Iruma Takumi finds himself caught up in a hero summoning, even though he’s not a hero. Summoned by mistake to Mildgard, a fantasy world of swords and magic, Takumi is given a chance to start over. Though he dreams of a peaceful life, the goddess Nolyn grants him “alchemy,” an ultra-powerful skill that allows him to create anything from holy swords to flying ships. His reluctant adventure begins!
An evil organization invades and destroys everything in its path. The brains of the brutal operation is the king’s right-hand man, an evil lieutenant named Mira. Everything changes when a magical girl named Byakuya Mimori tries to stop the evil group in their tracks. When Mira confronts her, he knows it’s love at first sight. What will become of Mira and Byakuya, stuck between orders and love?
One day in the distant future. Humans live shoulder to shoulder in “colonies” separated by rock. Outside the colonies, a dangerous undeveloped area called “the Labyrinth” is expanding. Those who risk their lives to develop “the Labyrinth”, who mark out the undeveloped areas, are known as “Markers”. A young girl, Memempu, who wants to be a Marker one day, and a man, Gagumber, who used to be one. This mismatched father and daughter now take on the Labyrinth! “If there’s no path, dig one!”
After accidentally breaking a statue of the guardian god of the Asakusa district, middle school students Kazuki, Toi and Enta are transformed into kappas -creatures from japanese folklore- by Keppi, self-proclaimed prince of the Kappa Kingdom. If they want to regain their human form, they must collect the five Dishes of Hope for him, which fulfill the wishes of whoever possesses them. To do so, they will fight against the kappa-zombies and extract their "shirikodama", the mythical organ containing humans' deepest desires. Two policemen, Reo and Mabu, are the ones behind this evil scheme, turning humans into zombies as agents of the Otter Empire, enemy of the Kappa Kingdom since ancient times. In the guise of "Kappazon, Inc.", they control society by manipulating the desires of the masses for their own goals. To succeed in their mission, the boys must be connected through the "Sarazanmai", revealing their most intimate secrets in the process...
Den City is a city with advanced network systems in which a VR space called LINK VRAINS was created by SOL Technologies. The Knights of Hanoi, a group that hacks through dueling, as well as SOL Technologies are seeking a mysterious AI program. Yusaku Fujiki, also known as Playmaker, is a first year high school student who manages to capture this AI program while trying to find out the truth about an incident in the past.
Heine Wittgenstein is a pint-sized man given a monumental task. He's recently hired by the King of Grannzreich to whip four of his five sons into royalty material as their tutor. At first glance, the princes have all the allure and refinement Heine would expect but underneath their manicured exteriors are four potentially terrible tyrants.
One evening in fall, with one month left before the school festival, the last member of the ruined light music club, Haruki Kitahara, looks out the window and plays his guitar in the direction of the festival stage set up outside. This was the simple little adventure that the conscientious honor student had hoped for two and a half years to achieve before his graduation in half a year. But then, when a flowing piano melody and a bell-like singing voice joined the clumsy sound of his guitar...
High schooler Yūta Iridatsu has experienced “astral projection” i.e. his spirit has been separated from his body. He woke up in a mansion named Koraikan and met a cat spirit named Chiranosuke, who told him “You must find the Sacred Tome of Koraikan in order to return to your physical body.” While searching through corridors of Koraikan, Yūta bumped into underpants of its female residents, and doing so would, eh, create some big trouble for planet Earth.
Haruka, a girl who suffers during her childhood due to her ability to read people's mind, is starting her high-school life in a new school. When she transferred in, she feels that her life will be the same as ever, but then she meets Manabe, a guy who always think about erotic things, and a club consisting of people who aren't afraid of her ability. With Manabe and her clubmates around, her gloomy life slowly start to bloom and enjoyable.
Fumi Manjoume enters Kamakura's accelerated high school - Matsuoka All-Girls High School. While waiting at the Kamakura station on the day of her entrance ceremony, she runs into an old childhood friend whom she had not seen in 10 years: Akira Okudaira. As their friendship is rekindled and they start falling back into the rhythm of friends again, it starts a delicate love story...
