Yrehn, an Osamodas guardian, lives a peaceful life with the legendary Elante. With them, the great eagle Eryx and the boarataur Boarus stand ready to fight should their lives be threatened. But their peaceful existence comes to an end when Karn, the great hunter-eater, lands on their island refuge. Commissioned by a strange bird, the lop hunter captures the Elante and takes her to his ship, the Bloodboat.
Since time immemorial, warriors called musha have ruled the battlefield, granted supernatural power by their enchanted suits of armor - tsurugi. Kageaki Minato is one such musha, driven by duty to don his crimson armor and challenge the greatest evils of an age. But though madmen and tyrants fall to his blade, never will he claim that his battle is right. For the tsurugi he wields is cursed Muramasa, which five centuries ago brought ruin to the land, and innocent blood is the price it demands in exchange for its terrible might.
"Where there are demons, I slay them. Where there are saints, I slay them."
These words are an oath, the unbreakable Law binding him to his armor. But they also tell the story of his past, and of the future to come. Rooted in traditional warrior philosophy and packed full of action, drama, and humor
Two young women are drawn to an abandoned ship and find themselves trapped there overnight. They encounter three mysterious ladies and begin to piece together a story about love, protection and longing.
Illya and the gang have finished their battle against the heroic spirit residing in the eighth class card. They're back in vacation mode again, looking to make the most of what they have left of summer break. But their hopes get crushed in the blink of an eye. An all-too-unrealistic silhouette appears before them when they go to investigate the strange event at Mount Enzō. After a short skirmish, the entire space ends up being warped. Illya wakes up in a wintry Fuyuki City... in a parallel world. This is the world where Miyu was born and raised.
Realm is an “Actual Play” Dungeons & Dragons series, bringing together professional artists to play through a fantastical adventure full of danger and intrigue. While this story begins firmly within the High Fantasy category, this tale promises to bend this genre to its maximum capability. All is not as it seems in The Realm, and our players will have to uncover the truth of their world if they hope to save it…or escape it.
Vladimiro's illusion of finding peace and quiet away from his family in his underground fallout bunker is ruined when he's forced to share it with a shady tycoon hounded by kidnappers, terrorists and activists.
Post-revolutionary Odessa. A high school boy dreaming of a career as Sherlock Holmes joins the law enforcement agencies and quickly matures, encountering the brutal cynicism of criminals and examples of courage and self-sacrifice from his comrades.
Set in the early Ming Dynasty, martial arts factions battle to claim the Four Sacred Artifacts. Hero Gao Lingfeng, while uncovering the truth about his past and a city's destruction, teams up with Sun Chenxi. Together, they thwart a conspiracy, recover one of the artifacts, and take on the mission to find the remaining ones to protect the world.
Singh used to work for the baddies. After he retired from the group, he returned to his hometown only to find out that his family members were killed. He later joined a thief gang lead by Dao in order to fight the baddies. They both had a bad past with the bad guys lead by a man who is actually his brother-in-law.
Lisa and Matvey met in Odesa during the revolutionary events and fell in love. Thanks to a magical souvenir, they will see famous personalities at different times, such as the criminal mastermind Mishka Yaponchik, General Almazov, and Ataman Grigory Kotovsky.
Salim Fayad is an ordinary pharmaceutical company owner whose life is shattered in seconds when his car kills the daughter of Lebanon's most feared drug lord. Instead of revenge, the dealer makes him an offer — become his personal assassin, or watch his family die. A Lebanese thriller adapted from the celebrated Serbian series Besa, following a decent man's descent into a world he was never meant to inhabit, doing terrible things to protect the people he loves.
Mônica, Magali, Milena, Cebolinha, Cascão and Milena meet at a hotel in Limoeiro, but they have to overcome a competition and their personal issues to create Turma da Mônica.
Nestled quietly in the heart of a buzzing community, there sits a school that to any who might pass it by, appears to be quite normal. However, as is often the case, looks can be quite deceiving. Inhabited by several malicious phantoms, this school plays host to more than its dedicated faculty and lively student body.