Lloyd is a white mage who was unexpectedly banished from the hero's party. As he was lost and uncertain, he happened to cross paths with an S-rank adventurer party in need of a white mage, so he joined them on their quest. Little did anyone know at the time that the hero's party would fall apart and Lloyd would rise to fame.
Suddenly summoned to a fantasy world and betrothed to the princess, Kazuya Souma is crowned the new king. Unlike the royalty before him, he won’t be using swords and magic to rule; will administrative reform really get this kingdom back on track?
When anything is erased from a chalkboard, it’s not really gone – it just enters a realm called the Chalkzone. And fifth grader Rudy Tabootie found a way to go there! With a piece of “White Lightning” chalk, he can enter the Chalkzone any time he likes. In the Chalkzone, Rudy befriends Snap, a bold superhero Rudy drew years ago. But Rudy soon discovers not every doodle is friendly.
Turns out, evil takes initiative! With world domination close at hand, the Kisaragi Corporation turns its sights on interstellar conquest, and who better to take over a magical world than two randomly assigned minions—Combatant Agent Six and his android partner Alice? But Six’s path up the evil corporate ladder won’t be easy—a Demon Lord’s army is hatching its own nefarious plan!
Rejoin Goku and his friends in a series of cosmic battles! Toei has redubbed, recut, and cleaned up the animation of the original 1989 animated series. The show's story arc has been refined to better follow the comic book series on which it is based. The show also features a new opening and ending. In the series, martial artist Goku, and his various friends, battle increasingly powerful enemies to defend the world against evil. Can Earth's defender defeat demons, aliens, and other villains?
Mickey Mouse and his pals Minnie, Pluto, Goofy, Daisy and Donald take their unique transforming vehicles on humorous high-spirited races around the globe as well as hometown capers in Hot Dog Hills.
Peter Quill is Star-Lord, the brash adventurer who, to save the universe from its greatest threats, joins forces with a quartet of disparate misfits — fan-favorite Rocket Raccoon, a tree-like humanoid named Groot, the enigmatic, expert fighter Gamora and the rough edged warrior Drax the Destroyer.
For 30 years, thousands have traveled to other worlds. The few that return keep the powers they had in those worlds. Akatsuki Ousawa returns from the world of Alayzard with the defeated Demon King's daughter, Miu. Miu pretends to be Akatsuki's sister to hide her true identity. They join Babel, a school for inter-dimensional travelers, and struggle against the student council to uncover the truth behind the school.
The Social Welfare Agency saves the lives of terminal patients using cybernetic implants. Then it teaches them to kill. After surviving the slaughter of her family, young Henrietta awakens to her new life at the Agency with a rebuilt body and no memory. Teamed with Jose, who is responsible for turning her into the perfect assassin, Henrietta’s been given a second chance—but at what cost?
In the near future, a sudden and unexplained sea rise has left much of human civilization underwater. Ikaruga Natsuki, a boy who lost his mother and one of his legs in an accident some years earlier, returns disillusioned from a harsh life in the big city to find his old countryside home half-swallowed by the sea. Left without a family, all he has to his name is the ship and submarine left to him by his oceanologist grandmother, and her debts. His only hope to restore the dreams for the future that he has lost is to take up an opportunity presented to him by the suspicious debt collector Catherine. They set sail to search the sunken ruins of his grandmother's laboratory in order to find a treasure rumor says she left there. But what they find is not riches or jewels; it is a strange girl lying asleep in a coffin at the bottom of the sea, Atri. Atri is a robot, but her appearance and her wealth of emotions would fool anyone into thinking she's a living, breathing human being.
Set in 17th century Paris, musketeers Athos, Porthos, Aramis and D'Artagnan are members of an elite band of soldiers who fight for what is just. They are heroes in the truest and most abiding sense – men that can be trusted and believed in to do the right thing, regardless of personal risk.
Zagan might be the most feared evil sorcerer, but when it comes to social interactions, he's the most inept. All those days studying the dark arts won't help him when he falls in love at first sight with Nephelia, the beautiful elven slave, and spends his entire fortune to purchase her. With no clue how to talk to each other, the awkward arrangement for a bumbling sorcerer and timid elf begins.
In a post-apocalyptic world dominated by the so-called "Numbers," each human will have their identity branded with their own "Count," which could define any number related to their life. May it be one's walked distance or amount of compliments given to them by others, this Count could lead them to the abyss when it has dropped to zero. In the year 305 of the Alcian calendar, Hina has inherited a mission from her Mother, whose Count has depreciated to zero, to search for the Legendary Red Baron. In her adventure, she meets a half-masked swordsman named Licht who tries to hide his identity, as he is known as a degenerate for having an incredibly low Count.
The adventures of professional transporter Frank Martin, who can always be counted on to get the job done—discreetly. Operating in a seedy underworld of dangerous criminals and desperate players, his three rules are: Never change the deal, no names, and never open the package. Occasionally, complications arise and rules get broken.
Normally, people choose to become adventurers in their teens. At 30 years old, Rick Gladiator bucks the trend by leaving his job as a guild clerk to become an adventurer. He begins as a novice F-rank with the fighting strength of an S-rank. After two years of brutal training with the continent’s strongest party, Orichalcum Fist, Rick will defeat anyone who underestimates him!
The Girl from U.N.C.L.E. is an American spy-fi TV series that aired on NBC for one season from September 16, 1966 to April 11, 1967. The series was a spin-off from The Man from U.N.C.L.E. and used the same theme music composed by Jerry Goldsmith, which was rearranged into a slightly different, harder-edged arrangement by Dave Grusin.
A tough-as-rawhide cowpoke, debonair ladies' man and Harvard-educated smarty-britches roams from Frisco to Jalisco in pursuit of outlaws who killed his father...and in search of a mysterious orb possessing out-of-this world powers. Hot lead and cool anachronisms await Brisco as he and his sidekicks - including Comet, the intellectual equine who doesn't know he's a horse - fight for justice in the way, way, way-out West.
Guy-Am-I, an inventor, and his friend Sam-I-Am go on a cross-country trip that would test the limits of their friendship. As they learn to try new things, they find out what adventure brings.
Ten-year-old Coop Burtonburger's life takes a turn for the worse when his little sister, Millie, brings home a mysterious stray cat who, in reality, is an evil cybernetic alien in disguise. To make matters worse, neither his family nor anyone else believes him, except for his best friend, Dennis. Now, Coop risks his life every day as he attempts to foil the cat's diabolical schemes and prove to the world that the family pet is an evil mastermind.