General of the Three Kingdoms, Kongming had struggled his whole life, facing countless battles that made him into the accomplished strategist he was. So on his deathbed, he wished only to be reborn into a peaceful world... and was sent straight to modern-day party-central, Tokyo! Can even a brilliant strategist like Kongming adapt to the wild beats and even wilder party people?!
An evil force is looming across the dark, thick-aired streets of industrial revolution London when a group of heroes dubbed Unicorn are accidentally reawakened in the bodies of teenagers instead of adult hosts they’ve embodied in the past.
Robai Private Academy is a well-known girls’ junior high school in the countryside. Komichi Akebi is a girl who, for a certain reason, has dreamed of wearing a Robai Academy sailor uniform. Her dream comes true, and her heart races as the day of the school entrance ceremony arrives. With her heart set on her new sailor uniform, Komichi embarks on the junior high school life of her dreams. Komichi dashes headlong through days full of “firsts”—classmates, school lunches, club activities, and more—in this sparkling diary of girlhood. “I hope I can make a lot of friends.”
Whether at the office or at home, corporate drone Yuji Sano works all the time. So when his home PC flashes a message about him being summoned to another world, Yuji restarts his machine…only to find that he’s inadvertently accepted the summons! Now in a fantasy world far removed from paperwork and computers, Yuji has just one thing on his mind: waking up from what he thinks is a dream and getting back to the mountain of work he left behind! But this other world has other plans for Yuji, who quickly discovers his Monster Tamer character class allows him to befriend slimes! And thanks to their number, those slimes help him absorb so much magical knowledge that he gains a second character class in the blink of an eye! How will Yuji wield his power now that he’s the greatest sage the realm has ever known?! And what about all that paperwork?!
Neku awakens in the middle of Shibuya's bustling Scramble Crossing with no memory of how he got there. Little does he know, he's been transported to an alternate plane of existence known as the Underground. Now an unwilling participant in the mysterious "Reapers' Game," Neku must partner up with a girl named Shiki in order to survive...
During the back-end of the 19th century, the genius but socially awkward engineer Sorano Appare and the wise yet cowardly samurai Isshiki Kosame find themselves drifting in the sea between Japan and America. With no money, the duo decide to enter the Trans-America Wild Race to win the prize money so they can get home. The two encounter rivals, bandits, and challenges in the wilderness as they race through America, from the starting line in Los Angeles to the finish line in New York, in the steam-powered car they built.
Sanjay and Craig is an American animated television series produced by Nickelodeon. The show is about a 12-year-old boy named Sanjay Patel who owns a talking pet snake named Craig.
Toru Acura is a 20-year-old retired soldier meandering through life now that the war has ended. He encounters Chaika Trabant, a 14-year-old sorceress carrying a coffin, and follows her in hopes of finding meaning to his life again. The two travel with Toru's adopted sister, Akari, the employed member of the group and thus Toru's source of income.
Hikaru ShindÅ is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and pulls out an old go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Fujiwara no Sai, a man who was a go instructor to the emperor of Japan a thousand years ago. However, because of the bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a go board, and wants to accomplish the perfect go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen.
Shu is a typical Japanese boy, but has an unbeatable, optimistic and determined attitude. However, when he sees a mysterious girl with strange eyes named Lala-Ru up on a smokestack, he is soon pulled into a strange desert world. Shu soon discovers the true terrors of war, which includes genocide, brutal torture, hunger, thirst, and child explotation. Now Shu is trying to save Lala-Ru, as well as his hard earned, and often relunctant, new friends from the insane dictator, Hamdo. Whether Shu can possibly accomplish saving those he cares about while still holding up to his values remains to be seen.
Noor's dead set on becoming an adventurer, even if the only skills he possesses are useless ones. Sure, he can [Parry] thousands of swords in the span of a single breath, but you need more than that if you want to be an adventurer! Right?
This college kid wants nothing more than a quiet life. So when she's reborn as Yumiella, the hidden villainess of an Otome RPG, she's not exactly thrilled. Still yearning for peace, she abandons her evil duties to live a more discreet life. Until her gamer side kicks in, and she accidentally reaches level 99! Now, everyone suspects that she's the infamous Demon Lord. What future awaits her?
Guideau is a young woman who was cursed by a witch, forced to carry a dark secret. Ashaf is a tall, soft-spoken man with a coffin strapped to his back and secrets yet untold. Together they venture across the land on their quest for vengeance. Appearances can be deceiving, and each step could be their last. In a dark fantasy filled with adventure, will unlikely heroes find the vengeance they seek?
Kazama Kenji likes to believe he is something of a delinquent. Moreover, others seem to like to agree that he is. Of course, Kenji's gang finds their way to a group of four not-so-normal girls—Chitose, Sakura, Minami and Roka—and all at once, whatever reputation he may have is nothing compared to the outrageous behavior of the girls. Shanghaied into joining their club, what will happen to his everyday life from that point on?
AJ is an 8-year-old techie who drives monster-truck Blaze, the top racer in Axle City. The two go on adventures that have them taking on problems involving science and math. Many predicaments they face are caused by Blaze's rival, Crusher, a tractor-trailer that will do anything to beat other vehicles to the finish line. The animated series is billed as the first TV show for preschoolers to comprehensively cover areas of science, technology, engineering and math. Each episode introduces different STEM concepts, including buoyancy and trajectory.
Following their victory celebration in the Ewok village on Endor, seen at the close of Star Wars: Return of the Jedi, C-3PO and R2-D2 have gathered to regale Luke, Leia, Han, Chewbacca and the other Rebels with the tales of their adventures that led to the events of Star Wars: The Phantom Menace. An accidental kidnapping occurs while the droids are reminiscing and suddenly viewers are taken on a new adventure that leads to encounters with familiar faces and places that prompt the re-telling of the entire saga. The series offers all of the playful humor that viewers expect from LEGO Star Wars.
Maxx is a purple-clad superhero living in a cardboard box. His only friend is Julie Winters, a freelance social worker. Maxx often finds himself shifting back and forth between the "real" world and a more primitive outback world where he rules, and protects Julie. Mr. Gone, a self-proclaimed "student of the mystic arts" seems to know more about Maxx and Julie and their strange relationship than they could ever guess, but he's not exactly telling all....not yet, anyway.
Stop-motion animated series with a cast of animals, sound-biting on a specific topic each episode, such as creatures' sporting adventures, Christmas, and visits to veterinarians. The show satirizes modern man on the street and documentary interviews, responding to unseen questioners. The voices of the characters, such as recurring dog and cat duo Trixie and Captain Cuddlepuss, are supplied by everyday people speaking varied regional accents, credited as The Great British Public. The creatures are portrayed in their own habitats. Creature Comforts was originally a short film, then a series of highly popular commercials, later a U.S. series.
A unique style of cutout animation tells the story of eight-year-old Angela, her weird and wonderful friends, and her sworn enemy--snobby Nanette Manoir.