In 2019, Kaito Yashio and Akiho Senomiya are the sole members of the Robotics Club at Central Tanegashima High School in Kyushu, Japan. Kaito is a laid back student and a skilled gamer who is just trying to help Akiho, his childhood friend. She is an energetic positive-thinking girl who yearns to complete the ongoing project of the club: building a functional replica of Gunvarrel, the main robot of a once popular TV series. As they gather new members and try to assemble the robot, Kaito starts stumbling upon secret reports that might reveal a conspiracy of large proportions. Unaware of what he is actually dealing with, Kaito little by little starts discovering clues laid by the mysterious Ko Kimijima.
Kō Kitamura, whose family owns a sporting goods store, has known the Tsukishima girls since he was born. The Tsukishima family runs a batting center and cafe, and they have four daughters. There's Ichiyo, the responsible eldest; Wakaba, Kō's cheerful best friend; Aoba, who doesn't get along with Kō; and Momiji, the energetic youngest daughter. When Kō enters high school, he aspires to lead his baseball team to the Koshien National High School Championship as their ace pitcher and make Wakaba's dream come true.
Is insanity hereditary? Shougo Mikadono's beginning to think so, because the terms of his late father's will seem crazy and following them may drive Shougo bonkers as well. Oh, it sounds simple at first: before Shougo can claim his VERY large inheritance, he just has to start attending a certain new school and find a nice girl to marry.
It's a little unromantic, but perfectly do-able, right? After all, all the girls seem quite friendly, so all Shougo has to do is find one he has something in common with. Except, and here's the kicker, it turns out that Shougo has WAY too much in common with one of them, because she's actually his long-lost sister! And he has no idea which one she is!
Will Shougo meet and court his Miss Right without committing something very morally wrong? Can he find his future bride without slipping into the wrong set of genes? And if his little sister does reveal herself, just how much will be revealed and under what circumstances?
Several hundred years after Anthrasax destroyed modern civilization, a group of four lords plans to set this old god free once again. To prevent this from happening, a former ally of the four is released from his 15 year imprisonment. Dark Schneider, a sorcerer who once tried to conquer the world, now fights to save it.
Brave 10 is a manga series by Kairi Shimotsuki, serialized in Media Factory's Comic Flapper from 2007 to 2010. The series was resumed on June 15, 2011 and retitled Brave 10 Spiral, better known as Brave 10 S, serialized in Monthly Comic Gene. An anime adaptation by Studio Sakimakura and TMS Entertainment began airing on January 8, 2012. The original manga series is licensed by Tokyopop, though no volumes have been released as of 2012. The series is based on the legendary Sanada Ten Braves, a group of ninja that assisted warlord Sanada Yukimura during the Sengoku period of Japan. The series had been licensed for streaming on Crunchyroll.
Everyday things make up the fabric of life—whether it's making friends, going to school, trying to make money, or celebrating a holiday. Ichigo Mashimaro is a heartwarming series that follows the daily lives of Chika Itoh, her sister Nobue, and her friends Miu, Matsuri, and Ana.
The planet Prysmos suffers a collapse of its high-tech civilization due to a solar re-alignment. Two groups rise to dominance from the devastation to wage war upon each other. One is controlled by honest and law-abiding people and the other by criminals and villains. Following an open challenge thrown down by the great wizard Merklynn, fourteen surviving knights are granted powers of transformation and magical energy. The groups are now divided between the good Spectral Knights and the evil Darkling Lords. The battle for supremacy begins...
Shinichiro is a student living in what would be a dream come true for most high school boys, but for him is mostly a frustration. A well liked girl in school named Hiromi has lived in his house for a year along with his family. Her father was a close friend of the family, and when he died they immediately took her in. She is popular and well liked, always smiles, is talented in sports- but Shinichiro knows there must be tears inside her. Having an artistic tendency, he makes watercolours of her and thinks about wishing to ease her tears. Yet he cannot bring up the nerve to talk to her even in his own home. She, too, is quiet and withdrawn in their house, quite unlike at school. Shinichiro is also distracted by teasing from his friend Nobuse for watching Hiromi from afar, a curse of bad luck from a strange girl named Noe, and being forced to perform Muhiga dancing. By helping Noe he hopes to ease his own problems, yet he seems to have difficulty helping himself.
Niwa Daisuke is your average teenager, until his fourteenth birthday. He tries to declare his love to the girl of his dreams, but fails. Suddenly, whenever he thinks about this girl he turns into the legendary phantom thief known as Dark Mousy. Daisuke's mother, very much aware of this, makes him turn into Dark and steal valuable works of art for a purpose unknown to Daisuke. As the story unfolds, he learns why, and about his classmate who seems to have the same ability.
Kindaichi Hajime may look dumb, but he is one of the smartest you will ever see. He encounters mysteries after mysteries with his good friend, Miyuki, and he swears to solve them in the name of his grandfather, which was a great detective.
Twins Kazuya and Tatsuya, and their neighbor Minami have played together since they were children and built an unbreakable bond. But with puberty, the twins realized something: Minami is a girl, and three is a crowd.
As the trio tries to preserve their relationship, Kazuya's pledge to make Minami's dream come true by taking her to Koshien with his baseball pitching skills makes the slackerish Tatsuya wonder about himself, and his own goals. But Minami has another dream she wants fulfilled, and as the twins continue to push themselves, with Minami in the middle, a life-changing tragedy leads one twin down a path he once never would've considered...
The Scooby & Scrappy-Doo/Puppy Hour is a 60-minute package show, a Hanna-Barbera/Ruby-Spears co-production in 1982 for ABC Saturday mornings. It contained the following segments:
⁕Scooby-Doo and Scrappy-Doo: Scooby-Doo, Scrappy-Doo and Shaggy Rogers travel across the country as the "Fearless Detective Agency" and get involved in typical spy or criminal cases.
⁕Scrappy and Yabba-Doo: Scrappy-Doo's adventures with his uncle Yabba-Doo and Deputy Dusty in the wild west.
⁕The Puppy's New Adventures: Featuring the adventures of Petey the Puppy and his friends Dash, Dolly, Duke, and Lucky.
The first half-hour consisted of three 7-minute shorts of Scooby and Scrappy-Doo and Scrappy and Yabba-Doo, with a 30-minute episode of The Puppy's New Adventures in the second half-hour. The Scooby/Scrappy-related shorts were written and voiced at Hanna-Barbera Productions, but animated and edited by Ruby-Spears Enterprises.
Sora, a young girl from Japan, comes to America in search of her dream. She wants, with all her heart, to be a member of the famous Kaleido Stage, a combination of musicals, acrobatics and magical effects. With the help of her friends, she struggles to make this dream come true.
Five peculiar monsters from a distant galaxy crash land on Earth. Quickly, realizing that if discovered by the government they will end up as laboratory experiments, they hide in the attic of an empty house. But the house is for rent! Our alien friends have a hard and hilarious time getting rid of each new tenant, as they discover that this world of "strange earthlings" is even more bizarre than the world they left behind.