The year is 1991 and 6th grader Yaguchi Haruo only has video games to live for. He's not popular in school and he's neither handsome, funny, nice nor even friendly. The only thing he has going for him is that he is good at video games. One day at the local arcade, he plays Oono Akira, a fellow classmate but who's popular, smart, pretty and a rich girl that absolutely destroys him at Street Fighter II. Not only does he lose to her 30 times in a row, he can’t beat her at any game. Haruo can’t seem to shake Akira off as she follows him from arcade to arcade everyday after school and beats him every time. As weird as it sounds, the odd couple begins a strange bond and friendship.
There isn't a single person in Sakuradamon High who hasn't heard the legends about Seiji "The Mad Dog" Sawamura's demonically powerful right hand. His reputation makes it fairly difficult for him to approach girls, and after being rejected 20 times straight, he half-jokingly vows to finish high school with his right hand for a girlfriend.
Much to his surprise, after waking up the next morning, Seiji discovers that his demon right hand has mysteriously turned into a miniature girl, Midori Kasugano, who reveals that she has had a crush on Seiji for the past three years. Because their situation is not ideal for either of them, Seiji attempts to return Midori to normal. But after causing a big misunderstanding at the Kasugano household, the pair decide to keep their predicament between them until a solution is found. Thus begins an odd relationship, and what could be the only chance for Midori to finally be with the one she loves.
An ancient prophecy and a Voodoo Queen put misfit teens in charge of saving New Orleans from the biggest demonic threat it’s faced in almost two centuries. But, honestly? Saving the world might be easier than becoming friends.
Within the old school building of a certain high school, is the clubroom of the GJ (Good Job) Club, into which Shinomiya Kyouya finds himself forcibly conscripted.
The other members are:
Mao, the short and egotistical president;
Megumi, Mao's sister who's as generous as an angel;
Shion, a genius lacking in common sense; and
Kirara, who is perpetually hungry.
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A beast named Bunsen, who is the first beast in his human school, and Mikey Monroe, his human friend, try to navigate through school life when a girl named Amanda wants Bunsen gone so that his kind will suffer from extinction.
Tokiko Mima, nicknamed "Key," is a 17-year-old girl living in the Japanese countryside who, despite her human-like appearance, is a robot. When Key's grandfather Dr. Murao Mima passes away, he leaves her a dying message, telling her that she can become a real girl if she is able to make thirty thousand friends. Thus, Key moves from the quiet Mamio Valley to the busy streets of Tokyo, where she soon runs into her childhood friend Sakura Kuriyagawa.
Key quickly becomes enamored with idol singer Miho Utsuse and wonders if becoming a singer will allow her to make the amount of friends needed for her to become human. But Miho carries a ominous secret: she is connected to Jinsaku Ajou, an old rival of Dr. Mima trying to make new a breakthrough in robotic weaponry. As Key works to become a real girl, Ajou sets a dangerous plan into action, and it turns out there's much more to Key than meets the eye.
Togo Asagaki was the Red Ranger in a heroic Ranger squad. During their final battle against an evil organization, he gave his life to guarantee their triumph. But fate had other plans, and he found himself reborn in an entirely different world. Embracing his new role as an adventurer, he transforms into Kizuna Red and continues his pursuit of justice, helping those in need.
A social game called The Magical Girl Raising Project allows one in tens of thousands of people to be a "magical girl" — possessing extraordinary physical capabilities and looks, as well as special magical powers that set them apart from the rest of the human race. But one day, in a district containing 16 magical girls, the administration announces that it must halve the number of magical girls to solve the problem of magical energy. At first, the 16 magical girls race to collect more "magical candy" than their competitors, but the rules quickly become twisted, and it quickly becomes a murderous battle for survival among them.
Join adorable kitten Oggy and his cast of cat pals in a bright and colorful kitty world. They're always on the go for fun times and fantastic adventures!
The Banana Splits Adventure Hour was an hour-long, packaged television variety program featuring The Banana Splits, a fictional rock band composed of four funny animal characters. The series was produced by Hanna-Barbera, and ran for 31 episodes on NBC Saturday mornings, from September 7, 1968, to September 5, 1970.
Kaoru is an office lady you can find anywhere, serious and works diligently, but her husband is a super otaku and more-or-less a NEET. She is caught up in one of her husband's whims one day or the subject of his concerns another, but the two are so close that it's embarrassing to even watch them!
Shikada Kokonotsu's father owns a rural sweets shop, and his plan is for Kokonotsu to take it over one day. However, Kokonotsu wants to be a manga author instead! One day in summer, the cute but weird girl Shidare Hotaru, from the famous sweets company, comes to pay a visit. Apparently, Kokonotsu's father is famous and she wants him to join her family's company. However, he will only agree if she can convince Kokonotsu to take over the family business!
Ayato Kamina, a 17-year-old high school student, lives in Tokyo Jupiter oblivious to the world around him, having been raised to believe that the rest of civilization has been destroyed; but everything changes when a mysterious alien civilization invades his home.
The scenery takes place in a private high school involving the concept of "saviors." They are known as people who possess awakened memories of their past lives. The story tells of a young boy named Moroha Haimura who comes to this private school. At the school, there are two types of people: Saviors, who fight enemies with weapons and techniques gleaned from the Puraana powers from their own bodies, and Kuroma, who wipe out enemies with magic to manipulate the Maana powers that surpass physics. Moroha Haimura is the first person with past lives of both Shirogane and Kuroma.