A secret project in Korea is exposed to the US so the project gets scrapped and the sample is to be handed over when a delivery accident occurs. Director Choe tries to hide the sample as Paul searches, but they end up at the same place as Jagyeong and Lim Sang. Who will seize the sample in the end?
Hikaru ShindÅ is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and pulls out an old go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Fujiwara no Sai, a man who was a go instructor to the emperor of Japan a thousand years ago. However, because of the bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a go board, and wants to accomplish the perfect go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen.
Would you trade your poor but loving family for a life of riches? When Seung Cheon gets his hands on a magical spoon that allows him to switch lives with his rich best friend, he thinks it’s a no-brainer. But life-altering decisions are always accompanied by a sense of doubt, and with only three chances to change his mind, Seung Cheon has to decide which of his two possible futures is worth keeping.
New kid Keiichi Maebara is settling into his new home of peaceful Hinamizawa village. Making quick friends with the girls from his school, he's arrived in time for the big festival of the year. But something about this isolated town seems "off," and his feelings of dread continue to grow. With a gnawing fear that he's right, what dark secrets could this small community be hiding?
Fifteen-year-old Yuna prefers staying home and obsessively playing her favorite VRMMO to doing anything else, including going to school. When a strange new update gives her a one-of-a-kind bear outfit that comes with overpowered abilities, Yuna is torn: the outfit is unbearably cute, but too embarrassing to wear in-game. But then she suddenly finds herself transported into the world of the game, facing down monsters and magic for real, and the bear suit becomes the best weapon she has!
Set in a world where the concept of music ceases to exist. the story begins when a boy encounters Myuu, a mysterious girl who possesses an audio input jack in her body. The two intermingle with the history of rock music and embark on an unforgettable journey.
When her engagement to the prince ends unceremoniously, details of the young noblewoman Aileen's past life come rushing back and help her realize she's living inside the world of one of her favorite otome games—as the heroine's greatest rival! However, her memory has more plot holes than bad fan fiction…and the only certainty is that if she doesn't do something quick, her death is all but assured. The hero/main-love-interest can't be relied on, so why not see what the last boss has to say?
Yuya Sakaki's dream is to follow in his father's footsteps and become the greatest "duel-tainer" in history - and he just might pull it off when he suddenly discovers Pendulum Summoning, a never-before-seen technique that lets him summon many monsters at once!
Many years after a great tragedy killed 90% of the people in Japan, three girls arrive in the ruins of Tokyo. In the devastated capital, their unusually clean clothes set them apart. But that's not the only strange thing about them - they also each wield supernatural powers. They call themselves “Coppelion,” and are on a mission to save the people of Tokyo.
A terrible and mysterious enemy attacks the small village of Shu and his friend Kluke. The great warrior Zola, followed by Jiro, will help them discover the ability to evoke shadows.
With their old hideout and bosses wiped out, the surviving Dusters make a secret agreement with the Ranger Force to engage in the weekly Sunday Showdown - one where they will always be defeated. Tired of this charade, Fighter D finally steps up to make a change once and for all!
Ragna teams up with the enigmatic Crimson to stand against the dragons menacing the world. Although Crimson’s motivations are mysterious, his goal and Ragna’s perfectly align, and together they’ll vanquish the dragons once and for all.
Nearly 40 years ago aliens crash-landed in the UK. They look like us, but are forced to live in a ghetto. Border control officer Lewis falls in love with one.
Ensign Shiro Amada is transferred to Southeast Asia to take command of the 08th MS Team. In their first guerilla operation, Shiro's team is tasked with distracting the Zeon forces while Federation ground troops locate a mysterious new Zeon weapon.
The story begins when high school student Kazuki Muto is killed one night saving a mysterious girl from a monster, only to wake up in his school dorm, believing it to have been a dream; however, he soon finds out that dream wasn't a dream at all when a giant serpentine monster attacks him and his sister. Tokiko Tsumura, the girl he saved, explains that the monster is a homunculus. Kazuki had been attacked and killed by it when he was rescuing her; however, she, feeling responsible for him, revived him by placing a Kakugane medallion in his chest, serving as a replacement heart.
Taking place one year before the events of the original Macross series, Macross Zero chronicles the final days of the war between the U.N. Spacy and anti-U.N. factions. After being shot down by the anti-U.N.'s newest fighter plane, ace pilot Shin Kudo finds himself on the remote island of Mayan, where technology is almost non-existent. While Shin stays on the island to heal his wounds, the tranquility of the island is shattered by a battle that involves the UN's newest fighter - the VF-0.