The lives of two eccentric metal detectorists, who spend their days plodding along ploughed tracks and open fields, hoping to disturb the tedium by unearthing the fortune of a lifetime.
Kimito Kagurazaka is an ordinary high school boy who is kidnapped by an elite young lady's academy to be a "sample of the common people." The school is full of sheltered girls who have never met male peers before.
Special Agent Will Trent was abandoned at birth and endured a harsh coming-of-age in Atlanta's overwhelmed foster care system. Determined to make sure no one feels as he did, he now has the highest clearance rate.
A head cheerleader's life takes an unexpected twist when her rifle-like throwing arm takes her from the sidelines to becoming her middle school’s starting quarterback. Bella Dawson is a confident, caring and talented teenager, who suddenly finds herself fulfilling a lifelong dream but also having to navigate the world of her teammates Troy, Sawyer and Newt, without losing her two best friends, Pepper and Sophie from the cheer squad.
Sato is a tangle of anxieties and conspiracy theories, believing that the nefarious N-H-K wants to turn society’s misfits into a mob of hopeless recluses. Mysterious Misaki might be able to help Sato overcome his phobias—if she can pull him out of his existential foxhole and get him to face the world.
The Scooby-Doo/Dynomutt Hour is a 60-minute package show produced by Hanna-Barbera Productions in 1976 for ABC Saturday mornings. It marked the first new installments of the cowardly canine since 1973, and contained the following segments: The Scooby-Doo Show and Dynomutt, Dog Wonder.
Drew is an assistant director of personnel in a Cleveland department store and he has been stuck there for ten years. Other than fighting with co-worker Mimi, his hobbies include drinking beer and not being able to get dates. To make a few extra bucks he has a micro-brewery going in his garage with his buddies.
Recently dumped, Akane is just about to quit the game she used to play with her boyfriend, when she meets Yamada in the same RPG. Yamada in real life turns out to be somewhat of a legend. The only problem is - he is ONLY interested in the game. As Akane's feelings grow, will Yamada's focus stay on the game?
Kodaka Hasegawa has just transferred to St. Chronica's Academy and he's having a hard time making friends. With his naturally blond hair and fierce looking eyes, people constantly mistake him for a delinquent. One day, he runs into his bad-tempered loner of a classmate, Yozora, while she's talking to her imaginary friend, Tomo. Since neither of them have any friends, they decide to form a club and start recruiting some. Little by little, lonely classmates join their club to learn how to build friendships through cooking together, playing games, and other group activities. But, with so many misfits, will the club members really be able to get along?
See the inner workings of a high-style magazine owned by Jack Gallo, who has hired his quick-tempered but talented daughter, Maya, to write for the publication. Challenging her at every turn is Nina, a vain and superficial former model. Then there's photographer Elliot, a man who is very popular with his portrait subjects as well as other women. completing the core staff is her father's assistant, Dennis, a glorified secretary who is generally disrespectful to one and all.
Leo is an ordinary teenager who has moved into a high-tech "smart'' house with his mother, inventor stepfather and Eddy, the computer that runs the house. Leo's life becomes less ordinary when, one day, he discovers a secret underground lab that houses three experiments: superhuman teenagers. The trio -- Adam, the strong one, Bree, the fast one and Chase, the smart one -- convinces Leo and his parents to let them leave their lab and join Leo at school, where they try to fit in while having to manage their unpredictable bionic strengths. As Leo figures out a way to keep his new pals' bionic abilities a secret, they help him build self-confidence.
An alleged curse disturbs the relationship of a newly married couple as they try to conceive a child while co-starring on their problematic new HGTV show.
Turns out, evil takes initiative! With world domination close at hand, the Kisaragi Corporation turns its sights on interstellar conquest, and who better to take over a magical world than two randomly assigned minions—Combatant Agent Six and his android partner Alice? But Six’s path up the evil corporate ladder won’t be easy—a Demon Lord’s army is hatching its own nefarious plan!
A romantic comedy about two best friends who love each other -- in slightly different ways. After numerous failed attempts to become popular, the girls are mistakenly outed as lesbians, which launches them to instant celebrity status. Seduced by their newfound fame, Karma and Amy decide to keep up their romantic ruse.
Sledge Hammer! is an American satirical police sitcom produced by New World Television that ran for two seasons on ABC from 1986 to 1988. The series was created by Alan Spencer and stars David Rasche as Inspector Sledge Hammer, a preposterous caricature of the standard "cop on the edge" character. Al Jean and Mike Reiss, best known for their work on The Simpsons, wrote for the show and worked as story editors.
Fatherhood has taken on a whole new meaning for Jason Seaver, who has assumed the chores of cooking, cleaning and minding the kids so that his wife, Maggie, can pursue a career in journalism after spending 15 years as a housewife.