A mysterious criminal steals a secret state-of-the-art time machine, intent on destroying America as we know it by changing the past. Our only hope is an unexpected team: a scientist, a soldier and a history professor, who must use the machine's prototype to travel back in time to critical events. While they must make every effort not to affect the past themselves, they must also stay one step ahead of this dangerous fugitive. But can this handpicked team uncover the mystery behind it all and end his destruction before it's too late?
A dark odyssey about the dawn of artificial consciousness and the evolution of sin. Set at the intersection of the near future and the reimagined past, it explores a world in which every human appetite, no matter how noble or depraved, can be indulged.
With the fifth offshoot of the "Ben 10" franchise, the animated series returns to its roots and its original name, bringing 10-year-old Benjamin "Ben" Tennyson, his cousin Gwen, and Grandpa Max back to life on a new summer vacation journey. As in the original, the stories in the remake of the series also spin around an alien wristwatch called "the Omnitrix," with the help of Ben can turn into ten different aliens, which come up with different supernatural powers. He fights enemy aliens and experiences with his grandfather and cousin the most exciting vacation imaginable.
A social game called The Magical Girl Raising Project allows one in tens of thousands of people to be a "magical girl" — possessing extraordinary physical capabilities and looks, as well as special magical powers that set them apart from the rest of the human race. But one day, in a district containing 16 magical girls, the administration announces that it must halve the number of magical girls to solve the problem of magical energy. At first, the 16 magical girls race to collect more "magical candy" than their competitors, but the rules quickly become twisted, and it quickly becomes a murderous battle for survival among them.
The Copeland family battle for survival when civilization comes to an apocalyptic end, triggered by massive storms, meteor strikes, earthquakes, a plague - and the rise of supernatural creatures.
Vanessa Helsing, the daughter of famous vampire hunter and Dracula nemesis Abraham Van Helsing is resurrected five years in the future to find out that vampires have taken over the world and that she possesses unique power over them. She is humanity’s last hope to lead an offensive to take back what has been lost.
Eleanor Shellstrop, an ordinary woman who, through an extraordinary string of events, enters the afterlife where she comes to realize that she hasn't been a very good person. With the help of her wise afterlife mentor, she's determined to shed her old way of living and discover the awesome (or at least the pretty good) person within.
Crunch Time begins when four grad students accidentally open up a black hole that could be the end of the world. After recklessly handling cutting-edge tech in their school lab, this brilliant team of jackasses creates a small, but potentially earth shattering, black hole that grabs the attention of government operatives. Since the “wanna-be” scientists can’t pinpoint exactly where their experiment went wrong, they must work with the secret government agency sent in to save the day by detailing EVERY illegal thing they’ve done in the lab thus far.
In a world where superheroes have been real for decades, an accountant with zero powers comes to realize his city is owned by a super villain. As he struggles to uncover this conspiracy, he falls in league with a strange blue superhero.
Shigeo Kageyama, a.k.a. "Mob," is a boy who has trouble expressing himself, but who happens to be a powerful esper. Mob is determined to live a normal life and keeps his ESP suppressed, but when his emotions surge to a level of 100%, something terrible happens to him! As he's surrounded by false espers, evil spirits, and mysterious organizations, what will Mob think? What choices will he make?
Legends speak of the Shepherd, a savior who will bring peace to the seraphim and human worlds. Sorey has spent his life studying ancient books and exploring ruins to learn more about this legendary savior. When he and his seraphim companion Mikleo encounter a mysterious girl in the ruins, the stories of the Shepherd become Sorey's reality.
Mari Hayase is on a mission to go back in time and meet eight of the most prominent scientists and inventors in history. With the help of her two friends Waka Mizuki and Jun Mizuki she’ll find herself up close and personal with famous figures like Benjamin Franklin, Alexander Graham Bell, Thomas Edison, and so many more! What’s her purpose and mission? Hopefully not getting stuck in the past!
Zhang Chulan leads a very common college student's life until he finds himself caught up in a terrible incident that happened in a small village. As he was walking through a graveyard, he is assaulted by zombies. Thinking that it was over for him, a mysterious girl carrying a sword suddenly saves him and disappears.
The huge Katvana Empire is at war with the neighboring Kioka republic. In a corner of the empire, a young man is about be caught up in the flames of war. His name is Ikta Solork. He's lazy, a philanderer, and he hates war. He's about as far from a soldier as you can get. On his way towards the next stage of officer's qualification exams, he and his childhood friend Yatorishino Igsem encounter the nurse trainee Harouma Beckle, Mashuu Tetrijirch, a member of the old military faction, and Torwey Lemion....
It is thirty years after the failure of the Space Colonization Program. Humanity is nearly extinct. A perpetual and deadly Rain falls on the Earth. Men known as "Junkers" plunder goods and artifacts from the ruins of civilization. One such Junker sneaks alone into the most dangerous of all ruins—a "Sarcophagus City." In the center of this dead city, he discovers a pre-War planetarium. And as he enters he is greeted by Hoshino Yumemi, a companion robot. Without a single shred of doubt, she assumes he is the first customer she's had in 30 years. She attempts to show him the stars at once, but the planetarium projector is broken. Unable to make heads or tails of her conversation, he ends up agreeing to try and repair the projector...
When a stray black cat named Kuro crosses Mahiru Shirota's path, the high school freshman's life will never be the same again. Kuro is, in fact, no ordinary feline, but a servamp: a servant vampire. While Mahiru's personal philosophy is one of non-intervention, he soon becomes embroiled in an ancient, altogether surreal conflict between vampires and humans.
The story takes place in a fantasy world consisting of humans, Dragonoids and Monsters. There is a relative harmony between the three races. There are also Drops, spherical objects that come out of the planet, which can power up the Monsters. Humans and Dragonoids can take on the role of Dragon Callers if they have the capability to see the Drops, wherein, they form bonds with monsters. Currently, the planet is facing Drop Impacts, occurrences where a large amount of Drops are suddenly generated in a single area (and can also spread), which affects the lands and makes the Monsters berserk. In fact, one of the main duties of Dragon Callers is to settle the Drop Impacts by stabilizing the Drop distribution.