Time Travel Tondekeman is an anime series directed by Kunihiko Yuyama and Akira Sugino. It was written by Junki Takegami and produced by Animax network president Masao Takiyama.
It was originally broadcast by Fuji Television in Japan between 19 October 1989 and 26 August 1990. Time Quest, as it was called outside Japan, was first aired in the Philippines in 1994 by IBC-13. It was rerun in ABC-5 in 1999. It also was aired in Indosiar, Indonesia during 1995, and it was rerun in Space Toon Indonesia since the year 2008.
In a world where supernatural abilities are limited to comic books and the silver screen, four blue collar twenty-somethings are the only people with actual superpowers. A look at what it would really be like to have superpowers. No wacky super villains, no body armor, no campy fluorescent costumes or holy-anythings something-mans. Just four people trying to realize their full potential. It's hard enough making a living in your 20's, try and make a legacy.
Roddy and Tessa Oliver, two ordinary children have their lives are turned upside down when William Povey, a shoeshine boy from Victorian England appears in Roddy's bedroom as a ghost and appeals to him for help.
Internet-addicted millennials fumble through the modern maze of love, sex, and connection as their online addictions spiral out of control and into the void of an alien disguised as a human female.
George, a charismatic 11 year-old boy, moves with with father and two siblings to a village in Crete, trying to start over after his mother's death. From the very first night, George's nightmares begin to come to life. But he won't have to face them alone, since he soon becomes member of the "Commandos", a local kids' gang. Together, they take up the mission of freeing a "weird" young man, Dodo, from the chains of the infamous "Dragons" gang and put an end to the vendetta that haunts the village. To make that happen they will need to confront the dark force that sows discord between the villagers for hundreds of years.
Zuzubalândia is a kingdom of goodies. The mountains are of ice cream, the rivers of chocolate, the sun is of candy and the moon is of honey. In this world of hotness, the bee Zuzu and his friends have fun adventures.
This five-part docuseries explores the facts and fiction behind the world's most creepy, strange and inexplicable legends, mysteries, and creatures. From Japanese horror to tales of Cryptids and the supernatural, Spectral Shadows delves deep for answers.
Takeru Aoyama, a young man, continues his journey in search of the Three Sacred Treasures in order to save humanity, bravely contending against the Chimimōryō (evil spirits of the mountains and rivers in the mythical Japanese bestiary).
When reality begins to feel unstable, Liam Garcia finds himself caught between what is real and what lies beneath. As strange events start to unfold around him, his perception of the world and of himself begins to shift. With his sister Gosia by his side, he is drawn into a growing darkness that refuses to be ignored.
After lengthy discussions with Willy Vandersteen, the artist of the comic strip, this series was put into production in 1973. This happened in collaboration with the Flemish actor and producer Wies Andersen. Instead of adaptations of the existing comics, six new stories were chosen. The puppets were given multiple facial expressions and the sets and props were made based on detailed designs by Studio Vandersteen. Lambik always acts as narrator. A striking difference with the comics is that Jerom's doll now has its eyes open.
Helmi goes into a cave in the woods and gets transported back to 1991 Tunisia. He tries to communicate his situation to his parents and grandparents and make sense of his new life.
Humans are little, but not inferior, in the wild. They are all putting in a lot of effort and growing rapidly in their own ways, whether it be Shennong and his people in the human sphere or the many clans in Beiye. Despite being bewitched and restrained by the Star God, he would mount a tenacious resistance against the Star God in order to safeguard his tribe, family, and blood in the tribe.
At 50, Merlin—the greatest magician in the kingdom— would like nothing more than to retire to the woods and live in peace. But with the arrival of the fairy Viviane and young Lancelot, Merlin's plans are derailed.
Kidnapped by Intel representative Kaufman, John Fleming—along with Professor Madeleine Dawnay and Andromeda, the artificially constructed female humanoid—are brought to Azaran, a small Middle Eastern country. Upon arrival, the group discover a duplicate of Fleming's machine has been built by Intel. After many dangers, Fleming finds both the reason for the original message having been sent and the means to bring the machine under human control.
The Borrowers leave their new home and find a model village just the right size for them. They find George but the village's owner also finds out about the Borrowers.