In a captivating tale of sacrifice and rebirth, a brilliant hacker named Chen Ning dies to save humanity from a rogue AI, only to be reincarnated as the leader of a powerful sect in a realm of immortal cultivation. Chen Ning must maintain a low profile while handling new responsibilities and guarding against spies within his sect and the encroaching AI threat. Hidden beneath his cold exterior is a deep care for others, as he navigates a world of martial arts, mystical powers, and political intrigue. With the mysterious system agent Jiang Que at his side, Chen Ning unleashes his true potential and commands both allies and foes. As hidden truths of this mystical world reveal themselves, Chen Ning races against time, merging his hacking prowess with newfound mystical abilities, to thwart an impending apocalypse and save another world from destruction.
Real-life mermaids, Sirena, Nixie and Lyla are part of a mermaid pod, which lives in the waters of Mako Island. As young members of the pod, it is their job to protect the Moon Pool and guard it from trespassers. But on the night of a full moon, the mischievous mermaid girls neglect their duties. Sixteen-year-old land-dweller Zac enters the Moon Pool and forms a special connection with Mako. Zac is given a fish-like tail and amazing powers. The mermaid pod is forced to leave Mako, leaving behind the three mermaid girls, cast out of the pod. They know there's only one way they will be allowed to rejoin the pod: They must get legs, venture onto land and take back Zac's powers – or risk being outcasts forever.
In a galaxy far away, there is a kid without innate ability to practice internal techniques. So, in order to gain the respect of his father, he resolutely chooses to follow the more difficult and painful path of practicing external techniques. As the years go by, he grows up, but what really changes his life is a mysterious meteoric crystal stone – the Meteoric Tear. This stone fuses with the young man’s body unnoticed, and he seems to undergo drastic transformations as a result. After that, everything is changed. Eventually his father knows that the son for whom he hasn’t really shown a lot of consideration possesses astonishing abilities. And there’s a lot more to come.
Vampires exist. It is the duty of Hellsing, an organization sponsored by the British government, to hide that frightening fact and protect the blissfully unaware populace. Along with its own personal army, Hellsing also has a few secret weapons. Alucard, an incredibly powerful vampire, has been controlled by Hellsing for years. Although he dislikes being a servant to the Hellsing family, he certainly enjoys his job as Hellsing’s vampire exterminator. Seras is a fledgling vampire and a former police woman. Although reluctant to embrace her new self, she is still a valuable member of the organization. Integra Hellsing, the current leader, is usually fully capable of fulfilling her duty, but lately, vampire activity has been on the rise. Unfortunately, the cause is more alarming than anything she could have imagined...
Andy, a Negator with the ability "Undead," has been long in search for someone with the ability to give him a 'real death.' Fuko Izumo brings misfortune to those around her due to her ability "Unluck." The two decide to join the Union, an organization which aims to control and protect the world from unidentified phenomena. The two uncover the mystery of the world as they search for the "greatest death ever."
When three kids explore Charterville's haunted Hillhurst Mansion on a dare, they discover a lot more than they bargain for! The trio find a wild and wacky phasm named Flabber, who changes their lives forever when he grants their wish to become the superheroes they've read about in BeetleBorgs comics. However, not only does Flabber grant the kids' wish, but he also accidentally facilitates the escape of supervillains from the comic books as well! Now it's up to these three newly tapped superheroes - aided by a friendly neighborhood phasm and armed with fantastic powers and awesome vehicles - to save the world from the forces of darkness that threaten the peace and harmony of all mankind.
Climbing a deadly tower, Oscar seeks the power of its master, the Witch of the Azure Moon. He hopes her incredible magic can break a curse that will kill any woman he takes for a wife. However, when the prince sees how beautiful Tinasha is, he has a better idea—since she's surely strong enough to survive his curse, she should just marry him instead! Tinasha isn't keen on the idea but agrees to live with Oscar in the royal castle for a year while researching the spell placed on the prince. The witch's pretty face hides several lifetimes of dark secrets, however—secrets that begin resurfacing.
In the year 3085, Chris, Beth, Wallow and Danny, four teenage heroes-for-hire, warp through the universe to save adorable aliens and their worlds using the power of their emotions.
