Street Hawk is an American television series that aired for 13 episodes on ABC in 1985. The series is a Limekiln and Templar Production in association with Universal Television. Its central characters were created by Paul M. Belous and Robert "Bob" Wolterstorff, and its core format was developed by Bruce Lansbury, who had initially commissioned the program's creation. This series was originally planned for the fall of 1984, Mondays at 8:00PM Eastern/7:00PM Central. However, ABC executives changed their minds when the summer series Call to Glory did well, and Street Hawk was pushed to mid-season. Street Hawk made its debut on January 4, 1985 on ABC at 9:00PM Eastern/8:00PM Central and ran until May 16, 1985.
Reruns aired on the USA Network on Saturdays at 10:00AM from 1990-91.
The Dick Van Dyke Show centers around the work and home life of television comedy writer Rob Petrie. The plots generally revolve around problems at work, where Rob got into various comedic jams with fellow writers Buddy Sorrell, Sally Rogers and producer Mel Cooley.
When Shaggy's rich Uncle Albert goes missing and is presumed dead, Shaggy receives an inheritance, which he uses to upgrade the Mystery Machine so it can transform itself into other types of vehicles. Before disappearing, Uncle Albert made some enemies and it is up to Shaggy and his trusty canine, Scooby-Doo, to defeat those enemies, the most dangerous of whom is evil Dr. Phineas Phibes. Armed with the upgraded Mystery Machine, a loyal robot servant and their new riches, Shaggy and Scooby must stop Dr. Phibes' evil plans and save the world.
Touka always faded into the background at school. And when he’s summoned to another world with his classmates, that still doesn’t change! They all acquire top-rank skills, except Touka, who’s deemed a failure and cast to ancient ruins by the goddess Vicius. Turns out, his low-rank skills may not be so useless after all. Now, he seeks revenge against the goddess, and his true nature is revealed.
In the crime-ridden city of Gotham, Amanda Waller, the head of A.R.G.U.S., assembles a group of notorious criminals—Harley Quinn, Deadshot, Peacemaker, Clayface and King Shark—for a mission into an otherworldly realm that's connected to this world through a gate. It's a realm of swords and magic where orcs rampage and dragons rule the skies. Can Harley Quinn and her crew conquer this perilous realm?
Prince Lloyd wasn't always a prince...in fact, his previous life is one he remembers perfectly: he was a sorcerer, of sorts. So when he was forced to reincarnate, he decided to continue his studies, prince of the realm or no! But his new life has its own sets of challenges...including being a 10-year-old! What's the 7th prince/sorcerer to do?!
Hezekiah and Alec, two friends from Jamaica, finds themselves thrust into the criminal underbelly of London's East End. Here they meet Mary Carr, Queen of an all-female criminal gang known as the Forty Elephants, and run afoul of Sugar Goodson, criminal kingpin and notorious boxer.
Frankelda, a mysterious phantom writer, with the help of her grumpy enchanted book, tells terrifying stories in which girls and boys have encounters with monsters that will make them face their deepest fears.
The story of a band of spotty, noisy, working-class kids with “no future,” who shook the boring, corrupt Establishment to its core, threatened to bring down the government and changed music and culture forever.
Branded an enemy of the state, a cyborg supersoldier struggles to find a cause worth fighting for in a dystopian society where nothing is what it seems.
A popular manga creator becomes enmeshed in paranormal events while conducting research: Stand User Kishibe Rohan visits Italy, goes bankrupt, and more.
Six teenagers fight for their dream of happiness and freedom, leaving behind all the problems with parents, teachers and others. Christiane, Stella, Babsi, Benno, Axel and Michi throw themselves into the heady nights of Berlin, without limits or rules, and celebrate life, love and temptation - until they have to realize that this rush will not only destroy their friendship, but can drive them into the abyss.
Psychological games abound between detectives and suspects in a tense interrogation room, where the search for answers sometimes comes at a moral cost.
Each episode tells a stand-alone story that serves as an opportunity for deeper storytelling and exploration of key characters and themes that fit into Star Trek: Discovery and the expanding Star Trek universe.