Crude, rude, and a little…cute? Get ready for the larger-than-life attitude of Popuko and Pipimi, the small and tall stars of Pop Team Epic! Based off the bizarre four-panel webcomic by Bukubu Okawa comes a comedy that’ll throw you off with its out-there jokes and intense absurdity. You think you’re ready for these girls? Think again, F#%**er!
After dying in the act of stopping a crime in modern Japan, our hero is reincarnated as Cain von Silford, third son of a noble family in a world of swords and sorcery. In his new life, all children receive a blessing from the gods...but Cain is unexpectedly blessed with an absolutely enormous, over-the-top cornucopia of magical powers. If his dream of traveling the world as a free spirit is to come true, he can't reveal too much of his potential to the wrong people. A light-hearted, escapist adventure in another world begins!
Ryota Sato gets the surprise of his life when he's suddenly transported into another world and nearly clobbered at the hands of the young, pretty adventurer Emily Brown. This new world revolves around defeating monsters and profiting on whatever they drop—food, money, items, etc. Unfortunately for Ryota, he has no skills to speak of...until he learns he has the ability to get rare drops! Suddenly his luck turns around...or does it?
Handyman Saito has never been anyone special. All his life, he’s had average grades, ordinary athletic skill, a commonplace job… But his unremarkable path takes a turn when he wakes up in another world. Here, warriors, wizards, and elves accompany him on quests delving deep into dungeons, and Saito realizes for the first time what it’s like to be needed. After all, who other than the handyman could be trusted to open locked treasure chests or repair his allies’ equipment? Beginning with a simple “thank you,” this is the story of an ordinary person’s fulfilling life.
Tomozaki is one of the best gamers in Japan, and in his opinion, the game of real life is one of the worst. No clear-cut rules for success, horribly balanced, and nothing makes sense. But then he meets a gamer who’s just as good as him, and she offers to teach him a few exploits…
Ryuichi and Kotaro are brothers who lost their parents in an airplane crash. They're taken in by the chairman of Morinomiya Academy, who lost her son and daughter-in-law in the same crash, on one condition: Ryuichi has to babysit the kids at the daycare room in the school! This room was opened to help the school's teachers who had kids to take care of, but it suffers from a lack of staff until Ryuichi becomes the first member of the babysitter club formed to solve that problem.
Yuichi hasn’t seen his cousin Nayuki in years. Now that he’s back, all knowledge of ever visiting has vanished. He tries to adjust to the vaguely familiar surroundings, but the gaps in his memory haunt him as time grows short. The pieces of the puzzle have appeared – an eerily silent beauty with blazing tresses, the mysterious girl with the winged backpack, and the sword-wielding demon slayer – but it’s up to Yuichi to discover how they fit together.
Despite her supposed ineptitude with regular magic, Princess Anisphia defies the aristocracy’s expectations by developing “magicology,” a unique magical theory based on memories from her past life. One day, she witnesses the brilliant noblewoman Euphyllia unjustly stripped of her title as the kingdom’s next monarch. That’s when Anisphia concocts a plan to help Euphyllia regain her good name-which somehow involves them living together and researching magic! Little do these two ladies know, however, that their chance encounter will alter not only their own futures, but those of the kingdom...and the entire world!
One rainy day, salaryman Amakusa Ryo is saved by a high school girl he doesn't know at the station. He later finds out that the girl is Arima Ichika. Ryo is somewhat of a womanizer and to repay her for saving him, he suggests giving her a kiss or going out on a date with her, in which Ichika tells him he's creepy. This, however, opens a new door for Ryo and he falls madly in love with her. Ever since then, Ryo tries to overly express his feelings to Ichika. Ichika just keeps insulting him and says he's being creepy, but he just seems to take it as her way of showing affection towards him...
The story takes place in an age where "Ajin" (demi-human), more casually known as "Demi," have slowly started to become accepted into human society. Tetsuo Takahashi is a biology teacher who ends up teaching three such Demi, hoping to understand more about them while also managing to catch their attention.
After graduating high school, Suzukaze Aoba joins Eagle Jump, the game company that developed Fairies Story, the game she obsessed over as a kid. On her first day as a working member of society, Aoba heads to work swaying in a packed, morning rush hour train. She manages to get to the office building all right but hesitates, wondering if it was really okay for her to take that last step and go inside. That's when a senior member of staff, Toyama Rin, shows up at work and safely leads Aoba inside the offices of Eagle Jump.
The story centers around class 1-7 of Tennomifune Academy, where all the students with "bad karma" or misfortune seem to have been gathered. Hibari, a student in this class, meets the unlucky Hanako and the perennially unhealthy Botan on her first day of school, and together they try to find a way to turn their school life into a happy one.
Makoto Kowata is a little flighty, in multiple ways. With no sense of direction, but the ability to fly on a broom, this witch-in-training has a lot to learn; about magic, her relatives, and the world around her.
A middle-aged man with only one passion in his life meets a fitting end in a traffic accident. That's where most stories would end, but instead, this is when his story begins when he's reborn as what he admired the most in life--a vending machine! But his new lease on life happens in the worst place possible--what can a vending machine do in a monster-infested dungeon when he can't speak or even move on his own?
When lazy, erotic-game loving Mahiro Oyama is transformed into a girl by his younger scientist sister's experiments, he becomes determined to change back, only to recognize that with his new opportunity, he may want to turn his life around.
When aspiring duelist Yuma meets Astral, a mysterious visitor from another universe, it seems like destiny. Yuma needs Astral to teach him how to duel, and Astral needs Yuma to help him regain his memories!
It’s love at first sight for Fudo and Desumi, except it was during a battle of life and death. Fudo, leader of the hero squad Gelato 5, and Desumi, the Death Queen of the evil society Gekko, have found themselves caught in a forbidden love—and it’s their first relationship! Moving in secrecy, they live holding hands with one weapon in the other, finding out what’s truly fair in love and war.
Japan’s post-apocalyptic wasteland replete with dust can only be saved by one thing—fungus. Bisco Akaboshi, a wanted criminal and skilled archer, searches for a legendary mushroom, known as Sabikui, said to devour any and all rust. Joining him on this epic saga to save the country is a giant crab and a young doctor. Can this unlikely trio find the fabled fungi and save the land?
Three problem children - Izayoi Sakamaki, Asuka Kudou, and You Kasukabe - suddenly receive an invitation to another world known as "Little Garden" from a girl called Black Rabbit. Battles, laughter, sex appeal... anything goes in this new tale of adventure!
After inheriting his late grandmother’s failing café, Hayato sees it as a bother and plans to sell it for a quick buck. Until he discovers five beautiful girls staying there! When they beg him to keep the café open, Hayato reluctantly gives in. Can he manage the seaside shop while learning to live with these unruly women?