It's the 30th century and time travel is illegal. To help monitor and police time crimes, the Time Protection Department is founded. But when Don Dolnero and his nefarious gang manage to trick four new TPD cadets into allowing them travel to the 20th century, the four cadets are forced to pursue them for the sake of history. There, in a time foreign to them, the cadets enlist Tatsuya Asami, a young martial artist, to aid their mission. Together, these five youngsters become the Timerangers. And though they try to live as ordinary 20th-century citizens, the Timerangers dedicate their lives to stopping Dolnero and others that may follow in his footsteps, attempting to forever alter the proper timeline!
As Rincewind involuntarily becomes a guide to the naive tourist Twoflower, they find themselves forced to flee the city of Ankh-Morpork to escape a terrible fire, and begin on a journey across the Disc. Unknown to them, their journey and fate is being decided by the Gods playing a board game the whole time.
Gary is an emotional wreck and struggles to provide for his daughter since the death of his wife. Mary has a secret she can't bring herself to share with anyone. The universe brought these two together for a reason.
Alina thought she had found the perfect job as a guild receptionist. It’s stable, safe, and has a super cute uniform. But this dream gig turns into an overtime nightmare whenever adventurers get stuck clearing a dungeon. Tired of the long nights, Alina starts taking down the bosses herself! She even earns the name Executioner for her impressive skills. Can she keep her identity a secret?
In 1906 London, 14-year-old Theodosia “Theo” Throckmorton gathers an eclectic team that includes her younger brother Henry, along with friends Will and Egyptian Princess, Safiya, to fight a powerful secret society bent on destroying the world with ancient Egyptian dark magic.
The series takes place on a fantastical world where crystals can provide great strength. Their value has led to to the rise of a unique profession: crystal hunting.
1 For All follows a group of dysfunctional friends as they play D&D together, cutting between the players at the table and the characters in the fantasy world.
Nina never imagined she would be at the center of a royal deception. She’s had a rough start in life as an orphan in the castle town of Fortna. But when Prince Azure notices that her deep blue eyes look the same as the late Princess Alisha’s, he ordains that she takes her place and marry the Prince of Galgada. Despite this uncertain fate, she finds joy in knowing someone finally needs her.
Care Bears: Adventures in Care-a-lot is an animated television series by SD Entertainment, Cookie Jar Entertainment and Shari Lewis Enterprises that premiered on CBS's KEWLopolis line-up from September 15, 2007 to December 6, 2008, and is designed to be an immediate follow up to the movie Care Bears: Oopsy Does It!. It was the third Care Bears television series made and was produced by Sabella Dern Entertainment, the same company that made Care Bears: Oopsy Does It!. It features songs with music by Andy Street and lyrics by Judy Rothman.
Along with the other shows in the KEWLopolis block, this series fulfills the federal "E/I" requirements.
Tales from the Cryptkeeper is an animated series aimed at children made by Nelvana Limited, PeaceArch Entertainment, kaBOOM! Entertainment and Warner Bros. Television Animation. It was shown on TVO and ABC, and is still shown near Halloween on Teletoon. It was based on the live-action television show, Tales from the Crypt, which aired concurrently on HBO. Being directed at children, Tales From the Cryptkeeper was significantly milder than the live-action HBO version.
A jet leaves on a red-eye flight from Los Angeles to Boston. But early in the flight, ten passengers awaken to a startling realization: All of the other passengers have vanished.
Paranormal investigators investigate places that are reported to be haunted. Engaging forensic experts, historical records and the most innovative technology available, the squad helps everyday people who are struggling with unexplained supernatural phenomena.
Lloyd is a novice adventurer whose dream is to discover “true strength” in the capital he’s always admired, despite growing up with neighbors who always considered him weak. The story starts with him departing from his hometown, which just so happens to be located right next to…one of the most dangerous dungeons in the world?!
Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player.
One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.