In a distant future, Tetsuro is a human boy who wants his body replaced with a robotic one. This is possible, but to do so he has to reach the Immortal Planet onboard the space train Galaxy Express 999. Maetel, a beautiful and mysterious blonde woman dressed in Russian style, joins him in the long journey through space. Every episode sees our heroes arriving in a new planet's space train station.
In the Year F.C. (Future Century) 60, much of mankind inhabits space colonies which orbit the Earth. Dominance over the colonies is decided once every four years by a large tournament in which each nation sends a single representative to fight the others with a giant robot called a Gundam. Domon Kashuu is selected to represent Neo-Japan in one of these tournaments, but he fights less to ensure his nation's victory than to find his brother, who has been blamed for the deaths of Domon's parents and the disappearance of a very dangerous weapon, the Devil Gundam (Dark Gundam).
The rowdiest guild in Fiore Kingdom is back! Natsu, Lucy, Gray, Erza, and the whole Fairy Tail guild tackle the legendary "100 Years Quest," tougher than any S-Class quest. Their goal: find the first wizard guild ever, located in the far north of Guiltina. Facing new gods, mysterious towns, and ominous foes, they’ll have their work cut out for them. Will they succeed where no wizard has before?
Konoha Akisato is an illustrator that loves beautiful girls and bishojo games. Her dream is to become a super-popular illustrator, so she is working hard at a bishojo game production company, but reality isn't that kind... With the golden age of social network games in full force, Konoha's company isn't doing well, and she works as a sub illustrator, spending her days painting the backs of random background characters.
One day, the owner of a game shop gives her a classic bishojo game. With all her excitement over the golden age of bishojo games, she opens the package to "Dokyusei," and is enveloped by a bright light. Konoha then realizes that she just traveled back in time!
She ends up in the year 1992! It's the dawn of the bishojo game era! Konoha ends up working at a company called Alcohol Soft. Will she be able to think about, draw, and create all the beautiful girls she’s ever wanted?!
A story about a girl and her overwhelming love for beautiful girls—"Now, let's begin!"
On the brink of a third World War, superheroes appeared on Earth. Gifted with powers, their appearance brings peace to the world. The heroes each selected a country in which they would reside, serve, and protect its citizens. Shy is Japan’s hero, endowed with super strength. Her most daunting enemy yet? Crippling shyness. Join Shy and her super friends as she defends Earth and gains confidence!
A young orphan named Biwa is taken in by the powerful Taira Clan—also known as the Heike—after their leader witnesses her extraordinary psychic abilities. Unfortunately, what she predicts is a future of bloodshed, violence, and civil war. Inspired by the 12th-century epic tale Heike Monogatari.
Able to summon fairies as alter-ego weapons, former soldiers become government dogs, mafia members, and even terrorists in search of purpose beyond the battlefield. Who will maintain the peace they all fought for nine years ago?
Sequel/spin-off of the gag manga classic Osomatsu-kun, entailing the lives of the now 20-something NEET virgin Matsuno sextuplets and the bizarre adventures they find themselves into in the modern day.
One day, a black box suddenly crashed into the house of the high school dropout Naoto Miura. Inside it was a female automaton. The endless cycle of failure and success.
The world that does change and the mankind that does not change. At a time where reality and fantasy are screaming, the encounters of these two make the gears of fate move!
Eight years after the mysterious death of his father, Kaito Kuroba, a slightly mischievous but otherwise ordinary teenager, discovers a shocking secret: the Phantom Thief Kaito Kid—also known as "The Magician Under the Moonlight"—was none other than his own father. The former thief was murdered by a criminal organization seeking a mythical stone called the Pandora Gem, said to shed a tear with the passing of the Valley Comet that comes every ten thousand years. When the tear is consumed, the gem supposedly grants immortality.
Vowing to bring those responsible for his father's death to justice, Kaito dons the Phantom Thief's disguise, stealing priceless jewels night after night to find the Pandora Gem before his enemies can use the power for themselves.