In Greenland, a climate meeting for the Arctic Council is in the process of agreeing on a new and historic climate agreement that prohibits all environmentally harmful oil drilling in the area when the political advisor to Sweden's Foreign Minister Elsa suddenly disappears during a visit to a research vessel.
Hina Tsurugi and her family have just moved to a quaint seaside town. Hoping to savor the sight of the peaceful ocean, Hina stumbles upon a girl named Yuuki Kuroiwa—an upperclassman at her new school—who invites Hina to join her in fishing. Hina reels in an octopus, which falls onto her; being afraid of bugs and big creatures, she panics and begs Yuuki to remove it from her. Yuuki sees this as an opportunity to force Hina to join the school's Breakwater Club—a club where members gather, catch, and eat various types of marine life as their main activity. Although her attempts to refuse to join fail, Hina slowly begins to discover the hidden joy in fishing. Her view on the sport changes, now looking forward to all the delightful experiences she can take part in alongside her fellow club members.
In crowded and expensive London, cash-strapped couple Gemma and Kieran open their small apartment to a third person. Somehow, their new addition, Ray, makes the flat seem bigger, not smaller. Gradually, many things become easier, nicer and better with an extra pair of hands.
Becca, a 16-year-old girl, arrives at her new foster home located in a remote area. Her foster siblings are less than welcoming but none more so than the 11-year-old biological son of their foster parents. Becca tries to keep to herself and adjust to her new home, but strange things start to happen around her, and Becca is uncertain about who or what is responsible.
This six part documentary draws attention to the most extraordinary — almost supernatural — accounts of animals that have adapted to the cruelest evolutionary curveballs.
Due to the invasion of Disas—enigmatic creatures of soil from the land of the dead—mankind, who was on the verge of crisis, was saved by the efforts of magical girls who had obtained a mysterious magical power...
Three years later, new incidents suddenly occur, tearing apart the normalcy of the girls who had each returned to their normal lives. The saviours of humanity, those magical girls called "The Magical Five" now live each day fighting for their lives, even as they are trifled with by fate...
On his high school graduation day, Itsuki's cousin, Mahiru, tells him that she's pregnant. Just then, a gate of light emerges and transports the two into the world of Granvania. In this land, "Impurities" have been causing a disturbance to the Stars, ultimately plunging Granvania into chaos and disorder. And Itsuki, now revealed to be one who is fated to meet with the "Star Maidens", is seen as Granvania's last hope and was thus given the task to produce "Star Children" and combat the "impurities". And unless the task is complete, Itsuki may never be able to return home.
The free world is in danger, and only one man can help. Jack Decker has sworn to defend America from foreign terrorists regardless of which spineless president is in charge. This is Decker: The Series.
A time in Mark Feuerstein's adult life when he lived in apartment 9K in the building he grew up in, sandwiched between his parents' apartment, 9J; and his brother, sister-in-law and their baby's apartment, 9L and his attempts to set boundaries with his intrusive but well-meaning family.
A period drama that picks up where the famous story of Romeo and Juliet leaves off, charting the treachery, palace intrigue, and ill-fated romances of the Montagues and Capulets in the wake of the young lovers' tragic fate.
A social game called The Magical Girl Raising Project allows one in tens of thousands of people to be a "magical girl" — possessing extraordinary physical capabilities and looks, as well as special magical powers that set them apart from the rest of the human race. But one day, in a district containing 16 magical girls, the administration announces that it must halve the number of magical girls to solve the problem of magical energy. At first, the 16 magical girls race to collect more "magical candy" than their competitors, but the rules quickly become twisted, and it quickly becomes a murderous battle for survival among them.
Four mates waste their twenties in a West Country village. Morpheus, a geeky conspiracy theorist runs a mystical souvenir shop with his unambitious sister, Sarah. His scrounger best friend Kent sleeps on their sofa rent-free, and his secret crush, Alison, runs a new age healing business at the back of the shop.
Mixing the misadventures of twenty something life with visually surreal set pieces, it's about the very bad things that really good friends do to each other, when they've been living in each other's pockets since school.
The third installment from executive producers Tom Hanks, Gary Goetzman and Mark Herzog, following in the footsteps of critically-acclaimed series THE SIXTIES and THE SEVENTIES, tackles 10 years shaped by exceptionalism and excess. Like its predecessors, THE EIGHTIES intersperses rare archival newsreel footage, interviews, and comments by historians, journalists, politicians, celebrities and others, painting a perspective-rich picture of a vibrant decade. Episodes examine the age of Reagan, the AIDS crisis, the end of the Cold War, Wall Street corruption, the evolving TV and music scene, and everything in between.
Set on a single street in South London, Capital is a portrait of a road transformed by soaring property prices: what was once the home of modest lower-middle class families, Pepys Road has been continuously gentrified into a street of multimillion pound houses. On one day, the people of this South London street all receive an anonymous postcard with the simple message 'we want what you have'. Its unsettling ripples affect every corner of the community.
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
A single-camera buddy comedy about what happens when two best friends come back together, just when they need each other most. Inspired by the ultra-close friendship between the series' creators and stars, "Playing House" centers on mother to-be Maggie who asks her single and career-driven best friend Emma to return home from her job overseas to attend her baby shower, having no idea what’s truly in store.
Set in London, each episode is a self-contained story, starting with a news report, then following the team of three detectives as they investigate the circumstances the crime. The cases themselves are hard-hitting with contemporary themes, such as the search for a soldier with PTSD, a murder that has been made to look like an assisted suicide and the gang rape of a young teenager.
James May takes a look at the 'peoples car'. Covering every form of cars for the masses - from the Beetle to the Kei Car, May looks at the many forms of people's car, their origins and their effect on history. Each episode covers a particular theme; these being cars from dictatorships, microcars and the dream cars we aspire to.
Takumi Nishijou, a high school student at the Private Suimei Academy, one day hears about the 'New Gen' murders that have been occurring around the city. Although dismissing the subject because it doesn't involve him, Takumi begins to experience strange mishaps around him, from a horrific picture he received while on his PC, to a mysterious Pink-Haired girl standing at a murder scene.
From there on Takumi struggles to cope with the events unfolding around him, and is soon unaware of what is real or a delusion. As his fate opens up before him, the perpetrator behind the 'New Gen' events attempts to find him, leading him into a world where nothing is as it seems.