneer. It was re-released by Funimation Entertainment in the fall of 2009. The first 13 episodes of the show also was broadcast on the cable channel MTV2. A one volume manga was created based on the series, and was licensed and distributed by TOKYOPOP. The show was picked up for a UK DVD release by Manga Entertainment starting in March 2006. It was packaged in double DVD sets to make up for the long delayed release of the series.
Hibiki Tokai, a male third-class laborer from Taraak, ends up stuck on a battleship after a botched attempt at stealing a robot. When female pirates capture the Taraakian Vanguard, things don't look like they could get any worse.
On a rainy day, Fuji meets a cute critter posing as a dog and offering an umbrella and a cue card that says, “Please take me home,” and she can’t resist. With this dog-poster’s quirky charm and mysterious ways, life together becomes a heartwarming adventure of friendship and shared seasons.
As the world is threatened by the sudden appearance of a mysterious alien mothership, best friends Koyama Kadode and Nakagawa “Ontan” Oran carry on about their high school life. But as they grow up, they face existential questions, learning adulthood’s complexities and that the true threat may not be from above.