Able to summon fairies as alter-ego weapons, former soldiers become government dogs, mafia members, and even terrorists in search of purpose beyond the battlefield. Who will maintain the peace they all fought for nine years ago?
Den City is a city with advanced network systems in which a VR space called LINK VRAINS was created by SOL Technologies. The Knights of Hanoi, a group that hacks through dueling, as well as SOL Technologies are seeking a mysterious AI program. Yusaku Fujiki, also known as Playmaker, is a first year high school student who manages to capture this AI program while trying to find out the truth about an incident in the past.
Set in a world where humanity has lost control of the oceans to the “deep sea fleet,” the only hope to counter this threat are the Kanmusu, a group of girls who possess the spirit of Japanese warships. The story revolves around Fubuki, a destroyer who comes to the Chinjufu base to train with other Kanmusu. Watch as their stories unfold!
Momoka is a high school student who's mastered the art of blending in after transferring from one school to another several times. Despite her ability to fly under the radar, she finds herself recruited by her new school's survival game club. Most of the other girls in the club are a bit eccentric in one way or another: there's the wealthy gun nut, the cosplaying otaku, and the seemingly cute girl with a terrifying dark side. Momoka, however, is just as eccentric herself.
In the Year F.C. (Future Century) 60, much of mankind inhabits space colonies which orbit the Earth. Dominance over the colonies is decided once every four years by a large tournament in which each nation sends a single representative to fight the others with a giant robot called a Gundam. Domon Kashuu is selected to represent Neo-Japan in one of these tournaments, but he fights less to ensure his nation's victory than to find his brother, who has been blamed for the deaths of Domon's parents and the disappearance of a very dangerous weapon, the Devil Gundam (Dark Gundam).
Rud, a shielder with a defense stat of 9999, serves as a tank for the Hero's Party as they carry out raids in labyrinths. When the tyrannical hero suddenly kicks him out of the party, saying his skill is "useless," Rud makes his way back to his hometown. Along the way, he saves a young girl, and she reveals the true nature of his skill... which turns out to be incredibly powerful!
The young adventurer Belgrieve retires to a quieter life after losing his leg to a beast. While gathering herbs in the woods one day, he rescues an abandoned child. Angeline trains with her father and later achieves S-Rank in the capital’s adventurer guild. Five years later, she decides to return home. Will Belgrieve get another chance at being an adventurer? Will Angeline return home unscathed?
On the brink of a third World War, superheroes appeared on Earth. Gifted with powers, their appearance brings peace to the world. The heroes each selected a country in which they would reside, serve, and protect its citizens. Shy is Japan’s hero, endowed with super strength. Her most daunting enemy yet? Crippling shyness. Join Shy and her super friends as she defends Earth and gains confidence!
A “small” new student, Ushio Hinomaru, appears before the weak little sumo club of Oodachi High School! The words “big” and “heavy” are the rules to this sport, which does not fit this newbie any inch, but this guy goes and does what...!? Ushio and the small sumo club climbs its way to the top! The goal is Hinoshita Kaisan, a title for the highest rank in professional sumo, equivalent of Yokozuna.
One day, a black box suddenly crashed into the house of the high school dropout Naoto Miura. Inside it was a female automaton. The endless cycle of failure and success.
The world that does change and the mankind that does not change. At a time where reality and fantasy are screaming, the encounters of these two make the gears of fate move!
The Hanzo Academy is a prestigious prep school with a secret known only to a select few. Behind its walls is a training course for shinobi; trained spies and assassins that centuries ago had served the shoguns for their political and military needs. Today the tradition continues with five young female trainees with diverse personalities: the care-free Asuka, fierce yet perverted Katsuragi, the sweet and innocent Hibari, stoic and protective Yagyuu, and their mature, class representative, Ikaruga.
Nagisa Misumi and Honoka Yukishiro couldn't be more different. Nagisa is sporty and Honoka bookish, and while they attend the same school, they have very little in common - until one day, a shower of shooting stars brings two very unlikely visitors into their lives: Mepple and Mipple, refugees from the Garden of Light, which has been conquered by Darkness. Endowed with new and startling powers, Nagisa and Honoka become Cure Black and Cure White, the legendary warriors of light - together, they are Pretty Cure.
Not every party treats you like a hero—especially when you’re a lowly red mage like Yuke. So, after years of constant ridicule by his A-rank party members, he ditches them. Searching for a new party, he reunites with former students Marina, Silk, and Rain, and joins their group. But on a quest to conquer the world’s greatest dungeon, they become entangled in chaos that threatens the world.
Meet Kaito Takagi, your typical high schooler with a low profile. He spends his days exploring dungeons in Japan, hunting slimes for some extra cash. On the side, he quietly admires his childhood friend, the popular girl in class. One day, a rare golden slime shows up, and after Kaito defeats it, he finds a super valuable item—a card that can summon mythical beings! He decides to use it and summons a stunning warrior maiden. Now, Kaito has a chance to rise above his ordinary explorer life. Get ready for a modern fantasy story filled with battles!
Allen is banished from the Duchy of Westfeldt on account of his low level and lack of a god-given Gift, and all seems lost. But with his memories of a past life as a hero intact, Allen sees this twist of fate as a blessing—he can finally live his life as he pleases! That momentary peace is cut short when Allen saves his ex-fiancée, beginning a new saga for the banished former hero.
A fatal mistake leads to the ultimate deal for this clever office lady. After her accidental demise by the gods, Kaoru is offered to be reborn into a new world. She agrees, but with a few demands to help her survive, including a younger body and the ability to create insanely overpowered potions! Now, she’s ready to make the most out of her next life.
In a seemingly ordinary rural town, something strange is happening to the residents. But Shizuru Chikura is more concerned for her missing friend. Determined to find her, Shizuru and three other girls board an abandoned train and travel to the outside world, unsure if they'll make it back alive. As they venture toward the unknown, the question looms: What awaits them at the final stop?
Reincarnation had Ryo dreaming of peace, but instead he lands into a monster-infested wilderness. With water magic and eternal youth, he survives countless wicked concoctions for 20 years, becoming one of the most powerful magicians ever. Ryo’s fate shifts when he meets Abel, a genius knight, thrusting him into magical society’s spotlight. Thus, the Water Magician’s wild adventure begins!