Miki loses her mysterious bell-shaped object, that her school friend picks up. As they return home by bus, inexplicably the brakes fail, the bus rolls into a long dark tunnel, transporting the two girls into another world. As Miki awakens, she sees wolf-faced warriors abduct her friend — apparently to kidnap the girl with the bell, but taking the wrong girl. Miki tries to follow the strange monsters, to save her friend, but fails — trapped in a world of monsters and madmen, who plot the downfall of Earth.
The only power that can possibly save her (and the world) is that of the mysterious Mask of Zeguy. Miki must embark on a life-threatening quest for this talisman, with the villains in hot pursuit!
A laidback CBI officer Kamakshi, hailing from an orthodox Brahmin family, is teamed up with a French agent Karoline to follow up on a mission to unearth Virgin Mary, an artefact stolen from Paris by a local gangster Furkin.
It's been years since hero Takeru was at the top of his game. And now, it's time for Takeru's son, Kakeru, to take up the heroic knight's mantle and save the kingdom from a burgeoning evil. Lucifon's minions are on the march, preceded by a mysterious black mist that turns everyone it touches to stone. Led by Eto, Kakeru and his friends must take the fight into the very heart of Lucifon's despotic empire or become statues for his garden.
A program exploring the uncharted prehistoric cave, dating back 3 million years. This candid exploration brings unexpected situations and unpredictable epsidodes as it ventures into unexplored territories.
History takes place in Borneo, India, and in southern China, the young Sandokan, who has since become Rajah of Kiltar, along with his faithful comrades Yanez and his chameleon Paco, the sweet Marianne, and the young Kammamuri, are confronted with two new enemies who threaten peace in the eastern territories. The new enemy is known as the White Rajah.
Brothers Kaj and Tommy are spending their summer vacation with their cousins Peter and Marianne, who are the same age, at Kullen in Skåne, while their parents go to Italy. The young people become involved in a tangled spy plot where it is not entirely clear who is on the good side and who is on the bad side. Espionage, mysterious light signals, and strange code words suddenly become part of everyday life, as do wild chases in mine tunnels, kidnappings, and nighttime break-ins. It will be a summer vacation they will never forget.
Ten Sensational Cases (II) chronicles several horrific crimes, including murder, kidnapping, robbery, and triad-related attacks. Each perpetrator has a different motive, and the crimes' twists and turns make them particularly difficult for law enforcement to investigate. Fortunately, justice ultimately prevails and the criminals are caught. Synopsis: 49 characters.