The "pleasant horror gag comedy" centers around the life of Tatami-chan, a sardonic ghost from Iwate Prefecture who is now living in Tokyo among other spirits, supernatural entities, and humans. In addition to dealing with otherworldly matters, the unemployed Tatami-chan also has to deal with job-hunting as well as paying for gas, water, and electricity.
Mizuki Ichijo is a junior student at Kosen high school. Her grandmother was a medium and she experiences various psychic and mysterious phenomena which occur at the school: accidents, suicides, bullying, resentment, romance and more. She is befriended by the third year student Meiko Tsukikage, and together they attempt to solve the mysteries.
Gerald McBoing-Boing is an original Canadian-American 2D animated children's television series based on the original cartoon. It premiered on Cartoon Network on August 22, 2005, as part of their Tickle-U programming block, and on Teletoon in English and French on August 29, 2005. It uses the same basic art style as the original, but with more detail. Each 11-minute episode features a series of vignettes with Gerald, of which the "fantasy tales" are done in Seussian rhyme. There are also sound checks, gags, and "real-life" portions of the show.
Gerald still only makes sounds, but he now has two speaking friends, Janine and Jacob, as well as a dog named Burp, who only burps. Gerald's parents also fill out the regular cast. The television series was produced in Canada by Cookie Jar Entertainment, and directed by Robin Budd and story edited/written by John Derevlany. The animation was done by Mercury Filmworks in Ottawa & Vancouver. The music and score for the series was composed by Ray Parker and Tom Szczesniak.
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The Sablum Empire has been attempting to take over the kingdom of Windland for many years, and are now plotting with the mercenaries Sister Hell and Darkness Knight to start a new offensive using powerful magical beings called Angels.
Hyaweh, a carefree yet talented swordsman, and Priecia, who just might be the lost princess of Windland, are enrolled at the Knight's Academy in Windland to hone their skill at swords and sorcery. There they meet many friends and allies who can help them protect their homeland from the impending invasion.
Eizan Kaburagi and his friends experience their first year at a ninja school, where they learn only the finest forms of education there are… such as how to pass through walls, disappear into clouds of smoke and fly over rooftops.
Miaka and Taka (Tamahome's reborn out-of-the-book self) return to the Universe of the Four Gods to try and restore Tamahome's memories to Taka. This is not as easy as it sounds, however, when the evil Tenkou shows up to rain on their parade. He manages to thwart most of their attempts at getting Taka's memories back, and uses his newfound power to summon the Gods outside the book.
It's the 25th year of the Taisho Era in Imperial Tokyo. Kuze Tsugumi, daughter of aristocrats, agrees to be married to save her family from decline. But before she goes through with it, her younger brother Hitaki gets her involved in an incident caused by a "maremono," a type of book that casts a great influence on whoever reads it. As a result, Tsugumi gains the power to see "aura," a light that represents the emotions that dwell within a maremono. This is the story of a woman whose destiny seems to sway up and down, as if on the delicate balance of a scale.
Loki, the Norse god of mischief, has been exiled to the human world for what was apparently was a bad joke. Along with being exiled, he’s forced to take the form of a child. He’s told the only way he can get back to the world of the gods is if he can collect auras of evil that take over human hearts, and so to do this he runs a detective agency. Loki is soon joined by a human girl named Mayura who is a maniac for mysteries, and she soon helps out in her own way. However, soon other Norse gods begin to appear, and most have the intent to assassinate Loki for reasons unclear.
Lü Shu is a frail teenager with an iron will. After losing his parents, he enrolls in a prestigious high school while working for a living and looking after his adoptive sister, Lü Xiaoyu. However, Lü Shu's quiet life abruptly changes when a car accident awakens his latent cultivation superpowers. Now cured of his physical weakness, he decides to hide his newfound abilities, as the art of cultivation is still shrouded in mystery—and the fate of cultivators uncertain.
Meanwhile, Tian Luo Di Wang, the international foundation responsible for monitoring the cultivators, sets its plans in motion. Under the impetus of their member Xi Fei, a special cultivation training group is established in Lü Shu's high school. Although Lü Shu is forced to join the program, he is determined to hide the nature of his fearsome power, for his cultivation draws from an unlimited resource: the negative emotions of others brought about by his actions.
Shion and Rui are the dream team when it comes to hitting on women. Tonight was going to be another night of hooking up with girls for Shion, but he ended up taking a strange drug. When he woke up... he'd turned into a girl?! Rui came looking for Shion, but didn't recognize him, and started hitting on him...
New kid in town Seiichirou Kitano is a noble, sensitive boy with "the face of a devil and the kindness of an angel." Pushed into a world of drugs and crime simply because of the way he looks, he tries to make the world a better place without fighting.
The Superman/Aquaman Hour of Adventure is a Filmation animated series that aired on CBS from 1967 to 1968. Premiering on September 9, 1967, this 60-minute program included a series of six-minute adventures featuring various DC Comics superheroes.
Seventeen-year-old Nanaka Kirisato is a high school student serious about her studies and goals in life. She frequently criticizes her best friend, Nenji Nagihara, for being a childish delinquent who spends his time fighting other boys. Then one day, after a heated argument with Nenji, she falls off a flight of stairs and suffers a brain injury, resulting in her mind reverting to that of a six-year-old. With this in mind, Nanaka's father and Nenji must keep her injury a secret as she struggles to live a normal life and grow up all over again.
Unable to control her mischievous young daughter Maya, an exhausted mother seeks the guidance of an old witch living on the edge of town. The witch gives this mother a magical copy of the fairy tale Thumbelina and tells her to read this to Maya. Later, when her mother falls asleep, Maya shrinks and is pulled inside the world of the book. A good witch appears and tells her that she is in her mother's dream world and that in order to return to normal, she must find a way to wake up her mother. To do this, she must travel to a faraway southern land to talk to the Crystal Prince, who will help her reach home. During her journey Maya faces many trials and hardships; along the way she befriends members of the dream world, who band together to help her reach the land of the South.
Dora goes to school and lives in Playa Verde, which is a city. Together with the explorer girls Emma, Kate, Naiya, and Alana and her only male companion, Pablo, Dora and her friends work together and go on amazing adventures while discovering the secrets of their city. Dora has a magical charm bracelet and a smart phone, complete with an app version of the previous Map to aid her. Her friend Kate is fond of drama, while Emma loves music. Alana is tomboyish but loves animals, Naiya is smart and loves to read, and Pablo loves playing soccer.
Unshackle your laughing gas, put your ball and chain away, take a prison break and get ready to escape with the Daltons! The fab four are back! The Daltons will try every trick in the books to get out and then some: a maze of tunnels, explosives, hot air balloons and rain dances, and a whole cast of zany characters to help them get free ... or not! The only thing they don’t try using are their brains! But what they lack in intelligence, they sure make up for in willpower and imagination! The far west has never been crazier!