Miaka, a junior high school student in Tokyo, has normal problems: fights with her mom, entrance exams, and deciding where she's going to go eat with her friends. But when she finds a mysterious book in the library, her life is changed forever when she and her best friend are transported inside!
New university life, new dormmates…and a whole new world of drinks! Botan Kamiina takes her first sip of alcohol after spotting the quiet dorm leader, Ibuki Tonami, enjoying a highball alone. From shochu to whisky, Botan shares the joy of drinking with friends, while Ibuki slowly learns that some pleasures are better when shared.
Arima Takuya is a young student whose father, a historian who has conducted various researches, disappeared recently. During a summer vacation Takuya receives a peculiar package from his missing father, along with a letter containing information about the existence of various parallel worlds. At first Takuya doesn't take it seriously, but soon he realizes that he possesses a device that allows him to travel to alternate dimensions. Is his father alive, after all? If so, where is he?
Hashiba Kyouya is a 28-year-old game developer. With his company going bankrupt, and him losing his job, he returns to his hometown. Looking at the success of creators of his age, he finds himself regretting his life decisions as he lay distressed on his bed. As Kyouya wakes up, he discovers that he has traveled ten years back to the time before he entered college. Will he be able to finally make things right?
The story begins when Berry, an average girl from an average home, meets Hack, a girl who looks like a boy. Charmed by Hack, Berry meets up with the team Hack leads, the Ghost Detectives Club. Members of this club are “socially dead,” working invisibly within the digitally controlled society of Tom Sawyer. As she works with the group, Berry learns about Zero, a mysterious figure who lurks within Tom Sawyer’s underground. She and Hack decide to chase down this figure, and in time, the truth behind the city is revealed...
On her 14th birthday, Anna Akechi meets a magical fairy and suddenly time-slips from 2027 to 1999! There, she befriends Mikuru, a spirited girl who dreams of becoming a detective. When mysterious thefts stir rumors of the Phantom Thieves, the two transform into Detective Precure, using courage, deduction, and friendship to solve cases and uncover the secret of Anna's journey through time.
Turns out, evil takes initiative! With world domination close at hand, the Kisaragi Corporation turns its sights on interstellar conquest, and who better to take over a magical world than two randomly assigned minions—Combatant Agent Six and his android partner Alice? But Six’s path up the evil corporate ladder won’t be easy—a Demon Lord’s army is hatching its own nefarious plan!
On his way home from drinking his sorrows away after being rejected by his crush, 26 year old salaryman Yoshida finds a high school girl named Sayu sitting on the side of the road and ends up letting her stay at his place overnight. Not having the heart to put the runaway out on the streets, Yoshida allows her to stay at his place... And so began the awkward, irritable, and slightly heartwarming relationship between a runaway high school girl and a salaryman living together.
Lawrence, a traveling merchant searching for profit, finds a naked girl with the ears and tail of a wolf asleep in his cart. Her name is Holo – a harvest goddess with an untamed beast lurking inside who longs to return to her beloved northern home. Armed with his street smarts and her animal instincts, a simple peddler and a forgotten deity begin a journey through the wild countryside. Along their path, the riches of happiness shall be reaped, even as the bankruptcy which dwells in the human heart is exposed.
Our main character, Uncle, is a no-good father with a messy appearance even though he looks nice, and decorates restrooms. He is a divorced, single-dad and lives with his daughter Min, who is good at both studying and sport. One day, Uncle has been sucked into the toilet that he finished using, and becomes a hero to save the Earth! The price is he lost his ikemen appearance and becomes a fat person!! Uncle's battle to protect the Earth and Min has begun…
Handyman Saito has never been anyone special. All his life, he’s had average grades, ordinary athletic skill, a commonplace job… But his unremarkable path takes a turn when he wakes up in another world. Here, warriors, wizards, and elves accompany him on quests delving deep into dungeons, and Saito realizes for the first time what it’s like to be needed. After all, who other than the handyman could be trusted to open locked treasure chests or repair his allies’ equipment? Beginning with a simple “thank you,” this is the story of an ordinary person’s fulfilling life.
Childhood BFFs Himari and Yu’s vow of friendship hits turbulence when Yu reunites with his first crush in high school. Himari, who’s never known the fuzzy warmth of a crush, now must confront her feelings. Their shared dreams and peaceful days as a twosome gardening club are tested in this tale of love, flowers, and growing pains!
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
The Medicine Seller is a deadly and mysterious master of the occult who travels across feudal Japan in search of malevolent spirits called mononoke to slay. When he locates one of these spirits, he cannot simply kill it; he must first learn its Form, its Truth, and its Reason in order to wield the mighty Exorcism Sword and fight against it. He must begin his strange exorcisms with intense psychological analysis and careful investigative work—an extremely dangerous step, as he must first confront and learn about the mononoke before he even has the means to defeat it.
Despite her supposed ineptitude with regular magic, Princess Anisphia defies the aristocracy’s expectations by developing “magicology,” a unique magical theory based on memories from her past life. One day, she witnesses the brilliant noblewoman Euphyllia unjustly stripped of her title as the kingdom’s next monarch. That’s when Anisphia concocts a plan to help Euphyllia regain her good name-which somehow involves them living together and researching magic! Little do these two ladies know, however, that their chance encounter will alter not only their own futures, but those of the kingdom...and the entire world!
It’s the year 2020, and Mizuho is having the worst 17th birthday ever. Her parents forgot it’s her birthday, she still can’t seem to get close to the senior she likes, and all her school trips and tournaments are canceled thanks to a new disease going around. She’s convinced she’ll never have the kind of youth she’s always dreamt of…until her childhood friend, Kizuki, suddenly asks her out.
Tenchi is an average guy who just accidentally freed the space pirate Ryoko after 700 years of captivity! Attractive alien girls from all across the galaxy are about to descend on Tenchi and make his life more outrageous than ever imaginable!
Vampires exist. It is the duty of Hellsing, an organization sponsored by the British government, to hide that frightening fact and protect the blissfully unaware populace.
Lately, vampire activity has been on the rise and the cause is more alarming than anything they could have imagined.
Musashino, Tokyo. An elementary schooler repeatedly attacks people in the streets. Known only to the public as "Lil Slugger", none of the victims can recall the young boy's face and only three distinct details are left in their memories: golden inline skates, a baseball cap, and the weapon: a bent golden baseball bat. Detectives Ikari and Maniwa set out to track down the perpetrator and put an end to his crimes.