Genius bartender, Sasakura Ryuu makes the most incredible cocktails anyone has ever tasted. Seeking his "Glass of God", individuals from all different walks of life visit his bar. With both a compassionate ear and a godly drink, Ryuu helps people with their problems.
There’s a claw-fisted, genocidal maniac terrorizing the planet of endless illusion, and only Van, a tight-lipped loner in a jet black tuxedo, can bring the scoundrel to justice. Armed with his shape-shifting sword and a mechanized suit of armor, Van hunts the villain who murdered his one true love. With any luck, he’ll find the man he seeks before the sun sets on civilization.
Sora, a young girl from Japan, comes to America in search of her dream. She wants, with all her heart, to be a member of the famous Kaleido Stage, a combination of musicals, acrobatics and magical effects. With the help of her friends, she struggles to make this dream come true.
Lloyd is a white mage who was unexpectedly banished from the hero's party. As he was lost and uncertain, he happened to cross paths with an S-rank adventurer party in need of a white mage, so he joined them on their quest. Little did anyone know at the time that the hero's party would fall apart and Lloyd would rise to fame.
Seiichirou Kondou gets caught up in a summoning ritual and is transported to a parallel world called Romany Kingdom. Having worked day and night, he demands a job and joins the Royal Accounting Department. After narrowly surviving a tonic’s deadly side effects with the aid of magic, Seiichirou entrusts himself to Aresh, captain of the Third Royal Order, known as the Ice Prince.
In a Holy Grail War, Mages (Masters) and their Heroic Spirits (Servants) fight for the control of the Holy Grail—an omnipotent wish-granting device said to fulfill any desire. Years have passed since the end of the Fifth Holy Grail War in Japan. Now, signs portend the emergence of a new Holy Grail in the western American city of Snowfield. Sure enough, Masters and Servants begin to gather... A missing Servant class... Impossible Servant summonings... A nation shrouded in secrecy... And a city created as a battleground. In the face of such irregularities, the Holy Grail War is twisted and driven into the depth of madness. Let the curtain rise on a masquerade of humans and heroes, made to dance upon the stage of a false Holy Grail.
In the near future, a sudden and unexplained sea rise has left much of human civilization underwater. Ikaruga Natsuki, a boy who lost his mother and one of his legs in an accident some years earlier, returns disillusioned from a harsh life in the big city to find his old countryside home half-swallowed by the sea. Left without a family, all he has to his name is the ship and submarine left to him by his oceanologist grandmother, and her debts. His only hope to restore the dreams for the future that he has lost is to take up an opportunity presented to him by the suspicious debt collector Catherine. They set sail to search the sunken ruins of his grandmother's laboratory in order to find a treasure rumor says she left there. But what they find is not riches or jewels; it is a strange girl lying asleep in a coffin at the bottom of the sea, Atri. Atri is a robot, but her appearance and her wealth of emotions would fool anyone into thinking she's a living, breathing human being.
Filled with rage against spirits known as tsukumogami, Kunato Hyoma is sent to live with Nagatsuki Botan to help him see a different side. Though both are part of a clan that return the spirits back to their world with divine powers, their experiences with the otherworldly vessels are vastly different. Kunato, robbed of a loved one, and Nagatsuki, saved by them. Can she get through to him?
High school freshman Hiro Amanokawa activates a mysterious device left behind by his father called "Digivice" that makes unknown creatures that cannot be seen by ordinary people, the Digimon, visible to his eyes. This is the story of this other side of the world that nobody is aware of. With their friends, Hiro and Gammamon dive into the mysterious world where these creatures live.
