The rowdiest guild in Fiore Kingdom is back! Natsu, Lucy, Gray, Erza, and the whole Fairy Tail guild tackle the legendary "100 Years Quest," tougher than any S-Class quest. Their goal: find the first wizard guild ever, located in the far north of Guiltina. Facing new gods, mysterious towns, and ominous foes, they’ll have their work cut out for them. Will they succeed where no wizard has before?
After a god accidentally slays him, Takumi’s reborn with new skills in a monster-filled forest where he stumbles upon twins. They’re sweet, adorable, and super strong! Won over instantly, he names them Alan and Elena, becomes their guardian, and joins an adventurers’ guild to provide for his new family. And so starts his chill life of adventure, watching over Alan and Elena’s growth!
Ryza is an ordinary girl. Tired of boring village life, she escapes the village to gather with her good friends in a secret location to talk of their dreams and plan thrilling adventures. One day, the determined Ryza and company decide to head for the forbidden "island across the shore" as their first exploration trip. Together with the alchemist and other friends they meet there, they have a "summer adventure" that they will never forget.
A fatal mistake leads to the ultimate deal for this clever office lady. After her accidental demise by the gods, Kaoru is offered to be reborn into a new world. She agrees, but with a few demands to help her survive, including a younger body and the ability to create insanely overpowered potions! Now, she’s ready to make the most out of her next life.
After a rebellion overthrows the Tearmoon Empire, Princess Mia meets her demise by guillotine at just 20 years old. She awakens eight years in the past, given a second chance at life. Haunted by her memory of the guillotine, the princess sets out to rebuild the empire and prevent a return to fate. Can the selfish princess learn to be a selfless leader, even though she’s trying to save herself?
Sawamura Matsugorou is a shamisen player of legendary talent. Upon his death, his grandson, Sawamura Yuki, lost his ability to play. Having lost his beloved sound, Yuki finds himself in Tokyo in search of a new sound to love. Tachimura Yuna, who works at a club, hooks him up with a gig to play there as a warm up act. Yuki imbues the sound of his shamisen with his many thoughts and feelings he has of others, still searching for his own sound and his own feelings.
Honda-san is at war - with business, with out-of-print books, and with people who love manga! Who knew there were so many laughs to be found at the manga counter of a bookstore?! These are the day-to-day happenings that take place at a certain bookstore where the love of manga is abundant.
The modern-day vampire comedy centers on high school girl Amano, who was saved from a strange incident by a vampire girl named Sophie Twilight, and has been interested in her ever since. Akari arrives at her house uninvited and the two start to live together. Although a vampire, Sophie never attacks humans, but purchases blood and anime goods via mail and lives a modern life.
Chisato Mizusawa is a reserved but excellent and pretty assistant manager in her company. She has a secret that only her husband Sora knows, which is that she likes drinking alcohol, and she can become very cute when she is drunk! Even tonight, she gets relaxed (with the phrase "Shifuku~") and drunk with the cocktail Sora makes♥. It's a "Yoidere (Drunken Dere)" cocktail comedy of Japan's closest husband and wife.
The Neuroi, an enemy of mankind, suddenly appeared mainly in Europe in the 1930s. Only girls with special magical powers called Witches could confront the Neuroi who were difficult to destroy with ordinary weapons. In 1944, the Neuroi nest above the republic of Gallia was eradicated, and safety of western Europe has been ensured. The allied forces earnestly began planning for an oppositional operation towards central and eastern Europe. An order to scramble is given to the 502nd Joint Fighter Wing "Brave Witches" whose base is in Peterburg within the Orussian Empire.
An art club in a certain middle school, and its members: Subaru Uchimaki, who is a genius at drawing faces, but only wants to draw the perfect 2D wife; Colette, a rich troublemaker who never stops making mischief; and the club president, who sleeps through sessions and collects sleeping aids. Mizuki Usami is the only person in the club who wants to do art club-like activities, and constantly struggles to do so.
Nagisa Misumi and Honoka Yukishiro couldn't be more different. Nagisa is sporty and Honoka bookish, and while they attend the same school, they have very little in common - until one day, a shower of shooting stars brings two very unlikely visitors into their lives: Mepple and Mipple, refugees from the Garden of Light, which has been conquered by Darkness. Endowed with new and startling powers, Nagisa and Honoka become Cure Black and Cure White, the legendary warriors of light - together, they are Pretty Cure.
Black Blood Brothers, also known as BBB, is a light novel series written by Kōhei Azano and illustrated by Yuuya Kusaka. In 2006, Studio Live and Group TAC produced an anime based on the series. It is directed by Hiroaki Yoshikawa. It was licensed for North American release by Funimation Entertainment, with the first DVD being released in February 2008.
Six childhood friends make a vow one day to become treasure hunters, and eventually grow to be the strongest heroes in the world. During his first quest, Krai Andrey realizes he isn’t cut out for the job. Even so, his friends make him their leader. Underpowered in the face of great expectations, Krai embarks on a reluctant hero’s tale of glory, headaches, and wanting to retire early.
One lonely, gloomy fifth-grade girl is the target of her classmates' relentless bullying and teasing—that is, until a new kid arrives on the scene. Friendly Takada is as clueless as he is well-meaning, but somehow he possesses the magic ability to start drawing "Grim Reaper" Nishimura out of her shell. As the elementary schoolers experience all the fun of a childhood summer together—from going to the pool to picking sunflowers to watching fireworks—an unusual friendship blossoms!
In a seemingly ordinary rural town, something strange is happening to the residents. But Shizuru Chikura is more concerned for her missing friend. Determined to find her, Shizuru and three other girls board an abandoned train and travel to the outside world, unsure if they'll make it back alive. As they venture toward the unknown, the question looms: What awaits them at the final stop?
Filled with rage against spirits known as tsukumogami, Kunato Hyoma is sent to live with Nagatsuki Botan to help him see a different side. Though both are part of a clan that return the spirits back to their world with divine powers, their experiences with the otherworldly vessels are vastly different. Kunato, robbed of a loved one, and Nagatsuki, saved by them. Can she get through to him?
High school freshman Hiro Amanokawa activates a mysterious device left behind by his father called a "Digivice" that makes unknown creatures that cannot be seen by ordinary people, the Digimon, visible to his eyes. This is the story of this other side of the world that nobody is aware of. With their friends, Hiro and Gammamon dive into the mysterious world where these creatures live.
After he witnesses his father’s murder at the family dojo, Ryo Hazuki dedicates his life to finding the man responsible — a mission that takes him from the streets of Yokosuka, Japan to the sprawling metropolis of Hong Kong, and beyond. Soon he’ll learn that larger, mystical forces are at play as he trains to become the ultimate martial artist in his quest for revenge.