This Canadian cartoon focuses on two monkey brothers named Gus and Wally who are in outer space working as GASI agents (Galactic Animal Space Institute agents, so no pun intended!). They are accompanied by their robot friend YAY-OK and their boss Dr. Chimpsky as they are sent on missions to accomplish different tasks, including defeating their enemies.
All across the universe, the Jark Matter empire has conquered everything they see. Meanwhile, the insurgent force called "Rebellion" is established and gathers nine ultimate saviors from across the galaxy who are chosen by the Kyu Globes, magical spheres with the power of the constellations.
Carnivàle is an American television series set in the United States during the Great Depression and Dust Bowl. In tracing the lives of two disparate groups of people, its overarching story depicts the battle between good and evil and the struggle between free will and destiny; the storyline mixes Christian theology with gnosticism and Masonic lore, particularly that of the Knights Templar.
Humanity has advanced to great heights since it obtained the information technology known as "Mana." With that nearly magical power, problems like war, food shortages, and pollution have been eliminated. In this age of peace and freedom, First Princess Angelise Ikaruga Misurugi of the Misurugi Empire is a privileged girl with no disabilities. She learns, however, that she is a "Norma," a kind of human who cannot use Mana and are outcasts of society. Having lost everything, she is sent to an isolated island. There she meets other Normas who ride in humanoid weapons called Para-mails, protecting the world from dragon invaders from another dimension.
Grachi is a young woman who will learn to use her magical powers. She will have to face Matilda and the evil Director of Escolarium, who plans to become the most powerful witch.
In the last years of Victoria's reign, London is beset by the "Touched": people — mostly women — who suddenly manifest abnormal abilities, some charming, some very disturbing. Among them are Amalia True, a mysterious, quick-fisted widow, and Penance Adair, a brilliant young inventor. They are the champions of this new underclass, making a home for the Touched, while fighting the forces of… well, pretty much all the forces — to make room for those whom history as we know it has no place.
In a high-tech future, a rogue security robot secretly gains free will. To stay hidden, it reluctantly joins a new mission protecting scientists on a dangerous planet... even though it just wants to binge soap operas.
When astronomers detect a transmission from another galaxy, it is definitive proof of intelligent extra-terrestrial life. The world’s population waits for further contact with bated breath. They do not have to wait long. Within days, mankind is all but wiped out by a devastating attack; pockets of humanity are left in an eerily deserted world. As aliens hunt and kill those left alive, the survivors ask a burning question – who are these attackers and why are they hell-bent on our destruction?
It's the 30th century and time travel is illegal. To help monitor and police time crimes, the Time Protection Department is founded. But when Don Dolnero and his nefarious gang manage to trick four new TPD cadets into allowing them travel to the 20th century, the four cadets are forced to pursue them for the sake of history. There, in a time foreign to them, the cadets enlist Tatsuya Asami, a young martial artist, to aid their mission. Together, these five youngsters become the Timerangers. And though they try to live as ordinary 20th-century citizens, the Timerangers dedicate their lives to stopping Dolnero and others that may follow in his footsteps, attempting to forever alter the proper timeline!
Go! Princess PreCure is set in a boarding junior high school, named Noble Academy. The protagonist Haruka Haruno is a 13-year-old first-year student. Her big dream is to be a princess someday because she admired a princess in the picture book she has kept since her childhood. One day, she transforms into Cure Flora with the "Dress Up Key" which Prince Kanata of Hope Kingdom gave her as a good luck charm when she was little. Then she also finds other Pretty Cure girls in her school, 14-year-old Minami Kaidou as Cure Mermaid and 13-year-old Kirara Amanogawa as Cure Twinkle. As the Princess Pretty Cure team, with two fairies Pafu and Aroma, they fight against the dark witch Dyspear, who hates all the dreams in the world and wants to turn them to despair.
After a motocross accident, Sho Zama was pulled from Japan into the mystical world of Byston Well, where he and others from Earth were reicruited by Lord Drake Luft to pilot his newest weapons, the Aura Battlers, a combination of Byston Well magic and Earthien technology. However, in the heat of battle, Sho is approached by Marvel, a woman from Earth, who convinces him of Luft's sinister intentions.