When aspiring manga artist Chika’s storyboards get rejected, she ditches her desk for an adventure! Armed with a quirky social media poll, she sets off on a spontaneous journey of random crowdsourced destinations. From hilarious mishaps to heartwarming encounters, Chika discovers inspiration, friendship, and herself, one unpredictable stop at a time.
The whole Sanctuary was misled into danger due to the civil war instigated by the Gemini Gold Saint, Saga. Our story begins right after the end of those events... This is a story of the girls protecting Athena. These are the records of love and fierce fights they meet while opposing destiny on their way to maturity...
Masane Amaha and her daughter Rihoko are on the run from a government child welfare agency that wants to take Rihoko away from her mother. They are caught and Rihoko is taken away. Meanwhile, Masane is attacked by an advanced weapon that can disguise itself as a human being. When faced with the danger, a strange light emits from her wrist and she transforms into a powerful being. She becomes involved in a power struggle between powerful organizations, with her at the center of their attention because she holds the greatest power of them all, the legendary Witchblade.
In a world where heroes are born, not made, Ein’s god-given gift is the weakest: the power to appraise things. Treated cruelly by his peers, Ein spends his days in self-abasement—until he meets Yuri, the spirit of the World Tree. Yuri and her protector, Ursula, bless Ein with the Spirit Eye, unlocking new strength. As his abilities grow, Ein embarks on a journey to uncover his true purpose.
Kouta has girl troubles of the supernatural sort. For some reason, he keeps attracting the attention (and affections) of animal spirits!
Having spent most of his life in the country, Kouta is understandably nervous when he moves in with his grandma to attend a high school in the big city. He hoped to make a good impression, but having Chizuru, a beautiful fox spirit, hanging off his arm didn't seem to be the sort of image he wanted to have. She's not alone in her love for Kouta, either. Nozomu, a wolf spirit, as well as other youkai have their sights set on the hapless country boy.
At the end of the last summer vacation of high school, Youta Narukami spends his days preparing for the university entrance exams, when a young girl named Hina suddenly appears, proclaiming herself as the "god of omniscience." Youta is confused and does not believe Hina when she tells him "The world will end in 30 days." After witnessing Hina’s God-like predictive ability, Youta begins to believe her powers are real. Hina, who is innocent and childlike despite her supernatural powers, decides for some reason to stay at Youta’s home. Thus begins the start of their lively summer before the end of the world.
When his father remarries, Yuta Asamura winds up sharing a roof with his new stepsister, Saki Ayase, the hottest girl in his grade. Carrying the scars of their parents’ troubled divorces, they vow to maintain a respectful distance. But what starts as cautious camaraderie blossoms into something deeper from shared experiences. Is it admiration, familial love, or something more?
While spending summer with his mother, Haru meets Ren, a boy newly adopted by his mother. Getting along with Ren isn't easy as Haru's goal is to "civilize" him by the time summer ends. Their relationship slowly improves as Haru spends more time with Ren and in return Ren steadily warms up to him. Can they really become a "family" at the end of summer?!
After losing her grandfather, Aoi—a girl who can see spirits known as ayakashi—is suddenly approached by an ogre. Demanding she pay her grandfather’s debt, he makes a huge request: her hand in marriage! Refusing this absurd offer, Aoi decides to work at the Tenjin-ya bed and breakfast for the ayakashi to pay back what her family owes.
Three couples, three intense romances: a student’s tutor crosses the line, a loner meets a force of nature, and a carefree man faces love he can’t ignore.
After losing everything in a single night, Sakiko Togawa reaches out toward an even deeper abyss, one that will drag everyone around her down as well. Gathering the lives of girls burdened with their own troubles and desires, Sakiko raises the curtain on a perfect masquerade. On a stage where sorrow, death, fear, love—even the solace of forgetting—are stripped away, will their masks be torn off and shatter into oblivion?
Lu Shuiyin (Riku Suigin in Japanese) is a master of gaming, a skill only known to his classmate Lu Lian (Riku Lin in Japanese). One day, Shuiyin receives a device from Lu Lian for a tomb raiding online game. While Shuiyin is excited to receive the device, Lian is suddenly kidnapped. Shuiyin touches the device that was left behind, pulling him inside the game and trapping him there. What is the imaginary world inside the device? What will Shuiyin find there? It is a world where two groups of people fight over the power of the gods, which originates from the tomb the mother goddess Pangu (Bango in Japanese). The two groups are the tomb raiders and the tomb protectors. The device Shuiyin received from Lian is called the Monolith, and it allows a normal gamer to go near the tomb. The tomb raiding group plans its attack by recruiting common people in the name of gaming. Shuiyin, as the final tomb protector, must fight against the raiders in order to save Lian.
The stage is Sapporo, Hokkaido. One night, our heroine, Minare Koda, spills her heartbroken woes to a radio station worker she meets while out drinking one night. The next day, she hears a recording of her pitiful grumbling being played live over the air. Minare storms into the station in a rage, only to then be duped by the station director into doing an impromptu talk show explaining her harsh dialogue. With just one recording, the many eccentric facets of Minare's life begin to pull every which direction as she falls ever deeper into the world of radio.
Humans fight to protect their land from invading demi-human tribes in relentless battles. As his world is engulfed by intense warfare, Kai, a village boy from Lag, joins the fight to defend all he knows. After Kai’s comrades fall one by one and he’s injured, he suddenly recalls memories from another life. A fantasy tale unfolds as a village boy explores a world of magic, mystery, and heroism.
Futuba Igarashi's new job would be great if her senpai, Harumi Takeda, wasn't so incredibly annoying! Futuba hates his laugh, she hates how big he is, and she really hates that he treats her like a little kid. Just because Futuba is short and looks young doesn't make her a kid, and just because she spends so much time with Takeda doesn't mean she sees him as anything but an annoying senpai...or does she?!
This sports anime is set in Nikko City, Tochigi Prefecture, and follows a team of girls as they aim for the top in the sport of ice hockey. It’s about team-building, friendship and competition!
Our naïve protagonist proposes to a female character in an online game, only to find out that the player is actually a guy. Traumatized by that, he decides to never trust a girl online, but now, two years later, a female player is proposing to him. What will happen?
There is a place after death that’s neither heaven nor hell. A bar that serves you one chance to win. You cannot leave until the game is over, and when it is, your life may be too.
Scenery that we have never seen. Sounds that we have never heard. Scent that we have never smelled. Food that we have never tasted. And the surge of emotion that we have never experienced. This is the expedition of recollecting the pieces torn apart and sensation left alone. When we reach that place, what will we think? Howling, 40 degree angle. Raging, 50 degree angle. Shouting, 60 degree angle. A wilderness beyond the heavy sea. The furthest south, far from civilization. At the top of the Earth. We will find lights through the girls' eyes to live tomorrow.
Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player.
One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.