Hajime Nagumo and his high school class are suddenly summoned to a fantastical land as heroes. But while most of his classmates have powerful stats and abilities, Hajime does not. Underappreciated and unprepared, he tumbles into the depths of a monster-infested dungeon where voracity and sacrifice are his only options. To thrive in this savage world, he’ll have no choice but to welcome the abyss.
Doctor Henry Morgan, New York City’s star medical examiner, has a secret. He doesn't just study the dead to solve criminal cases, he does it to solve the mystery that has eluded him for 200 years—the answer to his own inexplicable immortality. This long life has given Henry remarkable observation skills which impresses his new partner, Detective Jo Martinez. Each week, a new case and their budding friendship will reveal layers of Henry’s long and colorful past. Only his best friend and confidant, Abe knows Henry’s secret.
Year 198 of the Solar Era in Tokyo, special fire brigades are fighting against a phenomenon called spontaneous human combustion where humans beings are turned into living infernos called "Infernals". While the Infernals are first generation cases of spontaneous human combustion, later generations possess the ability to manipulate flames while retaining human form. Shinra Kusakabe, a youth who gained the nickname Devil's Footprints for his ability to ignite his feet at will, joins the Special Fire Force Company 8 which composes of other flames users as they work to extinguish any Infernals they encounter. As a faction that is creating Infernals appears, Shira begins to uncover the truth behind a mysterious fire that caused the death of his family twelve years ago.
Lain—driven by the abrupt suicide of a classmate—logs on to the Wired and promptly loses herself in a twisted mass of hallucinations, memories, and interconnected-psyches.
A family of aliens from a much better world must take refuge in middle America after the destruction of their planet. Their mission: protect the Pupa, a living super computer that will one day evolve into its true form, consume them and terraform the Earth.
Real-life mermaids, Sirena, Nixie and Lyla are part of a mermaid pod, which lives in the waters of Mako Island. As young members of the pod, it is their job to protect the Moon Pool and guard it from trespassers. But on the night of a full moon, the mischievous mermaid girls neglect their duties. Sixteen-year-old land-dweller Zac enters the Moon Pool and forms a special connection with Mako. Zac is given a fish-like tail and amazing powers. The mermaid pod is forced to leave Mako, leaving behind the three mermaid girls, cast out of the pod. They know there's only one way they will be allowed to rejoin the pod: They must get legs, venture onto land and take back Zac's powers – or risk being outcasts forever.
One day, electricity just stopped working and the world was suddenly thrust back into the dark ages. Now, 15 years later, a young woman's life is dramatically changed when a local militia arrives and kills her father, who mysteriously—and unbeknownst to her—had something to do with the blackout. An unlikely group sets out off on a daring journey to find answers about the past in the hopes of reclaiming the future.
"I'm not saving the world. I just kill goblins."
Rumor has it that, in a certain guild in the middle of nowhere, there is an extraordinary man who has climbed all the way to the Silver rank just by killing goblins. At the same guild, a priestess who's just become a new adventurer has formed her first party... and the man who ends up rescuing that party when they get into trouble is none other than the Goblin Slayer.
As new villains overrun Gotham City of the future, the aging Bruce Wayne hangs up the cape of the once invincible Batman. But when troubled teenager Terry McGinnis stumbles upon the Dark Knight's secret, a new alliance is forged. And a triumphant new Batman is born.
Josh Futturman, a janitor by day/world-ranked gamer by night, is tasked with preventing the extinction of humanity after mysterious visitors from the future proclaim him the key to defeating the imminent super-race invasion.
The long-awaited rebirth of the greatest superhero team of all time: Batman, Superman, Wonder Woman, The Flash, Hawkgirl, Green Lantern, and Martian Manhunter.
Vampires exist. It is the duty of Hellsing, an organization sponsored by the British government, to hide that frightening fact and protect the blissfully unaware populace.
Lately, vampire activity has been on the rise and the cause is more alarming than anything they could have imagined.
Wealthy entrepreneur Bruce Wayne and his ward Dick Grayson lead a double life: they are actually crime fighting duo Batman and Robin. A secret Batpole in the Wayne mansion leads to the Batcave, where Police Commissioner Gordon often calls with the latest emergency threatening Gotham City. Racing to the scene of the crime in the Batmobile, Batman and Robin must (with the help of their trusty Bat-utility-belt) thwart the efforts of a variety of master criminals, including The Riddler, The Joker, Catwoman, and The Penguin.
The Alzano Imperial Magic Academy is located in the southern part of the Alzano Empire and is among most prominent magic schools in the world, where students can learn the highest forms of magic. All those who strive to learn magic dream of studying at this academy, and its students as well as its teachers are proud to be a part of its 400-year history. Glenn Radars is a new instructor who has suddenly been appointed to teach part-time at this highly respected academy. The previously unheard-of lessons of this man known as a good-for-nothing bastard are about to begin.
Meet The Thundermans, a typical suburban family that happens to have astounding superpowers. At the center of the action are the 14-year-old Thunderman twins, who share the same bathroom, the same school, and the same annoying little siblings. Their only difference? The sister is a super student with a super sunny disposition who super looks forward to being a superhero someday, and her twin brother is a super villain.
Babylon 5 is a five-mile long space station located in neutral space. Built by the Earth Alliance in the 2250s, its goal is to maintain peace among the various alien races by providing a sanctuary where grievances and negotiations can be worked out among duly appointed ambassadors. A council made up of representatives from the five major space-faring civilizations - the Earth Alliance, Minbari Federation, Centauri Republic, Narn Regime, and Vorlon Empire - work with the League of Non-Aligned Worlds to keep interstellar relations under control. Aside from its diplomatic function, Babylon 5 also serves as a military post for Earth and a port of call for travelers, traders, businessmen, criminals, and Rangers.
Ten thousand years before the ascension of Paul Atreides, sisters Valya and Tula Harkonnen establish the fabled sect and female order that would become known as the Bene Gesserit to control the future of humankind.
Classic Saturday-morning cartoon series featuring magical blue elf-like creatures called Smurfs. The Smurfs, named for their personalities, inhabit a village of mushroom houses in an enchanted forest. These loveable creatures are led by Papa Smurf and live carefree... except for one major threat to their existance: Gargamel, an evil but inept wizard who lives in a stone-built house in the forest; and his feline companion, the equally nasty Azrael.