When a sickly young girl suddenly becomes obsessed with inventing new things, her family and friends are all puzzled. "What has gotten into Myne?" they wondered, never dreaming that the answer is not a "What" but a "Who": Urano Motosu, a book-loving apprentice librarian who died in an earthquake in Tokyo who somehow found herself in Myne's body! And since Myne's world is still in a medieval stage, where books can only be owned by the elite, the new Myne intends to do everything she can to bring her beloved books to the masses in the time she has left.
One day, Naho Takamiya receives a letter written to herself from ten years in the future. As Naho reads on, the letter recites the exact events of the day, including the transfer of a new student into her class named Kakeru Naruse. The Naho from ten years later repeatedly states that she has many regrets, and she wants to fix these by making sure the Naho from the past can make the right decisions—especially regarding Kakeru. What's more shocking is that she discovers that ten years later, Kakeru will no longer be with them. Future Naho asks her to watch over him closely.
4400 centers on the return of 4400 people who, previously presumed dead or reported missing, reappear on Earth. Though they have not aged physically, some of them seem to have deeper alterations ranging from superhuman strength to an unexplained healing touch. A government agency is formed to track the 4400 people after one of them commits a murder.
In the year 2517, the universe is a vast frontier where lawlessness reigns and adventure awaits! Join Captain Malcolm Reynolds and his ragtag crew aboard the spaceship Serenity as they navigate the fringes of society, battling the oppressive Alliance and facing off against ruthless bounty hunters.
Guts, a wandering mercenary, joins the Band of the Hawk after being defeated in a duel by Griffith, the group's leader and founder. Together, they dominate every battle, but something menacing lurks in the shadows.
After Bon accidentally intervenes in a Time Patrol case, he must join Agent Ream in saving innocent lives from the past — while watching history unfold.
Lights Out was an extremely popular American old-time radio program, an early example of a network series devoted mostly to horror and the supernatural, predating Suspense and Inner Sanctum. Versions of Lights Out aired on different networks, at various times, from January 1934 to the summer of 1947 and the series eventually made the transition to television.
In 1946, NBC Television brought Lights Out to TV in a series of four specials, broadcast live and produced by Fred Coe, who also contributed three of the scripts. NBC asked Cooper to write the script for the premiere, "First Person Singular", which is told entirely from the point of view of an unseen murderer who kills his obnoxious wife and winds up being executed. Variety gave this first episode a rave review ("undoubtedly one of the best dramatic shows yet seen on a television screen"), but Lights Out did not become a regular NBC-TV series until 1949.
The lives of the support crew serving on one of Starfleet's least important ships, the U.S.S. Cerritos, in 2380. Ensigns Mariner, Boimler, Rutherford and Tendi have to keep up with their duties and their social lives, often while the ship is being rocked by a multitude of sci-fi anomalies.
Echo is a member of a highly illegal and underground group of individuals whose personalities have been wiped clean so they can be imprinted with any number of new personas. Confined between missions to a secret facility known as the Dollhouse, the "Actives" are hired by the wealthy, powerful and connected to wholly become—with mind, personality and physiology—whomever the client wants or needs them to be. They know no other life than the specific engagements they are in at that time—or do they?
Based on the Five Nights at Freddy's franchise, this web series follows an organization that interviews haunted animatronics to find out how they work and how they were created
A letter from Cassell College broke the calm life of the youth. The unexpected admission notice, the frightened interview, the surprise rescue under the full view of the public, and the day of freedom to display their heroic spirit. When Lu Mingfei decided to choose the hidden option, the ordinary youth embarked on the legendary road of fighting against the dragon race.
In 1960, seven outcast kids known as "The Losers' Club" fight against an ancient shape-shifting alien who poses as a child-killing clown, while also dealing with bullies and abusive parents. Thirty years later, they reunite to stop the creature once and for all when it returns to their hometown.
With his secret identity now revealed to the world, Ben Tennyson continues to fight evil as a superhero with the help of the newly acquired Ultimatrix.
Nozomi Yumehara, a regular student, finds a magical book called the Dream Collet in the library and meets Coco and Nuts, two creatures from the Palmier Kingdom. They plead with Nozomi to restore their world, which has been destroyed by an organization called the Nightmares, by completing the Dream Collet and finding the 55 Pinkies to make any wish come true. Meanwhile, the Nightmares are moving into the real world. Once Nozomi agrees to help, Coco and Nuts transform her into the legendary warrior Cure Dream and turn four fellow students into her Pretty Cure team.
A species of parasitic aliens descends on Earth and quickly infiltrates humanity by entering the brains of vulnerable targets; insatiable beings that gain total control of their host and are capable of transforming themselves to feed on unsuspecting prey. High school student Shinichi Izumi falls victim to one of these parasites, but the creature fails to take over his brain and ends up in his right hand.
Set in a ruined medieval city called Dreamland, Disenchantment follows the grubby adventures of a hard-drinking princess, her feisty elf companion and her personal demon.