Haruto Tsukishiro wakes up in a dream world dominated by strange and powerful entities called Witches. To survive, he gets the assistance of research professor Katsumi Kanzaki and a mysterious white-haired girl called Lily. With their help, Haruto must outsmart the witches and find a way to return to the real world.
Six high school boys hang out at a local convenience store where they talk about their daily lives. Haruki Mishima and Towa Honda are first year students looking forward to the high school experience. Alongside them, there’s Nasa Sanagi, the only member of the cooking research club. Natsu Asumi is a loner but has third year students, Mikado Nakajima and Masamune Sakurakoji, looking out for him.
Based on the award-winning educational apps, the StoryBots are curious little creatures who live in the world beneath our screens and go on fun adventures to help answer kids' questions, like how night happens or why we need to brush our teeth.
Ichika Usami is a second year middle school student whose family runs the Kirakira Patisserie shop. One day, she encounters a fairy named Pekorin and learns that evil monsters known as Henteko have been stealing "Kirakiraru", the energy that resides within sweets and desserts. Thus, Ichika becomes a Pretty Cure and, alongside four other cures, forms the Kirakira PreCure a la Mode to fight off the Henteko and protect the sweets.
Ren Homura returns to his former residence, yet he feels very uncomfortable: he possesses no memory of having lived there. Without warning or his permission, a game called "Monster Strike" installs itself into Ren's smartphone; monsters of the game then literally fly out from his smartphone and start fighting on streets. Watching the fighting in amazement, Ren starts picking up his lost memories.
Kiitarou is a boy with a strong sixth sense who is always surrounded by demons. He gets talked to by yukionna, gets his bath licked clean by akaname (licking demons), and lives with the zashiki-warashi Suzu, whom he just can't come to dislike.
Maeda-san is living alone in rented accommodations for the first time after finding employment. In his tiny, no-bath apartment he is visited by Chie Satonaka, who looks like the little sister he never had, but turns out to be the landlord of this apartment building. Chie's high degree of competence when it comes to cooking and housework, sometimes makes her appear very much older than the middle school girl she actually is. Maeda-san's other neighbour, Reiko Shirai, quite jealously tries to guard the cute landlord for herself though. And so Maeda-san's otherwise uneventful life, supposedly living alone, suddenly becomes quite lively...
Disheartened with judo, college student Haruki Bando was invited by his childhood friend Kazuma Hashimoto to create "BREAKERS", an unprecedented boys' cheerleading team. Those that came to join all were very characteristic in nature: argumentative Mizoguchi, voracious Ton, frivolous Kansai boys Gen and Ichiro, and Sho who has cheerleading experience.
After the lion king is shot by hunters, the other animals of the jungle decide to work together to raise his orphaned lion cubs, including his favorite son, Simba. Simba and his siblings end up being raised by a wolf along with a deer named Buckshot (changed from Bimbo to avoid being a walking copyright infringement), who had also previously lost his parents to hunters. It turns out the tiger Shere Khan was the one who arranged the death of Simba's father so he could be the king of the jungle, and he wishes to capture Simba with the help of his minions.
The story of the card game follows what happens when "Hairou" portals suddenly open, fusing five different worlds together. As a result, various mysterious "Exceed" powers are awakened in teenaged girls. An academy for these so-called "Progress" girls is built on the isolated Seiran Island in the Pacific.
Takumi Harada is an extremely gifted baseball pitcher. Upon entering junior high school, Takumi moves to a town situated in the mountains due to his father's job transfer. There, he meets a new classmate Go Nagakura, a catcher who is able to get Takumi's most powerful pitches. Takumi and Go both join the school's baseball team where they develop a firm friendship and grow as individuals through their battery.
The story begins with Hanabi, a sixth-grade girl who is neither an adult nor a child. She deals with issues such as accidentally witnessing her homeroom teacher kissing, and worrying about experiencing physiological changes before her friends. The series depicts a 12-year-old girl's innocent worries and first love.
Itsuki Tachibana is a student of Seiga Academy, a co-ed boarding high school with excellent reputation, located in a suburb outside the city center. On a day of second semester, he was summoned by Rina Izumi, the most esteemed and praised chairperson, to the student council room, without knowing what awaits him.
A comet falling will bring about a great calamity, and in order to choose a child fated by the falling comet, the family of the "Reiken" clan with a long storied history is once again resuming its entrance examination process to find disciples. The protagonist Wang Lu, who possesses a special soul that is only available once in a thousand years, decides to take the exam, and he starts down the path toward becoming an exceptional sage.
Haruta and Chika are members of their high school wind instrument club that is on the verge of being shut down. The two are childhood friends, and they spend their days practicing hard while also trying to recruit new members. When a certain incident happens within their school, they work together to solve it.
Wakaba Kohashi, a sheltered rich girl, dreams of becoming a fashionable and trendy gyaru because she admires their outgoing and carefree nature. With this goal in mind, Wakaba begins the school year hoping to make her high school debut as a gyaru. On the first day of class, she meets the pure Moeko Tokita, the serious Nao Mashiba, and the eccentric Mao Kurokawa, and the four of them quickly become friends as they learn about and imitate each other's lifestyles.
Wakaba*Girl follows the adventures of these four friends while they experience events like school festivals, waterpark trips, and gym class tests. Along the way, Wakaba discovers what it is like to live as a regular student while Nao, Moeka, and Mao catch a glimpse into the life of a rich family. With never a dull moment in their lives, the four girls make sure to live each day to the fullest.
Meet Peg, a curious and spunky preschooler, and her feline companion, Cat, who will rely on math "to tackle social and relationship issues and everyday problems like cleaning up a messy bedroom," Rotenberg says. Some of their dilemmas may be zany — like how to get 100 chickens back into their coop or how to feed a horde of hungry pirates with just one banana — but it's all solvable via mathematics and a zippy song.