Six months ago, Lord Hugh Disward (Huey), lost his eccentric grandfather, Wes. To inherit Wes's estate, Huey must take guardianship over the 'Mystic Archives of Dantalian' that contains forbidden knowledge and a mysterious girl called Dalian. Dalian and Huey begin an unlikely partnership as they solve mysteries caused by Phantom Books.
Based on the popular strategy game, Minato has become the new president of the Kibou Company. In order to be a good president and help the company grow, he must lead his party of adventurers through the Gate and collect Kirakuri — a type of energy that is extremely valuable and fundamental to the city of Gatepia. However, there are other companies vying for the chance to gather the Kirakuri.
Liu Yinuo, a 30-year-old ordinary office worker, was accidentally summoned to the game world. To get back to the real world, Liu Yinuo, an excellent game player, began to teach an 18-year-old girl, Tian Enya to play games, who is the savior in the game world. In the end, the two girls finished the goal in the game world with the help of many partners and returned to the real world with a more positive attitude towards life.
Humans that have been physically altered and turned into dangerous weapons are known as the Extended. Juuzou Inui awakens as one of these weapons — with amnesia. But his job as an agent investigating the Extended leads to a mysterious child with Extended ties showing up at his office. Now Inui must keep the child away from street gangs and the megacorporation Berühren, and it won't be easy.
The year is 1863, with the story being based in Kyoto. We follow a youth named Nio who is an honest and kind soul who's considerate of his family, yet he also has a hidden burning passion for seeking justice. From the time he came across Toshizou Hijikata and Souji Okita, members from a group of hated ronin known as the Miburo, his life then takes a turn to a bluer, and clearer path. Nio, alongside the other men whose hearts burn bravely and true, step forth towards an honest path with their blue wills adorned on their hearts!
Rud, a shielder with a defense stat of 9999, serves as a tank for the Hero's Party as they carry out raids in labyrinths. When the tyrannical hero suddenly kicks him out of the party, saying his skill is "useless," Rud makes his way back to his hometown. Along the way, he saves a young girl, and she reveals the true nature of his skill... which turns out to be incredibly powerful!
A mecha otaku is reincarnated into another world as Ernesti Echevarria, also known as Eru. In this world, huge humanoid weapons known as Silhouette Knights exist. Dreaming of piloting those robots, Eru and his friends, Archid Olter and Adeltrud Olter, aim to become Knight Runners.
In 2050 engineer Derrida Yvain is famous for his contribution to "Autonomous Machine DZ," at his father's company, Rebuild. But when he and his colleague Nathan discover a dangerous flaw in their creation, their warnings go ignored. The next day after Nathan's daughter Mage's birthday party, the group barely escapes an attack by unknown forces, leading to Derrida's unwitting captivity in cryogenic stasis. Ten years later, he emerges in a world at war with the mechanical lifeforms he helped create. Now, he fights to survive his nightmare future to make good his promise to "Take care of Mage."
In an unplanned field trip, Riko is transported to an alternate Japan where metal-based life forms known as Mimesis ravage the world. Only girls equipped with LBX armored weaponry can stand up to this scourge. Joined by four other displaced young women, Riko will have to adapt to save humanity. The hope of a planet now rests on these heavy metal soldiers who desire one wish—to return home again!
Are you a victim of unwanted spirit possession? Is there a ghost you need sent up and away...or down to burn for all eternity? If the answer is yes, then you need Muhyo and Roji, experts in magic law. Serving justice to evil spirits is their specialty.
Due to the invasion of Disas—enigmatic creatures of soil from the land of the dead—mankind, who was on the verge of crisis, was saved by the efforts of magical girls who had obtained a mysterious magical power...
Three years later, new incidents suddenly occur, tearing apart the normalcy of the girls who had each returned to their normal lives. The saviours of humanity, those magical girls called "The Magical Five" now live each day fighting for their lives, even as they are trifled with by fate...
Tokyo, 2030. A high-frequency resonance is suddenly heard in a suburban area, and at the same time, the entire town is shrouded in a red mist. All living things that hear the sounds, human and animal alike, lose consciousness. The phenomenon is assumed to be an unidentified virus, so due to fear of a spreading epidemic, Tokyo is blocked off from the rest of the country. About six months later, all the people who had lost consciousness awaken as if nothing ever happened. However, strange incidents start happening on that same day, and the city becomes engulfed by a chain of cruel destinies.
Mysterious creatures have been terrorizing an island, forcing locals to flee their once-thriving home. With government funds lacking for monster eradication, Tajima purchases the only construction company left and transforms it for the task. Thankfully, the brilliant Testuro Okino and his new robot, Bullbuster, come to their aid. But the team is on a tight budget. Can they save the island?
Twelve-year-old overachiever Layne finds her orderly life thrown into a tailspin when she discovers a sophisticated talking car named “V.I.N.” hidden in an abandoned shed. With the help of her eccentric neighbor Zora, Layne embarks on a high-speed adventure filled with bad guys, secret agents and other surprises to unlock the mystery behind V.I.N.’s creation.
Her name is Dinah. In the Bible her life is only hinted at during a brief and violent detour within the more familiar chapters about her father, Jacob, and his dozen sons in the Book of Genesis. Told through Dinah's eloquent voice, this sweeping miniseries reveals the traditions and turmoil of ancient womanhood. Dinah's tale begins with the story of her mothers: Leah, Rachel, Zilpah, and Bilhah, the four wives of Jacob. They love Dinah and give her gifts that are to sustain her through a hard-working youth, a calling to midwifery, and a new home in a foreign land. Dinah tells us of the world of the red tent, the place where women were sequestered during their cycles of birthing, menses, and illness; of her initiations into the religious and sexual practices of her tribe; of Jacob's courtship with his four wives; of the mystery and wonder of caravans, farmers, shepherds, and slaves; of love and death in the city of Shechem; of her half-brother Joseph's rise in Egypt, and of course her marriage to Shechem and it's bl
Hana is a nine-year-old girl who lives in constant fear of her abusive family; Michiko is a sexy woman who has just done the unthinkable: broken out of the impenetrable Diamandra Penitentiary. After Hana is whisked away by Michiko, who claims to be her mother, the duo sets forth on a high octane ride towards freedom. In the streets of Brazil and aboard Michiko's motorcycle, Hana and Michiko will look for Hana's long lost father, try to learn to co-exist and get along together, and stay one step ahead of the police and afro-clad Atsuko.
Monster Squad is a television series that aired Saturday mornings on NBC from 1976-1977 that is unrelated to the later movie of the same name.
The series stars Fred Grandy as Walt, a criminology student working as a night watchman at "Fred's Wax Museum". To pass the time, Walt built a prototype "Crime Computer" hidden in a large stone sarcophagus near an exhibit of legendary monsters. When Walt plugged in his computer, "oscillating vibrations" brought to life the wax statues of Dracula, the Wolfman who here was named "Bruce W. Wolf", and Frankenstein's Monster who was referred to as "Frank N. Stein" in the credits.
The monsters, wanting to make up for the misdeeds of their pasts, became superhero crimefighters who used their unique abilities to challenge and defeat various supervillains. In most episodes, Walt would send the monsters out to investigate crimes and fight the villains while monitoring the activities from the wax museum via the Crime Computer, presumably because his job required him to be at the wax