H.R. Pufnstuf is a children's television series produced by Sid and Marty Krofft in the United States. It was the first Krofft live-action, life-size puppet program. The seventeen episodes were originally broadcast from September 6, 1969 to December 27, 1969. The broadcasts were successful enough that NBC kept it on the Saturday morning schedule until August 1972. The show was shot in Paramount Studios and its opening was shot in Big Bear Lake, California. Reruns of the show aired on ABC Saturday morning from September 2, 1972 to September 8, 1973 and on Sunday mornings in some markets from September 16, 1973 to September 8, 1974. It was syndicated by itself from 1974 to 1978 and in a package with six other Kroft series under the banner Kroft Superstars from 1978 to 1985.
In 2004 and 2007, H.R. Pufnstuf was ranked #22 and #27 on TV Guide's Top Cult Shows Ever.
Seemingly ordinary Betty Barrett lives a double life as she fights crime with the help of a loud-mouthed alien and a know-it-all robot, protecting the galaxy from the evil clutches of Maximus IQ.
Quark is an American science fiction situation comedy starring Richard Benjamin broadcast on NBC. The pilot first aired on May 7, 1977, and the series followed as a mid-season replacement in February 1978. The series was cancelled in April 1978. Quark was created by Buck Henry, co-creator of the spy spoof Get Smart.
The show was set on a United Galaxy Sanitation Patrol Cruiser, an interstellar garbage scow operating out of United Galaxies Space Station Perma One in the year 2226. Adam Quark, the main character, works to clean up trash in space by collecting "space baggies" with his trusted and highly unusual crew.
In its short run, Quark satirized such science fiction as Star Wars, 2001: A Space Odyssey and Flash Gordon. Three of the episodes were direct satires of Star Trek episodes.
The series won one Emmy Award nomination, for costume designer Grady Hunt's work in the episode "All the Emperor's Quasi-Norms, Part 2".
The complete series was released on DVD on October 14, 2008.
Koichi Haimawari is a dull college student who aspires to be a hero but has given up on his dream. Although 80% of the world’s population has superhuman powers called Quirks, few are chosen to become heroes and protect people. Everything changes for Koichi when he and PopāStep are saved by the vigilante Knuckleduster and get recruited to become vigilantes themselves!
Banished as "useless," Zenos, a self-taught healer from the slums, turns despair into defiance and opens a secret clinic in the city's shadows. With unlicensed, unmatched magic, he cures, comforts, and rights wrongs, quietly becoming a legend. But as his power grows, even the royal palace takes notice. Can he buck the odds and heal a world that cast him aside?
Togo Asagaki was the Red Ranger in a heroic Ranger squad. During their final battle against an evil organization, he gave his life to guarantee their triumph. But fate had other plans, and he found himself reborn in an entirely different world. Embracing his new role as an adventurer, he transforms into Kizuna Red and continues his pursuit of justice, helping those in need.
Beryl Gardenant, a middle-aged swordsman running a dojo in the backwaters, lives a quiet life, until Allucia, former student and Commander of the Royal Order of Knights, appears! Beryl’s life is about to change dramatically! City life. Old students. New friends and formidable foes. It’s all too much. But after years of training, he has mad skills, and he’s been dubbed “the backwater swordmaster.”
Rud, a shielder with a defense stat of 9999, serves as a tank for the Hero's Party as they carry out raids in labyrinths. When the tyrannical hero suddenly kicks him out of the party, saying his skill is "useless," Rud makes his way back to his hometown. Along the way, he saves a young girl, and she reveals the true nature of his skill... which turns out to be incredibly powerful!
Humans and katawara are at war, but there are those on each side who join forces. Tama is a fox spirit who loves humans, while her sendou brother, Jinka, despises them. Together, they use the power of spirit transformation to defeat the monstrous katawara and put an end to the evils of this chaotic age. What destiny awaits the duo at the end of their journey?
As the war between the Imperial Army and Hellhorde rages on, the Princess, despite being armed with her mythical sword Excalibur, is captured and imprisoned. What kind of torture does she face at the hands of the chief demon interrogator? Fluffy fresh-baked toast! Hot, steaming ramen! Oh, the humanity! Can the Princess withstand these tormenting treats and keep her kingdom’s secrets safe?
Allen is banished from the Duchy of Westfeldt on account of his low level and lack of a god-given Gift, and all seems lost. But with his memories of a past life as a hero intact, Allen sees this twist of fate as a blessing—he can finally live his life as he pleases! That momentary peace is cut short when Allen saves his ex-fiancée, beginning a new saga for the banished former hero.
A group of kids join a secret agency where they learn to use the power of imagination to journey into the Dream World and create fantastic creations in order to help sleeping children being terrorized by the evil Nightmare King who is bent on conquering the Dream World and invading the Waking World.
There is an ancient prophecy shared amongst the kingdoms of Chikyu- 2,000 years after their fall, the Territorial Empire Bugnarok will once again rise up to kill all humans. However, five kings and their guardian deity, King-Ohger, will stand up to face them. This is the story of kings who will defend Chikyu, as well as a coming-of-age story for one young man who will achieve kingship henceforth.
The series follows a group of kids at an adventure camp who discover a strange artefact, while also drawn to the fate of four children who mysteriously disappeared twenty years ago.
In 1906 London, 14-year-old Theodosia “Theo” Throckmorton gathers an eclectic team that includes her younger brother Henry, along with friends Will and Egyptian Princess, Safiya, to fight a powerful secret society bent on destroying the world with ancient Egyptian dark magic.
In a remote South-Australian desert mining town — a hive for the last vampire stronghold — two Indigenous Australian hunters embark on a quest to battle the last colony of vampires.
When an all-powerful enemy appears to destroy all parallel worlds, a hero with the spirit of all Super Sentai will rise to fight back. Transforming into Zenkaiser, he joins forces with four robots called Kikainoids with the spirit of Super Sentai robos from across history.
In Shin-Yokohama, humans engage in a long, drawn out battle against vampires. Amongst them, the last "true vampire" stands...
Will he be a bringer of peace, or destruction?