Nodoka Haramura's appearance on television playing in a high school mahjong tournament inspires her old Jr. high school friends to reform their schools club so they can meet and play her in the National High School Mahjong Tournament.
Venus Versus Virus revolves around the life of a young girl named Sumire Takahana who has had the power to see ghosts since she was a small child, though no one believes her. One night while running to her dorm building to make curfew, a broach flies out of no where and she pricks her finger on it and sees a demon. Suddenly, another girl clad in gothic lolita clothing arrives bearing a huge gun and kills the demon. Once the ordeal is overwith, the girl gives Sumire a flier for a local clothing store, Venus Vanguard. When Sumire comes to the store, the girl, whose name is Lucia Nabashi, she explains to her that because she pricked her finger on Lucia's broach, Sumire now has the power to see demons as well as ghosts. Additionally, Lucia now wants Sumire to help her rid the world of these demons called Virus that threaten to consume all of humanity.
The school love story is set at Baramon High School, a private boys' school for the prefecture's most elite. The protagonist is a seventeen year old boy who transfers into the school and meets various major players on campus, such as the outlaw teacher, the soccer captain, and a childhood friend whom the protagonist has not seen for seven years. The school presents opportunities for friendship, love and conflict, and changes are now bound to happen in the main character's life.
Tsubasa is a new hire in the A&R department of the major recording company Gandala Music. Tsubasa is immediately assigned to oversee the idol unit "B-PROJECT," which is made up of three idol groups: Kitakore, Thrive, and MooNs. This is Tsubasa's first job, and she gets involved in various incidents and accidents as she deals with this group of young men who each have their own differing personalities.
In today's world full of wondrous technological innovation, the unnatural and mysterious sometimes appear even more horrifying than usual. But despite how far society has advanced, the fear of the unknown always remains.
The action story is set in Edo-era Tokyo in the early 1700s. The eighth shogun Tokugawa Yoshimune ordered boxes to be installed so commoners can submit their thoughts. After hearing their voices, the shogun creates a new magistrate unit — Mushibugyou — to protect the people in the heart of the city. Each member is a specialist with unique fighting skills.
A team of girls with zero experience in manga editing are off and running toward their dream of creating the biggest manga magazine in Japan! They seem to do nothing but run into problems and failures... But still they're working hard every day!
Every 30 years, a new princess is chosen from the Hime family to serve the Hayagami. The time has come again, but over these past years, records state not a single female has been born, save for one, the 15 year old Arata. The only problem is, Arata is actually a male! Forced to disguise himself and take the place of the princess candidate until a formal one can be found, he attends the festival only to witness the current princess, Kokuri-hime, murdered, and his own life is forfeit as well, by the hands of the princess' personal guard, the 12 Shinshou. As he runs for his life, Kannagi of the 12 convinces everyone that Arata is the one who has murdered the princess instead, and now everyone in the Imperial Court is after his head!
Tokiko Mima, nicknamed "Key," is a 17-year-old girl living in the Japanese countryside who, despite her human-like appearance, is a robot. When Key's grandfather Dr. Murao Mima passes away, he leaves her a dying message, telling her that she can become a real girl if she is able to make thirty thousand friends. Thus, Key moves from the quiet Mamio Valley to the busy streets of Tokyo, where she soon runs into her childhood friend Sakura Kuriyagawa.
Key quickly becomes enamored with idol singer Miho Utsuse and wonders if becoming a singer will allow her to make the amount of friends needed for her to become human. But Miho carries a ominous secret: she is connected to Jinsaku Ajou, an old rival of Dr. Mima trying to make new a breakthrough in robotic weaponry. As Key works to become a real girl, Ajou sets a dangerous plan into action, and it turns out there's much more to Key than meets the eye.
The story revolves around four teens - the good-looking twins Asaba Yuuta and Yuuki, the effeminate Matsuoka Shun, and the class head Tsukahara Kaname - who have known each other since early childhood. While they are not necessarily good or bad friends, they continue to hang out well into high school. The half-Japanese transfer student Tachibana Chizuru joins the circle of friends in this comedy about the everyday life of adolescence.
It is the year 2074. In a world threatened by aliens... an unlikely hero emerges! Ken Izumi may look like an ordinary 10-year-old boy, but he secretly possesses weapons, armor, and accessories that transform him into the superheroic Chargeman Ken. Ken protects his mom, dad, little sister Caron, robot pal Barican, and the rest of mankind from the diabolical Juralians, shape-shifting alien invaders bent on terrorizing the earth. The only thing standing between the fragile human race and conquest by the Juralians is Chargeman Ken and his unquenchable thirst for fiery, atomic justice!
In 19th century England, 17-year-old Lydia Carlton ekes out a living as a fairy doctor. She is one of the rare humans who can see and communicate with fairies, although almost no one believes her in this day and age. But Lydia s quiet country life is turned upside down when Edgar J. C. Ashenbert, who claims to be royalty, hires her for her fairy expertise. She joins his quest for an invaluable magic sword, traveling from the United Kingdom to the Fairy World in this adventurous romantic fantasy.
In the distant future, mankind is divided into two factions: Union and Deague. They have waged a war against each other for so long that no one remembers when it first began.
Sara Werec, the daughter of a respectable family, is a 16-year old girl who attends a Space Academy where she is training to become a pilot. Her brother, Ralph Werec, had been sent to the frontline to accomplish a special mission when she was 11 years old. The two of them had lost their parents when they were young and the bond between the two is very close. It is Sara’s dearest wish to be reunited with her brother. To do that, she must travel to the battlefield where he is.
One day, Sara’s planet is suddenly assaulted by Deague forces. To her surprise, her brother, Ralph, turns out to be one of the raiders who successfully kidnap a mysterious girl sleeping in a capsule.
When people die, their social media can sometimes become "ghost accounts," manifesting their owners as digital specters. While trying to pay for his sister's medical bills, Soji Enishiro awakens cyberkinesis and is dragged to Miden Academy, a secret school where spirit mediums train to fight digitized ghosts. Now Soji must master his powers before the online afterlife spills into the real world!
Ageha Kikunoi was a spoiled 5-year-old before he suddenly recalled memories from a past life. Then, he loved to cook, sew, and sing above all else. In this world, Ageha and his younger brother, Regulus, try to navigate the Kikunoi house as corruption among the aristocracy deepens. They’ll need skills from Ageha’s past life, blessings of gods and elves, and magic spells to help them on their way!
Middle school student Uta Sakura loves to sing any chance she gets. But music becomes more than a hobby when she meets Purirun, a fairy whose hometown has plunged into darkness. The Chokkiri Gang took over her land and began stealing her people's sparkle. Determined to help, Uta is transformed into the legendary protector Cure Idol and vows to return their sparkle through song.
The game began suddenly. It was "Tasuketsu," a brutal survival game in which the majority is eliminated. In order to fight back against the immensely powerful emperor masterminding the game, young men and women create their own futures using the mysterious special ability known as "Special Right."
In 2205 A.D., evil forces attack the past, threatening to alter the course of history. The judge calls on four swordsmen, with blades blessed by a Shinto priest, to protect the past and save the future. Loyal to their former master, the demon king Oda Nobunaga, they travel back to the Honnoji Temple where he was murdered. Can they stop evil in its tracks and preserve the past? Only time will tell.
In the town of Most City, a publishing house resides in the second story of an old building. The staff prints a monthly science magazine about the most shocking phenomena that even scientists find impossible. The handsome editor-in-chief, Taro, is assisted by grade-schooler Jiro and his dog, Saburo. But when scientist Goro Sato seeks their help, it sparks the beginning of a bizarre new tale...