Bob, a guardian from the Super Computer, helped by his friends Dot, Enzo, and dog Frisket, defend the digital city of Mainframe from evil computer viruses that seek to dominate the city and infect the entire net.
“Two Stupid Dogs” follows the lives of two dogs: the overly excited Little Dog (the dachshund) and easy-paced Big Dog (the sheepdog). These crazy canines don't know how to fit in the world, and they definitely don't have any know-how. They often find themselves in commonplace situations (going to the drive-in, walking through the mall, working on the farm), some not so common situations (stuck on a space shuttle, a contestant on a game show, getting mistaken for the prime minister) and even in some familiar situations (little red riding hood, Noah's ark, and Hanzel and Gretel). But no matter the situation, their stupidity usually leads them to calamitous results.
Krypto, the Superdog, chronicles the comedic canine adventures of Metropolis' day-saving superdog from Planet Krypton. Krypto jettisons to Earth after traveling across the galaxies as a test-pilot puppy aboard a malfunctioning rocket ship built by Superman's father. Landing astray on unfamiliar terrain, the fully-grown Krypto swiftly seeks out companionship on Earth and flips over Kevin Whitney, a young boy who too longs for friendship. With an amazing array of super hero powers, ranging from heat vision to super strength to flying, Krypto partners with best pal Kevin to fight evil forces that threaten the safety and well-being of the people and animals of Metropolis.
Renton Thurston desires to leave his home behind and join the mercenary group known as Gekkostate, hoping to find some adventure. When a robot crashes through Renton's garage the meeting sparks the beginning of Renton's involvement with Gekkostate as he takes off alongside the young girl Eureka as the co-pilot of the Nirvash.
Waking up in a strange new place with no memory of his past life, Kelvin learns that he's bartered away those very memories in exchange for powerful new abilities during his recent transmigration. Heading out into a whole new world as a Summoner — with his first Follower being the very goddess who brought him over! — Kelvin begins his new life as an adventurer, and it isn't long before he discovers his hidden disposition as a battle junkie. From the Black Knight of the Ancient Castle of Evil Spirits to the demon within the Hidden Cave of the Sage, he revels in the fight against one formidable foe after another. Join this OP adventurer in an exhilarating and epic saga as he and his allies carve their way into the annals of history!
Betrayed and on the brink of death, genius exorcist Haruyoshi Kuga still has an ace up his sleeve—a reincarnation spell. With a successful incantation taking him to a new world reborn as Seika Lamprogue into a distinguished wizard family, his only wish is to find happiness. But as Seika’s onmyō art exceeds this world’s magic, will he be able to live an easy, happy-go-lucky life?
In the not-so-distant future, genetically enhanced dogs are sent across the universe in search of a new home for the human race. It’s a giant cosmic game of fetch, as the canines seek a planet that will save humanity and - more importantly - let them return to their beloved owners.
Futuba Igarashi's new job would be great if her senpai, Harumi Takeda, wasn't so incredibly annoying! Futuba hates his laugh, she hates how big he is, and she really hates that he treats her like a little kid. Just because Futuba is short and looks young doesn't make her a kid, and just because she spends so much time with Takeda doesn't mean she sees him as anything but an annoying senpai...or does she?!
Guy-Am-I, an inventor, and his friend Sam-I-Am go on a cross-country trip that would test the limits of their friendship. As they learn to try new things, they find out what adventure brings.
In the middle of class at a certain school, Rumi Yokoi, a diligent student, has her in-class life turned upside down when her desk mate Toshinari Seki begins to play by himself at his desk in class. Although Rumi is irked by Toshinari's distracting yet intricate playtime, she finds herself being drawn into his interesting hobby. Never being able to focus, Rumi observes Seki's stunning ways of slacking off in class.
"Keijo" is a popular gambling sport where contestants stand on platforms floating on the water and must use their butts and chests to fight against each other to push each other off the platform. Nozomi Kaminashi, a high school student, aims to join the sport after she graduates. Nozomi was raised in a poor family and hopes to make lots of money by playing Keijo. She grew up training in gymnastics, and she has good balance and flexibility. After high school, Nozomi joins a training boarding school and enters the world of Keijo.
On the first day of junior high school, Mato Kuroi happens to run into Yomi Takanashi, a shy, withdrawn girl whom she immediately takes an interest in. Mato tries her best to make conversation with Yomi, wanting to befriend her. At first, she is avoided, but the ice breaks when Yomi happens to notice a decorative blue bird attached to Mato's phone, which is from the book "Li'l Birds At Play." Discovering they have a common interest, the two form a strong friendship.
In an alternate universe, the young girls exist as parallel beings, Mato as Black★Rock Shooter, and Yomi as Dead Master. Somehow, what happens in one world seems to have an effect on the other, and unaware of this fact, the girls unknowingly become entangled by the threads of fate.
Born in battle, baptized in fire, it's kingdoms have been ravaged by war for thousands of years. Now, an evil stirs, an ancient goddess of destruction awakened by an evil wizard. A party of six is forged to defeat this threat, or die in the attempt. Join Parn, the young fighter, as he leads his warriors into the heart of a land where dragons rule and evil holds sway over the earth. Six swords are now drawn against this darkness. The war for Lodoss has begun!
In the near future, most of mankind now lives in a handful of city states. There, for the privileged elite, life should be perfect. But for young Sion, life has become a nightmare since letting a strange boy spend the night in his apartment. Banished to the outskirts of the city, Sion now finds himself in worse danger as his inquiry into a new series of mysterious deaths results in his being arrested on suspicion of murder! Now, on the run, the two young men have only one chance at survival.
The Medicine Seller is a deadly and mysterious master of the occult who travels across feudal Japan in search of malevolent spirits called mononoke to slay. When he locates one of these spirits, he cannot simply kill it; he must first learn its Form, its Truth, and its Reason in order to wield the mighty Exorcism Sword and fight against it. He must begin his strange exorcisms with intense psychological analysis and careful investigative work—an extremely dangerous step, as he must first confront and learn about the mononoke before he even has the means to defeat it.
Shazzan is an American animated television series, created by Alex Toth and produced by Hanna-Barbera Productions in 1967 for CBS. The series follows the adventures of two teenage siblings, Chuck and Nancy, traveling around a mystical Arabian world, mounted on Kaboobie the flying camel. During their journey they face several dangers, but they are always helped by Shazzan, a genie with magical powers out of this world.
Shazzan is not to be confused with Shazam!, the 1970s comic book/television revival of Golden Age super hero Captain Marvel, created by C. C. Beck and Bill Parker.
France, 17th century, under the reign of Louis XIII. Dogtanian is an impetuous and innocent peasant from Gascony, as well as a skilled swordsman, who travels to Paris with the purpose of making his dream come true: to join the Corps of Muskehounds of the Royal Guard.