To preserve the peaceful times of Paradise, the Astrostar must be cleansed by the Mamamega. This person is defended by her shrine maidens. Lilith has been selected to be a shrine maiden, and is given the task to select the other two. This goes awry when the young girl Rurubell wants to become one and others work from the shadows to sabotage both the cleansing and the coronation ceremony.
The protagonist is reincarnated as Tiararose, the villainess of the their favorite otome romance game aimed at female gamers. The protagonist is resigned to accepting the in-game judgment event and the fate that awaits her. However, just as her fiancé breaks off their engagement, the game throws up a marriage proposal event that wasn't in the game's original scenario — from Aquasteed, the crown prince of the neighboring country.
Shen Jiajia transmigrates into a novel as the villain's wife. To return to her world, she must survive until the story’s end. Meanwhile, her husband, Gu Jiucheng, a powerful and domineering man, grows intrigued by her.
Dylan is terrified when a nasty bat bite transforms him into one of the living dead. His world is turned upside down, and he has to figure out how to balance his budding romance with Sara, the girl next door, and the bloodthirsty desires his magnetic vampire mentor Trey is constantly urging him to give in to.
Teenage Gwen Jones is the modern-day reincarnation of the legendary Queen Guinevere. Her birthright and destiny is to use magic to save the world from evil, but try telling that to a 14 year-old who’s dealing with a new school, new friends and all the usual pressures of teen life.
Former priest Sergius, removed from the ministry in the church, became a hunter for evil spirits. In the course of the hunt, he encounters investigator Catherine, who is just about to get acquainted with the world of the supernatural. Sergius and Katya become a team and together they begin to fight against folklore villains - Koshchei, Bayun and others.
Thirty years in the future, when AI controls the Three Nations, a group of young people forms an unlikely alliance to challenge the dominant super-intelligence Zero. Combining modern strategies with ancient Yi-based principles, they take on a high-stakes battle that will determine the future of humanity and AI.
A man travels through a Portal in time from 2019 to 1979, to investigate a murder that is yet to happen. In his quest to uncover the truth, he infiltrates the bohemian circles of musicians and artists, during one of the most prominent periods of Bulgarian pop music history.
Newly widowed Helen Blacke inherits the Blacke Foundation, a scientific research institute located in the Highcliffe Manor on an island off the Massachusetts coast and populated by mad scientists who want to get rid of her.
In the 22nd century, mankind expanded into outer space. However, it was the Crushers who paved the way, performing jobs that ranged from terraforming to asteroid busting, warp lane plotting to transportation. These days, the Crushers still accept jobs of all kinds, so long as they're legal and ethical, and Crusher Joe's team is the best. Joe, Alfin, Ricky, and Talos, along with the robot Dongo, take on jobs that require all the tools, tricks, and knowledge that the Crushers are known for.
The tiny planet Flossy floats in a colorful universe populated by alien children of all kinds. Flossy hosts a very special place: the Game Catchers Headquarters! To help the Game Catchers in their mission there’s Mr. Moustache, a nice alien, who has dedicated his whole life to studying games to teach them to new generations.
Every day, they go on a mission to explore each planet in the universe, make friends with its inhabitants and discover their favorite games. Each game is different depending on the planet and the Game Catchers want to discover them all!
An evil organisation that creates superpowered reanimated humans known as Proxies want to recover a flash drive contains secret data from Ashens, his neighbour Tom and a unique Proxy.
Two strangers, a man and woman, from separate times wake with no memory aboard a huge bioship. They must work together for answers as to where they are and why they are there.