Hina Tsurugi and her family have just moved to a quaint seaside town. Hoping to savor the sight of the peaceful ocean, Hina stumbles upon a girl named Yuuki Kuroiwa—an upperclassman at her new school—who invites Hina to join her in fishing. Hina reels in an octopus, which falls onto her; being afraid of bugs and big creatures, she panics and begs Yuuki to remove it from her. Yuuki sees this as an opportunity to force Hina to join the school's Breakwater Club—a club where members gather, catch, and eat various types of marine life as their main activity. Although her attempts to refuse to join fail, Hina slowly begins to discover the hidden joy in fishing. Her view on the sport changes, now looking forward to all the delightful experiences she can take part in alongside her fellow club members.
Due to the invasion of Disas—enigmatic creatures of soil from the land of the dead—mankind, who was on the verge of crisis, was saved by the efforts of magical girls who had obtained a mysterious magical power...
Three years later, new incidents suddenly occur, tearing apart the normalcy of the girls who had each returned to their normal lives. The saviours of humanity, those magical girls called "The Magical Five" now live each day fighting for their lives, even as they are trifled with by fate...
On his high school graduation day, Itsuki's cousin, Mahiru, tells him that she's pregnant. Just then, a gate of light emerges and transports the two into the world of Granvania. In this land, "Impurities" have been causing a disturbance to the Stars, ultimately plunging Granvania into chaos and disorder. And Itsuki, now revealed to be one who is fated to meet with the "Star Maidens", is seen as Granvania's last hope and was thus given the task to produce "Star Children" and combat the "impurities". And unless the task is complete, Itsuki may never be able to return home.
Our main character, Uncle, is a no-good father with a messy appearance even though he looks nice, and decorates restrooms. He is a divorced, single-dad and lives with his daughter Min, who is good at both studying and sport. One day, Uncle has been sucked into the toilet that he finished using, and becomes a hero to save the Earth! The price is he lost his ikemen appearance and becomes a fat person!! Uncle's battle to protect the Earth and Min has begun…
A social game called The Magical Girl Raising Project allows one in tens of thousands of people to be a "magical girl" — possessing extraordinary physical capabilities and looks, as well as special magical powers that set them apart from the rest of the human race. But one day, in a district containing 16 magical girls, the administration announces that it must halve the number of magical girls to solve the problem of magical energy. At first, the 16 magical girls race to collect more "magical candy" than their competitors, but the rules quickly become twisted, and it quickly becomes a murderous battle for survival among them.
Shinichirou decides to look for a job in order to pay his rent, and his teacher suggests that he work for someone at their house doing housekeeping; however, the person who hired him was Sakuya, a girl who is the 37th head of the Shimazu family, and her job is to exorcise and eliminate unwanted creatures. Shinichirou accidentally releases one of the creatures that Sakuya captures and they cooperate to catch it.
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
Adorable young Akiko is thrilled to be reuniting with Akito, the handsome older brother she hasn’t seen in years! In fact, she might be a little too excited about living under the same roof with her precious big bro. This pint-sized cutie has a serious brother complex, and she’s definitely not interested in sharing his attention. Unfortunately for little sister, she and Akito won’t be living alone: three gorgeous girls from the student council will be along for the ride! So much for the peaceful existence Akito was craving. Big Brother the dreamy will have to stay on his toes to avoid the advances of Sis and her ravishing rivals!
In the story, a gigantic hole suddenly opened up in the world one day, and demons appeared. The king thinks that this portends the return of the demon king Rukimedesu, who was sealed away by the hero Kureashion a millenium ago. The king decreed that the descendants of the hero must take on the threat, and 75 people showed up. Hero No. 45 (Aruba) and a sadistic palace warrior (Ross) team up, and their adventure begins.
Pacifica Casull is the most feared and hated person by the followers of the God Mauser. Known as the Scrapped Princess, she is the poison that will destroy the world. To avoid being killed by the zealots of Mauser, Pacifica and her adoptive brother and sister leave the village of Manhurin. Her brother, Shannon, is an expert with the sword while Racquel is proficient with magic. At every step of the way, however, someone is constantly trying to kill Pacifica, hoping to somehow avert the catastrophe that is supposed to befall the world on her 16th birthday.