Tenko and the Guardians of the Magic is an American magical girl cartoon show produced by Saban that centered around the fictional adventures of Japanese real-life magician Princess Tenko, Mariko Itakura. After each episode, she would appear in a live-action segment to perform an illusion or do her "Teach-a-Trick," a segment that teaches the audience a simple magic trick they could perform at home. Unfortunately, the show failed to attract an audience and production was cancelled after a single season, which ran from 1995-1996.
Calvin works at his family-owned flower shop (called Best Buds), the “crown jewel of the local strip mall.” When his best friend, Evelyn, comes back to town after dropping out of grad school, he gets her a job at the shop and they begin a mission to bring the place out of the 1980s and into the present.
The series revolves around the adventures of Pepe, a wicked boy who lives in a dark mansion with his grandmother, a witch who works selling artifacts and magic potions in the internet. She always send her grandson to deliver them. Each episode Pepe and his friends (Marilu, Roberto, Guto and Gastón) undergo supernatural adventures facing the various monsters in the city.
Bennett Bramble, a super genius billionaire who never found happiness, travels back in time to teach his 11-year-old self how to become a better person while they still have time, not realizing that he also forgot how to be a better person.
Discover new words and join in the activities with Timmy and his friends in this fun learning series developed with the British Council, world experts in teaching English.
Taking numbers instead of names, five extraordinary 10-year-olds form a covert team called the Kids Next Door with one dedicated mission: to free all children from the tyrannical rule of adults.
Sırrı is a quirky inventor with a big imagination. His peculiar inventions in the present day go far beyond what we have now. He wishes to transform Zatonia for everyone. Exciting adventures revolving around inventions and discoveries await Sırrı and the neighborhood dwellers, who strive for the well-being of Zatonya.
In 2048, the Lingyun system, as the first case of "smart brain popularization application", will be trialed within the urban area of Mirage City. The accident at the Lingyun system conference that day triggered an emotional entanglement between its founders Zhou Tong, Zhao Feibai, and childhood friends Ayigul, Aizmat. In order to achieve his goals, Zhou Tong closed the "brain consciousness" of Zhao Feibai, Ayigul and Aizmat in the sandbox space of the Lingyun system, but inadvertently triggered the system's "initial intelligent AI" ------Lucoco's start. Everything is related to the "imprint" game in the memories of the four people that year, an intelligence crisis with the code of "human heart fetters" unfolding between the real and virtual worlds.
Cosmo is an ordinary boy who would love to have a pet, but his building regulations do not allow it. Thus, he embarks on an intergalactic adventure in search of a creature with whom he can share his bunk bed and teach him to jump through flaming arcs.
Hal and Bons are a pair of beer-drinking slacker dogs. They are joined on their sofa by an anthropomorphic rice cake by the name of Mochi, who first interviews them and then decides to give up being an interviewer and move in with them instead.
Within the realm of dreams there is a small planet called Phantasmagoria. These are tales from some exquisite locations found there.
Based on Shigeru Tamura's illustrated book, Phantasmagoria, the series consists of fifteen episodes, each five minutes in length.